resource-pools
v2.0.1
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JavaScript module for pooling objects to handle them as resources allocated by demand
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resource-pools
Purpose
This Javascript module introduces a ResourcePool class as an abstraction to manage objects that can be pooled and allocated on demand.
Usage
Once your resource class is compatible with the pool interface (see the Pooled resources paragraph below) you provide a new pool with some basic settings:
const resources = new ResourcePool(config); // create the pool object
...and simply request the pool to allocate a resource wherever it is needed (you always get a promise in return):
resources.allocate().then( obj => /* call for an obj action here */);
// or
obj = await resources.allocate();
Config parameters
A config object has some required and optional parameters:
const config = {
// required parameters:
constructor: /* reference to the constructor of pooled objects */,
arguments: /* arguments for the pooled objects constructor */,
maxCount: /* maximum number of objects in the pool */,
// optional:
log: /* function to which the resource pool object will pass log messages */,
requestTimeout: /* the request will be rejected if no resource is available within this period, ms */,
busyTimeout: /* if the resource is stuck in busy state for longer than this, it is deleted from the pool and its close method is being called, ms */,
idleTimeout: /* the resource is released from the pool and closed if it is not used for longer than this, ms */
}
Log function
The arguments of log function are logLevel and the message. Logging levels are:
- 0: errors
- 1: resource assign / release messages
- 2: internal pool events
Example log function
log: (logLevel, ...args) => {
/* errors & logs to console */
if(logLevel < 1) {
console.error(...args);
}
else{
console.log(...args);
}
}
Timeouts
If any of the timeouts is not set explicitly, its internal default value is used:
- requestTimeout: 1 minute
- busyTimeout: 1 minute
- idleTimeout: 24 hours
NB: busyTimeout should be greater than it takes a new resource to get ready for being allocated, otherwise new resources will be continuously created and closed until the allocation request timeout is reached and the request id finally rejected.
Pooled resources
Pooled objects must implement the following interface:
- emit a specific event when it is ready to be allocated for the next task (referenced by a readyEventSym symbol);
- emit a specific event on error, when the resource is no longer capable of operating and should be deleted from the pool (referenced by an errorEventSym symbol);
- have a method to properly be shutdown by the pool object (referenced by a closeMethodSym symbol).
Example 1, declaration of a pooled 'tedious' connection:
This implementation is available as a resource-pools-connection package
const {Connection} = require('tedious');
const {readyEventSym, errorEventSym, closeMethodSym} = require('resource-pools');
class ConnectionResource extends Connection {
constructor(...args) {
super(...args);
this.once('connect', err => this.emit(err ? errorEventSym : readyEventSym, err) );
this.once('error', err => this.emit(errorEventSym, err) );
this.once('errorMessage', err => this.emit(errorEventSym, err) );
}
execSql(...[request, rest]) {
super.execSql(...[request, rest]);
request.once('requestCompleted', () => this.emit(readyEventSym));
}
}
ConnectionResource.prototype[closeMethodSym] = function(...args) { this.close(...args) };
Example 2, declaration of a pooled worker:
This implementation is available as a resource-pools-worker package
const {Worker} = require('worker_threads');
const {readyEventSym, errorEventSym, closeMethodSym} = require('resource-pools');
class WorkerResource extends Worker {
constructor(...args) {
super(...args);
this.once('online', () => this.emit(readyEventSym) );
this.once('error', () => this.emit(errorEventSym) );
this.on('message', () => this.emit(readyEventSym) );
}
}
WorkerResource.prototype[closeMethodSym] = function(...args) { this.terminate(...args) };