npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

redux-ruleset

v2.2.0

Published

A redux-middleware for managing data-flows

Downloads

1,113

Readme

redux-ruleset

Redux-Ruleset is a zero-dependency redux-middleware that manages the business logic of your redux state. It is the counterpart of a controller in a classical MVC architecture. That includes managing side-effects and data-flows. With small independent and easy to refactor rules you can model any data-flow you want.

Getting Started

Install

$ npm install --save redux-ruleset

or

$ yarn add redux-ruleset

and when you create your redux store, add the middleware:

import {applyMiddleware, compose, createStore} from 'redux'
import {middleware as ruleMiddleware} from 'redux-ruleset'

const middlewares = [ruleMiddleware]
const enhancers = []

const store = createStore(
  rootReducer,
  initialState,
  compose(
    applyMiddleware(...middlewares),
    ...enhancers
  )
)

Documentation

Usage Example

class App extends React.Component {
  ...
  componentDidMount(){
    const {dispatch} = this.props
    dispatch({type: 'FETCH_USER_REQUEST'})
  }
  ...
}

When the App mounts we want to fetch the current user, so we dispatch an action FETCH_USER_REQUEST. A rule can listen to the action and fetch the user data

import {addRule} from 'redux-ruleset'

/*
  adding a rule is absolutly boilerplate free. just call `addRule` anywhere in your application
  and the rule will be added
*/
addRule({
  id: 'FETCH_USER', // name of your rule (unique)
  target: 'FETCH_USER_REQUEST', // the action type the rule listens to
  concurrency: 'FIRST', // as long as api.fetchUser did not resolve, the rule won't be executed again
  consequence: () => api.fetchUser().then(
    user => ({ type: 'FETCH_USER_SUCCESS', payload: user }), // dispatch success
    error => ({ type: 'FETCHUSER_FAILURE', payload: error }) // dispatch error
  )
})

You can also define the the exact time, when the rule should be active. Let's say we want to develop a game. Everytime the user clicks a button, a PING action is dispatched and your rule responds with a PONG. But this should only happen, when the game has started:

addRule({
  id: 'PING_PONG',
  target: 'PING',
  addWhen: function* (next){
    yield next('START_GAME') // wait for next action with type START_GAME
    return 'ADD_RULE' // set the rule to active
  },
  addUntil: function* (next){
    yield next('STOP_GAME') // wait for next action with type STOP_GAME
    return 'RECREATE_RULE' // remove the rule and reapply addWhen
  },
  consequence: () => ({ type: 'PONG' }) // dispatch a PONG for every PING
})

dispatch({type: 'PING'}) // nothing happens
dispatch({type: 'START_GAME'})
dispatch({type: 'PING'}) // => dispatch({type: 'PONG'})
dispatch({type: 'STOP_GAME'})
dispatch({type: 'PING'}) // nothing happens