ref-count-cache
v0.1.0
Published
Caching for external resources that tracks which objects are currently referenced
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Readme
RefCountCache - Data structure for managing external resources
RefCountCache is a handy data structure for managing external resources, especially ones that have significant parse time or are too heavy to maintain in memory forever. Videos, buffered audio, or WebGL textures are all examples of objects that are best to keep around in memory as long as they're needed, but take up significant space.
RefCountCache can be seen as a key-value store that keeps track of which values are currently referenced in code, and eventually disposes of those that are no longer used. As long as there is at least one reference to a value, it is guaranteed to be found in the cache. When the number of external references drops to zero, it is not immediately deleted, but is placed in line to be disposed. This helps account for scenarios where an object frequently moves in and out of use. The queue has some maximum size, and if it grows too large, the oldest items in the queue will be removed from the cache.
When an item has zero references, it is guaranteed to be in line for disposal. If it is referenced again before it is removed entirely, it will be removed from the disposal queue. As long as there is at least one reference to an object, it will never be removed from the cache.
Your cache instance can be constructed with a custom cleanup method. This is useful for objects that need to be manually disposed, like WebGL resources. The cleanup method takes two arguments: the string path used to store / retrieve the object, and the actual value stored in the cache.
function cleanUpTexture(path, tex) {
// called when removed from cache
glContext.deleteTexture(tex);
}
const textureCache = new RefCountCache(cleanUpTexture);
const tex = glContext.createTexture();
textureCache.addEntry('myTexture', tex);
API
The constructor of RefCountCache
takes two optional arguments. The first is
the cleanup method, described above. A cleanup method takes two arguments: the
path used to store the object, and the actual object stored in the cache. A
RefCountCache
does not need a cleanup method.
The second argument is an options object used to configure the cache. It currently supports the following keys:
queueSize
: the maximum size of the ejection queue, defaults to20