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redux-solid

v0.7.3

Published

A redux middleware and a SOLID (in object orient design) way to use redux. ;)

Downloads

12

Readme

Redux SOLID

If you have read SOLID in Object Orient Design (OOD), then you know than there is a rule that says A class or a function should do single responsible. This rule is Single Responsibility.

There are also some rules in Clean Code that say A function or class name should be what it does. It should never say why is called or used. But redux culture (how redux users use it) violate these rules. :((

The result of this violation is to write repetitive codes in reducers or other parts of play (also DRY violation). Redux code duplication make programmers cry and anger (and in some cases they change their job, not to be programmer any more !!! :P)

So redux-solid is a middle ware to change culture of redux beside preventing these rules violation.

The idea is to say what we want and how reducer should behavior, instead of writing more code which is always duplicated with little change.

How it works ;))

See the example code below ↓

Bad Code :

const employeeReducer = (state = defaultState, action) => {
    switch (action.type) {
        case 'RequestEmployee_Start':
            ... break;
        case 'RequestEmployee_Cancled':
            ... break;
        case 'RequestEmployee_Cancling':
            ... break;
        case 'RequestEmployee_Succeed':
            ... break;
        case 'RequestEmployee_Failed':
            ... break;
        case 'RequestEmployee_Done':
            ... break;
        // repeat this pattern for 'SetEmployeeActive', 'ChangeEmployee',  'CreateEmployee',
        // 'SetEmployeeList', 'CreateEmployeeList', 'ChangeEmployeeList',
        // 'DeleteEmployee', 'DeleteEmployeeList'
    }
}

Consider in this example for each request we should write the code. But what we suggest is :

const employeeReducer = new ReducerCreator()
    .withDictionaryReducer('Employee', 'keyInDictionary', {
        // some configue
    }).toReducer()

which will create a reducer like ↓

const employeeReducer = (state = defaultState, action) => {
    switch (action.type) {
        case 'Add_Employee':
            ... break;
        case 'AddOrReplace_Employee':
            ... break;
        case 'AddOrMerge_Employee':
            ... break;
        case 'Remove_Employee':
            ... break;
        case 'Replace_Employee':
            ... break;
        case 'Merge_Employee':
            ... break;
        case 'Flag_Employee':
            ... break;
        case 'Unflag_Employee':
            ... break;

        // and many other cases :))
    }
}

then we will have reduecer which need to say what they do instead of why they do (and don't violate rules.) For example consider that we want to RequestEmployee_Start sets a flag on to prevent multiple requests, so in new reducer we should dispatch "Flag_Employee" with a key. When request succeed, RequestEmployee_Succeed is dispatched, which dispatches both AddOrReplace_Employee and Unflag_Employee.

There is still a problem! It hurts performance. To solve this problem we need to use redux-multi, which helps us to dispatch more than one actions with single component refresh due to optimization.

dispatch([action1,action2])

Installation

npm install redux

npm install redux-solid

You may also need to install redux-multi to dispatch more than one action with single component refresh due to optimization.

npm install redux-multi

Usage

ReduxSolid is created to solve many problems, however it only creates reducers by now.

ReducerCreator

This is the name of class which creates reducer, what we saw in previous example.

const reducerCreator = new ReducerCreator(reducerOptions);

//... add some sub reducers

const rootReducer = combineReducers({
    myReducer: reducerCreator .toReducer(initialState)
});

This code creates an empty reducer and you'll need to add some sub-reducer to your store. as you know, to reference myReducer, we should use state.myReducer.

We have several sub-reducer types as explained in future. Think that we want to add a arrayReducer, so we add below codes ↓

reducerCreator.withArrayReducer('Employee', {
        // some configue
    })

and now we have reducer with action types Add_Employee, Remove_Employee, Replace_Employee, Push_Employee, Pop_Employee & etc. To access value we should use state.myReducer.Employee. To see all action available, you can dispatch({type:'Help'}) to see help or you can also dispatch({type:'Help_Employee'}) to see all available action type of Employee and what they do.

a. sub-reducer types

There are several types for sub-reducers. Assume that our store needs CRUD operations (Create, Read, Update, Delete) and now we are defining them in reducer. In redux we have array, dictionary (object with specified keys and their values), primitive variables, so our reducers must support these types.

