relvar.js
v0.1.6
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An amateur database inspired by CJ Date and Project M36.
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relvar.js
An amateur database inspired by CJ Date and Project M36.
Documentation will be sparse as I'm focused more on the development, but here's a demo that should give you the idea of what I'm gunning to do:
var {relvar, union, _sel, _un, selection
, rvts, logrv, S, P, SP, _j, join, inv_selection, _but
, where, _where, minus, _minus, rename, _ren, matching, _mat, not_matching, _nmat
, db, save_db, assign_rv, update, _up, extend, _ext, count, _cnt, sum, _sum, assign_js_constraint} = require("../main.js");
const _arv = (...rvs) => (db) => assign_rv(db, ...rvs).db;
var GameDB = db(require("path").join(__dirname, "test.yaml"), {name: "GameDB"});
var {db: GameDB} = save_db(GameDB);
var C = relvar({
attrs: {
"C#": "number",
"Cname": "string",
"HP": "number"
},
tuples: [
{"C#": 1, "Cname": "Reese of Wellington", "HP": 4}
,{"C#": 2, "Cname": "Sir Nic of the Weils", "HP": 18}
]
});
var I = relvar({
attrs: {
"I#": "number",
"Iname": "string",
"Durability": "number",
"Damage": "number"
},
tuples: [
{"I#": 1, "Iname": "Bronze Poniard", "Durability": 10, "Damage": 10}
,{"I#": 2, "Iname": "Glazed Donut", "Durability": 1, "Damage": 1}
,{"I#": 3, "Iname": "Venom-Soaked Blade", "Durability": 5, "Damage": 25}
,{"I#": 4, "Iname": "Ancient Spoon", "Durability": 1, "Damage": 80}
,{"I#": 5, "Iname": "Holy Hand Grenade of Antioch", "Durability": 1, "Damage": 999}
,{"I#": 6, "Iname": "Common Shortsword", "Durability": 30, "Damage": 15}
,{"I#": 7, "Iname": "Rot-Hilted Axe", "Durability": 8, "Damage": 15}
]
});
var CI = relvar({
attrs: {
"C#": "number",
"I#": "number",
"Slot": "number"
},
tuples: [
{"C#": 1, "I#": 1, "Slot": 3},
{"C#": 1, "I#": 3, "Slot": 4},
{"C#": 2, "I#": 2, "Slot": 4},
{"C#": 2, "I#": 4, "Slot": 3},
{"C#": 2, "I#": 1, "Slot": 10},
]
});
var {db: GameDB} = GameDB.tap(_arv(["C", C], ["I", I], ["CI", CI])).tap(save_db);
var {run} = require("../db_lang.js");
console.log("C:")
logrv(C);
console.log("C join CI:")
join(C, CI).tap(logrv);
console.log("C{C#, Cname} join CI")
selection(C, "C#", "Cname").tap(_j(CI)).tap(logrv);
console.log("C join CI join I");
join(C, CI).tap(_j(I)).tap(logrv);
console.log("(C join CI join I){ALL BUT C#, HP, I#}");
join(C, CI).tap(_j(I)).tap(_but("C#", "HP", "I#")).tap(logrv);
console.log("Variant to test/display commutative properties of join:")
console.log("(C join I join CI){ALL BUT C#, HP, I#}");
join(C, I, CI).tap(_but("C#", "HP", "I#")).tap(logrv);
console.log("Give me all items that are owned by no character:")
console.log("I NOT MATCHING CI");
not_matching(I, CI).tap(logrv);
console.log("All characters with an item that deals more than 30 damage:")
console.log("C MATCHING (CI JOIN (I WHERE {Damage > 30}))")
matching(C, join(CI, where(I, i=>i.Damage > 30))).tap(logrv)
console.log("Just their names:")
console.log("(C MATCHING (CI JOIN (I WHERE {Damage > 30}))){Cname}")
matching(C, join(CI, where(I, i=>i.Damage > 30))).tap(_sel("Cname")).tap(logrv)
