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rex-ogm

v1.0.0

Published

An Object Graph Mapper ("OGM") which dramatically simplifies the creation, storage and retrieval of vertices and edges within a graph database running rexster

Downloads

3

Readme

rex-ogm

An Object Graph Mapper ("OGM") which dramatically simplifies the creation, storage, retrieval and removal of vertices and edges within a graph database running Rexster.

This package makes it easier to talk to the Graph database via the Rexster RESTful API from NodeJS. It is still very much a work in progress - this version only covers the main Vertex/Edge operations. I've tried to keep it as intuitive as possible and adopt some of the styles/conventions that other ODMs and ORMs utilise

Originally this was built as a library within another project but it continued to grow to the point where it had enough functionality that it was worth packing up and releasing.

Installation

Coming soon.

Quick start

Connecting & Initialisation

var rex = require('rex-ogm');

// Graph DB settings (optional, will default to localhost, 8182, graph)
rex.Client.Graph.options = {
    'host': 'localhost',
    'port': 8182,
    'graph': 'graph'
};

var Vertex = new rex.Vertex();
var Edge = new rex.Edge();

Add Vertex with .save()

Vertex.firstName = "Ben";
Vertex.lastName = "Mag";

Vertex.save().then(function(newVertex) {
  console.log("Created Vertex: %s %s", newVertex.firstName, newVertex.lastName);
}).catch(function(e) {
  console.log(e);
});

Add Vertex with .create()

var values = [
  {key: "firstName", value: "Ben"}, 
  {key: "lastName", value: "Dover"},
];

Vertex.create(values).then(function(newVertex) {
  console.log("Created Vertex %s - %s %s", newVertex._id, newVertex.firstName, newVertex.lastName);
}).catch(function(e) {
  console.log(e);
});

Find Vertex

var vertexId = 1; 

Vertex.find(vertexId).then(function(foundVertex) {
  console.log(foundVertex);
}).catch(function(e) {
  console.log(e);
});

Delete Vertex

var vertexId = 1; 

Vertex.destroy(vertexId).then(function() {
  console.log("Destroyed");
}).catch(function(e) {
  console.log(e);
});