ArrayReducer

An array reducer, assumes an array field and defines CRUD operation regarding array operation in JavaScript.

reducerCreator.withArrayReducer('Employee', {
        // some array reducer configue
    })

This code creates a reducer with below action types :

  • Set_Employee : Sets action.value instead of the related array. action.value must be the item(s).
  • Push_Employee : Pushes an item or items into the end of related redux array. action.value must be the item(s).
  • Push/Ignore_Employee : Pushes an item or items into the end of related redux array, however checks all of the array items not to be duplicated. action.value must be the item(s).
  • ReversePush_Employee : Pushes an item or items into the beginning of related redux array. action.value must be the item(s).
  • ReversePush/Ignore_Employee : Pushes an item or items into the beginning of related redux array, however checks all of the array items not to be duplicated. action.value must be the item(s).
  • Add_Employee : is as same as Push_Employee.
  • Remove_Employee : removes an item or items from the related redux array. Either action.index or action.value must be filled. action.index is the index(es) of item(s) to be removed. action.value is the item(s) to be removed
  • RemoveLast_Employee : Remove the last item from the related redux array. is good when using array as stack, because is similar to Pop method in stack.
  • RemoveFirst_Employee : Remove the last item from the related redux array. Is good when using array as Queue, because is similar to Dequeue method in Queue.
  • Clear_Employee : Clears the related redux array ([] is the result !).

DictionaryReducer

In optimization Dictionary has a great advantage rather than array. Assume that we have a big list (for example with 1000 items) that rarely items are added or removed, but list items are changing quickly, in this case is better to use a dictionary and the list is rendering items by keys and these keys don't change and items in this list is redux-connected components that are bound to their related data from that dictionary.

For example we have a dictionary like below :


employee = {
	'first' : {id:'first', name:'mohammadreza', family:'azarang', salary:200000},
	'second' : {id:'second', name:'mohammad', family:'dehghan', salary:200000},
	'third' : {id:'third', name:'masoud', family:'ghadiri', salary:200000}
}

To have an optimized user interface, we must have a list that refreshes by whole dictionary object change. so mapStateToProps function in react-redux for list component will return the dictionary. This component will render item components that get id from ownProps (refer to react-redux docs). Now each item component is connected to employee[ownProps.id], so with changing any employee, only the item would rerender and the other component won't.

Now in dictionary reducer we just write below code :

reducerCreator.withDictionaryReducer('Employee', {
        // some dictionary reducer configue
    })

This code creates a reducer with below action types :

  • Set_Employee : Creates new dictionary and pushes key-value-data(s) into it. key-value-data is described at the end.
  • Add/Replace_Employee : Adds an key-value-data to the related redux dictionary, however, if any item has duplicated key, replaces it. key-value-data is described at the end.'
  • Add_Employee : It is as same as Add/Replace_Employee.
  • Add/Ignore : Adds an key-value-data to the related redux dictionary. however, if any item has duplicated key, ignore it (does nothing for that item). key-value-data is described at the end.
  • Add/Merge_Employee : Adds an key-value-data to the related redux dictionary. however, if any item has duplicated key, merge it with same-key-data. key-value-data is described at the end.
  • Replace_Employee : Replaces an key-value-data to the same-key-data(s) the related redux dictionary.
  • Merge_Employee : Merges an key-value-data to the same-key-data(s) the related redux dictionary.
  • Remove_Employee : Removes an item or items of related redux array. action.key must be filled and is the key(s) of item(s) to be removed. action.key can number or string or array of number or array of string.
  • Clear_Employee : Set the related redux array to empty array.

In these action types, key-value-data can be passed in three ways:

  • both of action.key and action.value, action.key can be either string or number

  • action.keyValue one of three below ways :

    • { key, value} as a key-value object
    • { key, value}[] as array of key-value objects
    • { [key]: data } as a dictionary (each property of this object is a key-value). for all of theme action.key can be either string or number.
  • action.data data must have a of the object (according to .withDictionaryReducer second argument).