where(I, i=>i.Damage > 30)
.tap(_j(CI))
.tap(cii => matching(C, cii))
.tap(_sel("Cname"))
.tap(logrv);
console.log("Characters and the items they DON'T have: ")
console.log("((C{C#} JOIN I{I#}) MINUS (CI{C#, I#}) JOIN C{C#, Cname} JOIN I{I#, Iname}) {Cname, Iname} RENAME {Cname AS Character, Iname AS Missing Item}")
join(selection(C, "C#"), selection(I, "I#"))
.tap(_minus( selection(CI, "C#", "I#") ))
.tap(_j( selection(C, "C#", "Cname"), selection(I, "I#", "Iname") ))
.tap(_sel("Cname", "Iname"))
.tap(_ren(["Cname", "Character"], ["Iname", "Missing Item"]))
.tap(logrv);
console.log("Fix overpowered items: ")
console.log("UPDATE I WHERE Damage > 30: {Damage := Damage / 2}")
update(I, i=>i.Damage > 30, ["Damage", i => Math.floor(i.Damage/2)])
.tap(logrv);
console.log("Show Damage Per Durability (DPD): ")
console.log("EXTEND I: {DPD := Damage / Durability}");
extend(I, ["DPD", "number", i=>Math.round(i.Damage/i.Durability)])
.tap(logrv);
console.log("Count of all character-item combos:\n\tCOUNT ( CI ) =", count(CI));
console.log("Count of all distinct slots in character-item combos:\n\tCOUNT ( CI { Slot } ) :", count(CI, "Slot"));
console.log("Sum of all item damage:\n\tSUM (I, Damage) =", sum(I, "Damage"));
console.log("Sum of all distinct item damage values:\n\tSUM (I, { Damage }) =", sum(I, ["Damage"]));
console.log("Sum of tripled item damage:\n\tSUM (I, 3 * Damage) = ", sum(I, "Damage", i=>i.Damage*3) )
console.log("Sum of all distinct tripled item damage:\n\tSUM( EXTEND I : { Damage := Damage * 3 }, {Damage}) = ", sum(extend(I, ["Damage", "number", i=>i.Damage*3]) , ["Damage"]))
console.log("My D implementation is behind on most features, but the plumbing exists: ");
console.log("(C join CI join I){ALL BUT C#, HP, I#}");
run(GameDB, "(C join I join CI){ALL BUT C#, HP, I#}").tap(logrv);
// With D, I hope to be able to allow constraints to be written in it
// as a simple solution rather than needing the prefab or custom JS.
// Add a uniqueness constraint to I.
const uniq_i = (rvs) => count(rvs.I) == count(rvs.I, "I#");
var {db: GameDB} = assign_js_constraint(GameDB, ["UNIQ_I", uniq_i]);
console.log("Attempt to violate the constraint:");
const new_i = union(I, {tuples: [{"I#": 7, "Iname": "Floppy Disk", "Durability": 40, "Damage": 3}] });
const attempt_assign = assign_rv(GameDB, ["I", new_i]);
console.dir(attempt_assign.c == "FAILED" ? attempt_assign.issue : "Oops. This shouldn't happen.");
console.log("Concede, follow the constraint:");
const new_i_2 = union(I, {tuples: [{"I#": 8, "Iname": "Floppy Disk", "Durability": 40, "Damage": 3}] });
const this_should_work = assign_rv(GameDB, ["I", new_i_2]);
logrv(this_should_work.db.data.relvars["I"]);
// Initialize an existing DB with supplied constraints:
var my_constraints = {
"UNIQ_I": uniq_i
};
var newGame = db(require("path").join(__dirname, "test2.yaml")
, {name: "NewGame", supplied: {constraints_js: my_constraints}});
// I don't recommend you do this normally.
// This is just to ensure that the fresh file has the constraint and data.
// Your usual DB will already have the constraint in its data.
