reprocessing-scripts
v1.3.6
Published
``` Usage: - rsb all builds all targets - rsb js builds js target to `./public` - rsb js:serve [port: default 3451] builds js target and starts a web server in `./public` - rsb native builds macos native - rsb native:hot builds native,
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Easily build your reprocessing game to mobile & desktop & web!
Usage:
- rsb all
builds all targets
- rsb js
builds js target to `./public`
- rsb js:serve [port: default 3451]
builds js target and starts a web server in `./public`
- rsb native
builds macos native
- rsb native:hot
builds native, runs the server, and starts the app in hot-reloading mode
- rsb native:bundle
builds native and bundles
- rsb ios
builds for ios
- rsb ios:full
builds for ios & runs xcodebuild
- rsb ios:run
builds for ios & runs xcodebuild & runs it in a simulator
- rsb android
builds for android & runs `./gradlew assembleDebug`
- rsb android:run
builds for android & runs `./gradlew installDebug` in the `./android` directory
- rsb android:hot
builds for android & runs `./gradlew installDebug`, then sets up a hot-reloading server and watches your files.
Future desired changes
Convert the following dependencies to reason:
- webpack
- use something like https://github.com/prakhar1989/ocaml-js
- don't need any of webpack's fancy features
- ios-sim
- this shouldn't be too hard - just use xcodebuild & parse some things
- ios-deploy
- this has a large native objc component, which might me more difficult to translate
- on the other hand, we could leave it as objc & just move over any js bits