    • data can also be an array of described object.

// todo reducer options

VariableReducer

A variable reducer, assumes an variable field and defines only Set or maybe Clear operation. It is a simple reducer.

reducerCreator.withVariableReducer('Employee', {
        // some variable reducer configue
    })

This code creates a reducer with below action types :

  • Set_Employee : Sets the related data to action.value. if in variable reducer option notUndefined is true, then action.value can not be undefined, otherwise you get error.
  • Clear_Employee : Sets the related data to undefined. This does not exist if in variable reducer option notUndefined is true.

ObjectReducer

An object reducer, is as same as a variable reducer, with only one more action type. This Action type is to merge.

reducerCreator.withObjectReducer('Employee', {
        // some object reducer configue
    })

This code creates a reducer with below action types :

  • Set_Employee : Sets the related data to action.value. if in variable reducer option notUndefined is true, then action.value can not be undefined, otherwise you get error.
  • Clear_Employee : Sets the related data to undefined. This does not exist if in variable reducer option notUndefined is true.
  • Merge_Employee : Merges the related data with action.value.

BooleanReducer

A boolean reducer, assumes a boolean field. You can set it to a value, true, false, toggle, undefined.

reducerCreator.withBooleanReducer('Employee', {
        // some boolean reducer configue
    })
  • Set_Employee : Set value without looking to previous data. action.value must be a boolean (True or False) or undefined if if in variable reducer option notUndefined is true, otherwise you get error.
  • Clear_Employee : Sets the related redux value to undefined. This does not exist if in variable reducer option notUndefined is true.
  • Toggle_Employee : Toggle the related redux boolean value.
  • True_Employee : Sets the related value to True.
  • False_Employee : Sets the related value to False.

FlagReducer

// todo

b. Reducer options

You can pass options to reducers. Look at below example :

reducerCreator.withDictionaryReducer('Employee', {
    cachingOptions: {cacheMethod: 'localStorage'}, // cache data in ...
                        // local storage to be set when page is refreshed
    isArrayDictionary: true // set dictionary type to [] instead of {}
});

Common Options

There are some options common in any reducer.

One of these options is cachingOptions. It is used to save every state in related store. Currently, we just support this feature for localStorage, but soon we support asyncStroage, sessionStorage and cookies as well. cachingOptions takes an object that this object consists cacheMethod which is a string showing storage type as said previously. The other param is cacheName that is not necessary and its default value is name of the reducer. This param determines name of saving key in storage (for example ReduxState_myCacheName). You can pass cachingOptions in toReducer option when you want to save all of state group in storage. ex. :

const r = new ReducerCreator()
    .withVariableReducer('var1')
    .withDictionaryReducer('dict1')
    .toReducer({}, {cachingOptions: {cacheMethod: "localStorage"}});

Another option is events that consist two params onReducing that takes an event and raised when data is going to be dispatch into reducer, and the other one is onReduced when dispatch is completed.

toReducer Options

//todo options for other reducer types should be documented ;)

c. Other methods

// todo

d. Common action types

There is a reset action type that is used to reset actions to initial state. ReducerCreator stores clone of the initial state to prevent reference type changes and reset to the beginning state whenever you need it.

store.dispatch('reset'); // reset to initial state.

You can also set whole state of reduce using 'setState' action type. It means you dispatch action like below and then state will set to action.state. This action is suitable for testing when you want to run automated test or you want to set customer problem state into your local to see whats the problem.

reducer = addSetStateToReducer(reducer); // this code should run before your store creation.
const store = createStore(reducer);

...

store.dispatch({type:'setState', state: myCustomState})

No difference there is between lower case or upper case action.type prefixes. For example if action.type is 'reset', 'Reset' or 'RESET' it works well. But remember, 'reset_employee' is different to 'reset_Employee' (employee with E)

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Please make sure to update tests as appropriate.

Also star my project in gitHub if you like it ;))