// if you've already built test2.yaml, you could comment these three lines out, and it'll still work.
newGame.data.relvars = GameDB.data.relvars;
newGame.data.constraints_js = ["UNIQ_I"];
save_db(newGame);
console.log("Attempt to violate again on new DB:");
const attempt_assign_2 = assign_rv(newGame, ["I", new_i]);
console.dir(attempt_assign_2.c == "FAILED" ? attempt_assign_2.issue : "Oops. This shouldn't happen.");
Output:
C:
┌────────────┬──────────────────────┬────────────┐
│ C#::number │ Cname::string │ HP::number │
├────────────┼──────────────────────┼────────────┤
│ 1 │ Reese of Wellington │ 4 │
├────────────┼──────────────────────┼────────────┤
│ 2 │ Sir Nic of the Weils │ 18 │
└────────────┴──────────────────────┴────────────┘
C join CI:
┌────────────┬──────────────────────┬────────────┬────────────┬──────────────┐
│ C#::number │ Cname::string │ HP::number │ I#::number │ Slot::number │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┤
│ 1 │ Reese of Wellington │ 4 │ 1 │ 3 │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┤
│ 1 │ Reese of Wellington │ 4 │ 3 │ 4 │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┤
│ 2 │ Sir Nic of the Weils │ 18 │ 2 │ 4 │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┤
│ 2 │ Sir Nic of the Weils │ 18 │ 4 │ 3 │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┤
│ 2 │ Sir Nic of the Weils │ 18 │ 1 │ 10 │
└────────────┴──────────────────────┴────────────┴────────────┴──────────────┘
C{C#, Cname} join CI
┌────────────┬──────────────────────┬────────────┬──────────────┐
│ C#::number │ Cname::string │ I#::number │ Slot::number │
├────────────┼──────────────────────┼────────────┼──────────────┤
│ 1 │ Reese of Wellington │ 1 │ 3 │
├────────────┼──────────────────────┼────────────┼──────────────┤
│ 1 │ Reese of Wellington │ 3 │ 4 │
├────────────┼──────────────────────┼────────────┼──────────────┤
│ 2 │ Sir Nic of the Weils │ 2 │ 4 │
├────────────┼──────────────────────┼────────────┼──────────────┤
│ 2 │ Sir Nic of the Weils │ 4 │ 3 │
├────────────┼──────────────────────┼────────────┼──────────────┤
│ 2 │ Sir Nic of the Weils │ 1 │ 10 │
└────────────┴──────────────────────┴────────────┴──────────────┘
C join CI join I
┌────────────┬──────────────────────┬────────────┬────────────┬──────────────┬────────────────────┬────────────────────┬────────────────┐
│ C#::number │ Cname::string │ HP::number │ I#::number │ Slot::number │ Iname::string │ Durability::number │ Damage::number │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ 1 │ Reese of Wellington │ 4 │ 1 │ 3 │ Bronze Poniard │ 10 │ 10 │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ 1 │ Reese of Wellington │ 4 │ 3 │ 4 │ Venom-Soaked Blade │ 5 │ 25 │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ 2 │ Sir Nic of the Weils │ 18 │ 2 │ 4 │ Glazed Donut │ 1 │ 1 │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ 2 │ Sir Nic of the Weils │ 18 │ 4 │ 3 │ Ancient Spoon │ 1 │ 80 │
├────────────┼──────────────────────┼────────────┼────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ 2 │ Sir Nic of the Weils │ 18 │ 1 │ 10 │ Bronze Poniard │ 10 │ 10 │
└────────────┴──────────────────────┴────────────┴────────────┴──────────────┴────────────────────┴────────────────────┴────────────────┘
(C join CI join I){ALL BUT C#, HP, I#}
┌──────────────────────┬──────────────┬────────────────────┬────────────────────┬────────────────┐
│ Cname::string │ Slot::number │ Iname::string │ Durability::number │ Damage::number │
├──────────────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ Reese of Wellington │ 3 │ Bronze Poniard │ 10 │ 10 │
├──────────────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ Reese of Wellington │ 4 │ Venom-Soaked Blade │ 5 │ 25 │
├──────────────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ Sir Nic of the Weils │ 4 │ Glazed Donut │ 1 │ 1 │
├──────────────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ Sir Nic of the Weils │ 3 │ Ancient Spoon │ 1 │ 80 │
├──────────────────────┼──────────────┼────────────────────┼────────────────────┼────────────────┤
