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redux-saves

v1.0.0

Published

Undo/Redo on steroids 💊 for real applications.

Downloads

1

Readme

redux-saves

Undo/Redo on steroids 💊 for real applications.

Will be useful for

  • Undo/Redo
  • Optimistic UI
  • Transactions
  • Jumping between states inside application

DEMO

Install

npm install redux-saves
yarn add redux-saves

Usage

Add middleware

import { createStore, applyMiddleware } from 'redux'
import { createSavesMiddleware } from 'redux-saves';

export const store = createStore(
  rootReducer,
  applyMiddleware(createSavesMiddleware())
)

Wrap Reducers

Wrap each reducer that you want control with redux-saves

import { savesReducerWrapper } from 'redux-saves';

export const reducer = savesReducerWrapper((state, action) => {
    switch (action) {
        ...
    }

    return state;
});

Also you can pin reducer to some group for joint control

import { savesReducerWrapper } from 'redux-saves';

export const reducer = savesReducerWrapper('Group 1', (state, action) => {
    switch (action) {
        ...
    }

    return state;
});

Group key can be number or string;

If Group key don't specified, reducer will be added to default group;

Add Reducer with meta information from redux-saves (optional step)

import { createStore, applyMiddleware } from 'redux'
import { createSavesMiddleware } from 'redux-saves';

export const store = createStore(
  combineReducers({
      ...
      savesMetadata: savesReducer   
      ...
  }),
  applyMiddleware(createSavesMiddleware())
)

Actions

Add Save

store.dispatch(createAddSaveAction());
// or
type Payload = {
    groupKeys?: Array<string | number>
    saveKey?: string | number,
}

store.dispatch(createAddSaveAction(payload as Payload));
  • if payload === undefined || groupKeys === undefined - groupKeys will equal for all existed groups
  • if payload === undefined || saveKey === undefined - saveKey will generated automatically

Clear saves

store.dispatch(createClearSavesAction());

Remove saves

Try to remove current save for all groups

store.dispatch(createRemoveSavesAction());

Or

type Payload = {
    groupKeys?: TGroupKey[],
    saveKeys?: TGroupSaveKey[],
    exceptSaveKeys?: TGroupSaveKey[],
}
store.dispatch(createRemoveSavesAction(payload as Payload));
  • if groupKeys === undefined - groupKeys will equal for all existed groups

  • if isArray(saveKeys) - redux-saves remove only this saves

  • if isArray(exceptSaveKeys) - redux-saves all saves except this saves

Removing saves don't change reducers state! However if you remove current save (last save / save that you just load), redux-saves update current save key. (Try get previous save) You should remember about this, when you remove current save and try load next save.

Don't use saveKeys and exceptSaveKeys at the same time

Load

Redux-saves create AutoSaves if you try to load some save and at the same time you have unsaved changes in reducers;

Load save

type Payload = {
  groupKeys?: TGroupKey[],
  saveKey: TGroupSaveKey
}
store.dispatch(createLoadSaveAction(payload as Payload));

If groupKeys === undefined

  groupKeys will equal for all existed groups

Load previous save

type Payload = {
    groupKeys?: TGroupKey[],
    count?: number // Count of back steps 
}
store.dispatch(createLoadPrevSaveAction(payload as Payload));
  • if groupKeys === undefined - groupKeys will equal for all existed groups
  • if count === undefined - count will equal 1

Load next save

type Payload = {
    groupKeys?: TGroupKey[],
    count?: number // Count of forward steps 
}
store.dispatch(createLoadNextSaveAction(payload as Payload));
  • if groupKeys === undefined - groupKeys will equal for all existed groups
  • if count === undefined - count will equal 1

Few words how work Load prev and next: Underhood saves it's two-linked list, every save have link to prev and next save, that give possibilities to implemet logic like undo/redo.

Actions that generate redux-saves

If load previous or next save will change state in some groups You can catch actions like:

  • On success load previous saves
type LoadPrevSaveDoneAction = {
    type: ActionType.LoadPrevSaveDone,
    payload: { groupKeys: Array<string | number> }
}
  • On success load next saves
type LoadNextSaveDoneAction = {
    type: ActionType.LoadPrevSaveDone,
    payload: { groupKeys: Array<string | number> }
}

groupKeys will include all group that was changed

State for redux-saves reducer

type TGroupKey = string | number;
type TGroupSaveKey = string | number;

type SavesReducerState = {
    groupSaves: Record<TGroupKey, TGroupSaveKey[] | void>;
    currentBranchSaves: Record<TGroupKey, TGroupSaveKey[] | void>; // Look description bellow
    currentGroupSaves: Record<TGroupKey, TGroupSaveKey | void>;
}

When you load some previous save and begin change state you are creating a new branch of saves, that will be used for load previous and next saves.