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regl-tween

v1.1.2

Published

Automatically tween buffer data in regl

Downloads

87

Readme

regl-tween

A helper module that wraps regl buffers and automatically provides interpolation.

Why?

This automatically computes tweened values in the shader so it's much faster than doing it in the main javascript thread. See it running with 1.25 million points: https://mathisonian.github.io/regl-tween/

installation

$ npm install --save regl-tween

Example

var regl = require('regl')();
var tween = require('regl-tween')(regl);

var COUNT = 10000;

// Pass in the initial data and optionally provide some customizations to
// the interpolation function.
var positionBuffer = tween.buffer(getRandomPositions(COUNT), { duration: 1000 });

// Wrap your command in tween() instead of in regl()
// A modified regl command is returned.
const drawParticles = tween({
  vert: `
precision mediump float;
attribute vec2 position;
uniform float pointSize;

void main() {
  gl_PointSize = pointSize;
  gl_Position = vec4(position, 0, 1);
}`,
  frag: `
precision lowp float;
void main() {
  if (length(gl_PointCoord.xy - 0.5) > 0.5) {
    discard;
  }
  gl_FragColor = vec4(1.0, 0.0, 0.0, 0.8);
}`,

  attributes: {
    position: positionBuffer,
  },

  uniforms: {
    pointSize: 6,
  },

  count: COUNT,
  primitive: 'points'
})


setInterval(() => {
  positionBuffer.update(getRandomPositions(COUNT));
}, 1000);

regl.frame(() => {
  drawParticles();
})

API

tween(commandObject)

Returns a regl command, modified it to support the in-shader tweening. See the regl documentation for more info.

tween.buffer(data, [options])

Creates a new buffer with the provided data. Options are not required but the following keys are supported:

  • duration - animation duration in milliseconds. Defaults to 750 milliseconds.
  • easing - easing type. Defaults to quad-in-out. Any function in https://github.com/mattdesl/eases is a valid input option. e.g. linear, expo-in-out, etc.

Example

var tweenedBuffer = tween.buffer(myPositionArray, { duration: 500, ease: 'expo-in-out'});

tween.buffer.update(data)

Updates the data on an existing buffer.

Example

var tweenedBuffer = tween.buffer(myPositionArray, { duration: 500});
tweenedBuffer.update(newPositionArray);

TODO's / caveats

Things to know:

  • This hangs if you interrupt an animation on a very large data set. The issue is that with the current implementation interrupted animations fall back to doing computation on the CPU and hence it ends up being slow.