│ Sir Nic of the Weils │ 10 │ Bronze Poniard │ 10 │ 10 │
└──────────────────────┴──────────────┴────────────────────┴────────────────────┴────────────────┘
Variant to test/display commutative properties of join:
(C join I join CI){ALL BUT C#, HP, I#}
┌──────────────────────┬────────────────────┬────────────────────┬────────────────┬──────────────┐
│ Cname::string │ Iname::string │ Durability::number │ Damage::number │ Slot::number │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Reese of Wellington │ Bronze Poniard │ 10 │ 10 │ 3 │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Reese of Wellington │ Venom-Soaked Blade │ 5 │ 25 │ 4 │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Sir Nic of the Weils │ Bronze Poniard │ 10 │ 10 │ 10 │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Sir Nic of the Weils │ Glazed Donut │ 1 │ 1 │ 4 │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Sir Nic of the Weils │ Ancient Spoon │ 1 │ 80 │ 3 │
└──────────────────────┴────────────────────┴────────────────────┴────────────────┴──────────────┘
Give me all items that are owned by no character:
I NOT MATCHING CI
┌────────────┬──────────────────────────────┬────────────────────┬────────────────┐
│ I#::number │ Iname::string │ Durability::number │ Damage::number │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 5 │ Holy Hand Grenade of Antioch │ 1 │ 999 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 6 │ Common Shortsword │ 30 │ 15 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 7 │ Rot-Hilted Axe │ 8 │ 15 │
└────────────┴──────────────────────────────┴────────────────────┴────────────────┘
All characters with an item that deals more than 30 damage:
C MATCHING (CI JOIN (I WHERE {Damage > 30}))
┌────────────┬──────────────────────┬────────────┐
│ C#::number │ Cname::string │ HP::number │
├────────────┼──────────────────────┼────────────┤
│ 2 │ Sir Nic of the Weils │ 18 │
└────────────┴──────────────────────┴────────────┘
Just their names:
(C MATCHING (CI JOIN (I WHERE {Damage > 30}))){Cname}
┌──────────────────────┐
│ Cname::string │
├──────────────────────┤
│ Sir Nic of the Weils │
└──────────────────────┘
┌──────────────────────┐
│ Cname::string │
├──────────────────────┤
│ Sir Nic of the Weils │
└──────────────────────┘
Characters and the items they DON'T have:
((C{C#} JOIN I{I#}) MINUS (CI{C#, I#}) JOIN C{C#, Cname} JOIN I{I#, Iname}) {Cname, Iname} RENAME {Cname AS Character, Iname AS Missing Item}
┌──────────────────────┬──────────────────────────────┐
│ Character::string │ Missing Item::string │
├──────────────────────┼──────────────────────────────┤
│ Reese of Wellington │ Glazed Donut │
├──────────────────────┼──────────────────────────────┤
│ Reese of Wellington │ Ancient Spoon │
├──────────────────────┼──────────────────────────────┤
│ Reese of Wellington │ Holy Hand Grenade of Antioch │
├──────────────────────┼──────────────────────────────┤
│ Reese of Wellington │ Common Shortsword │
├──────────────────────┼──────────────────────────────┤
│ Reese of Wellington │ Rot-Hilted Axe │
├──────────────────────┼──────────────────────────────┤
│ Sir Nic of the Weils │ Venom-Soaked Blade │
├──────────────────────┼──────────────────────────────┤
│ Sir Nic of the Weils │ Holy Hand Grenade of Antioch │
├──────────────────────┼──────────────────────────────┤
│ Sir Nic of the Weils │ Common Shortsword │
├──────────────────────┼──────────────────────────────┤
│ Sir Nic of the Weils │ Rot-Hilted Axe │
└──────────────────────┴──────────────────────────────┘
Fix overpowered items:
UPDATE I WHERE Damage > 30: {Damage := Damage / 2}
┌────────────┬──────────────────────────────┬────────────────────┬────────────────┐
│ I#::number │ Iname::string │ Durability::number │ Damage::number │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 1 │ Bronze Poniard │ 10 │ 10 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 2 │ Glazed Donut │ 1 │ 1 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 3 │ Venom-Soaked Blade │ 5 │ 25 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 4 │ Ancient Spoon │ 1 │ 40 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 5 │ Holy Hand Grenade of Antioch │ 1 │ 499 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 6 │ Common Shortsword │ 30 │ 15 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 7 │ Rot-Hilted Axe │ 8 │ 15 │
