rete-render-utils
v2.0.3
Published
Rete.js Render utils ==== [![Made in Ukraine](https://img.shields.io/badge/made_in-ukraine-ffd700.svg?labelColor=0057b7)](https://stand-with-ukraine.pp.ua) [![Discord](https://img.shields.io/discord/1081223198055604244?color=%237289da&label=Discord)](http
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Rete.js Render utils
Rete.js utils
Key features
- Basic connection paths: provides the classic and loop SVG paths
- Sockets position: enables the calculation of socket positions
- DOM-based: calculates the position of sockets using
offsetTop
/offsetLeft
- DOM-based: calculates the position of sockets using
Getting Started
Before using this package, make sure to install it as a peer and dev dependency into your the render plugin.
This package exposes getDOMSocketPosition
, which is a SocketPositionWatcher
type and used by default in render plugins.
import { getDOMSocketPosition } from 'rete-render-utils';
const socketsPositionWatcher = getDOMSocketPosition<Schemes, AreaExtra>(area)
socketPositionWatcher.attach(area)
const unwatch = positionWatcher.listen(nodeId, portSide, portKey, (position) => {
/// called when the socket position changes
})
The render plugins also use its default implementations for rendering connection paths using classicConnectionPath
and loopConnectionPath
.
import { classicConnectionPath } from 'rete-render-utils';
const curvature = 0.3
const points = [sourcePoint, targetPoint] // should contain two points
const svgPath = classicConnectionPath(points, curvature)
Contribution
Please refer to the Contribution guide