└────────────┴──────────────────────────────┴────────────────────┴────────────────┘
Show Damage Per Durability (DPD):
EXTEND I: {DPD := Damage / Durability}
┌────────────┬──────────────────────────────┬────────────────────┬────────────────┬─────────────┐
│ I#::number │ Iname::string │ Durability::number │ Damage::number │ DPD::number │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┼─────────────┤
│ 1 │ Bronze Poniard │ 10 │ 10 │ 1 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┼─────────────┤
│ 2 │ Glazed Donut │ 1 │ 1 │ 1 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┼─────────────┤
│ 3 │ Venom-Soaked Blade │ 5 │ 25 │ 5 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┼─────────────┤
│ 4 │ Ancient Spoon │ 1 │ 80 │ 80 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┼─────────────┤
│ 5 │ Holy Hand Grenade of Antioch │ 1 │ 999 │ 999 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┼─────────────┤
│ 6 │ Common Shortsword │ 30 │ 15 │ 1 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┼─────────────┤
│ 7 │ Rot-Hilted Axe │ 8 │ 15 │ 2 │
└────────────┴──────────────────────────────┴────────────────────┴────────────────┴─────────────┘
Count of all character-item combos:
COUNT ( CI ) = 5
Count of all distinct slots in character-item combos:
COUNT ( CI { Slot } ) : 3
Sum of all item damage:
SUM (I, Damage) = 1145
Sum of all distinct item damage values:
SUM (I, { Damage }) = 1130
Sum of tripled item damage:
SUM (I, 3 * Damage) = 3435
Sum of all distinct tripled item damage:
SUM( EXTEND I : { Damage := Damage * 3 }, {Damage}) = 3390
My D implementation is behind on most features, but the plumbing exists:
(C join CI join I){ALL BUT C#, HP, I#}
┌──────────────────────┬────────────────────┬────────────────────┬────────────────┬──────────────┐
│ Cname::string │ Iname::string │ Durability::number │ Damage::number │ Slot::number │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Reese of Wellington │ Bronze Poniard │ 10 │ 10 │ 3 │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Reese of Wellington │ Venom-Soaked Blade │ 5 │ 25 │ 4 │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Sir Nic of the Weils │ Bronze Poniard │ 10 │ 10 │ 10 │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Sir Nic of the Weils │ Glazed Donut │ 1 │ 1 │ 4 │
├──────────────────────┼────────────────────┼────────────────────┼────────────────┼──────────────┤
│ Sir Nic of the Weils │ Ancient Spoon │ 1 │ 80 │ 3 │
└──────────────────────┴────────────────────┴────────────────────┴────────────────┴──────────────┘
Attempt to violate the constraint:
{ c: 'CONSTRAINTS_FAILED', constraint_names: [ 'UNIQ_I' ] }
Concede, follow the constraint:
┌────────────┬──────────────────────────────┬────────────────────┬────────────────┐
│ I#::number │ Iname::string │ Durability::number │ Damage::number │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 1 │ Bronze Poniard │ 10 │ 10 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 2 │ Glazed Donut │ 1 │ 1 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 3 │ Venom-Soaked Blade │ 5 │ 25 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 4 │ Ancient Spoon │ 1 │ 80 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 5 │ Holy Hand Grenade of Antioch │ 1 │ 999 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 6 │ Common Shortsword │ 30 │ 15 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 7 │ Rot-Hilted Axe │ 8 │ 15 │
├────────────┼──────────────────────────────┼────────────────────┼────────────────┤
│ 8 │ Floppy Disk │ 40 │ 3 │
└────────────┴──────────────────────────────┴────────────────────┴────────────────┘
Attempt to violate again on new DB:
{ c: 'CONSTRAINTS_FAILED', constraint_names: [ 'UNIQ_I' ] }