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recoverabletrycatch

v3.0.1

Published

This is a little package that brings into play a simple API similar to the `try-catch-finally` syntax to retrieve the main computation after any error was handled.

Downloads

6

Readme

recoverabletrycatch

This is a little package (compiled into UMD) that brings into play a simple API similar to the try-catch-finally syntax to retrieve the main computation after any error was handled.

install

$ npm i -S recoverabletrycatch

motivation

Usually after an error is thrown, using try-catch-finally, we cannot recover the original code in the point where the error raised up. It's too late because the stack has lost all the relevant data. Ever heard about stack unwinding?
But thanks to ES6 generators we can find a solution to this problem. Don't worry if you are not familiar with that kind of functions, trust me.

try me

Let's transform a try-catch block that wraps a function that could throw an error in the midst of a computation into a generator tailored to suit for the recoverabletrycatch API:

  1. Arrays start from 0
// START

let res = 0;

try {
	const v1 = firstStep();
	const v2 = secondStep();
	const v3 = thirdStepThatMayThrowAnError();

	res = v1 + v2 - v3;
} catch(e) {
	console.log(e);
}
  1. Grab what's inside the try block and put it inside a generator:
// STEP 1

let res = 0;

function * computation() {
	const v1 = firstStep();
	const v2 = secondStep();
	const v3 = thirdStepThatMayThrowAnError();

	res = v1 + v2 - v3;
}
  1. Put each computation that may throw inside its own arrow function
// STEP 2

let res = 0;

function * computation() {
	const v1 = firstStep();
	const v2 = secondStep();
	const v3 = () => thirdStepThatMayThrowAnError();

	res = v1 + v2 - v3;
}
  1. Yield the arrow function
// STEP 3

let res = 0;

function * computation() {
	const v1 = firstStep();
	const v2 = secondStep();
	const v3 = yield () => thirdStepThatMayThrowAnError();

	res = v1 + v2 - v3;
}
  1. Grab what's inside the catch block and put it into a function
// STEP 4

function errorHandler({ error }) { // you will find the error inside the first object argument
	console.log(error);
}
  1. Use the recoverabletrycatch API:
// STEP 5

const { performSync } = require("recoverabletrycatch");

performSync(computation).catch(errorHandler).try();

6a. Update the errorHandler to recover from the possible error with the value 42:

// STEP 6a

function errorHandler({ error, isRecoverable }, { recover }) {
	if(isRecoverable) {
		recover(42);
	}
}

6b. Update the errorHandler to retry the possible failed computation until it succeed:

// STEP 6b

function errorHandler({ error, isRecoverable }, { retry }) {
	if(isRecoverable) {
		retry(Infinity);
	}
}

the API

error types

First thing you have to know is the difference between recoverable errors and not-recoverable errors.
The former rise from a yielded computation (the one inside a yielded arrow function) and let you do some stuff from the catcher functon (the one you pass to the catch method):

  • you can call the recover function with a value that will be used instead of the failed computation
  • you can call the retry function with a numerical value (default is 1) that indicates how many time the problematic computation should be retried before calling again the catcher function
  • you can call the restart function to try again the whole computation (the generator)

The latter rise from the generator itself, most of the time because you forgot to yield a problematic computation wrapped inside an arrow function. There is no JavaScript magic which can help us; the only thing you can do from the catcher functon is to call the restart function that reboots the generator starting a fresh, new instance of it.

Each time the catcher functon will be called, you'll find inside the first object argument the error that interrupted the main execution and a boolean flag that indicates if the error is recoverable or not. So you'll have all the needed informations to to choose how to handle the situation.

Obviously you are not forced to call the retry function nor the recover function nor the restart function: you can let the catcher function end without performing any recover action. If a finalizer function were registered, it will be called. After that the recoverabletrycatch will give up control to the main flow.

performSync

The function performSync let you register the generator. It returns an object thanks to which you will register a catcher function.

catch

The method catch let you register a catcher function. It returns an object thanks to which you can register a finalizer function or you can start the generator.
The catcher function takes two parameters:

  1. an object containing the error and the isRecoverable flag
  2. an object containing the retry function, the recover function and the restart function.
// EXAMPLE OF CATCHER FUNCTION
function catcherFuction({error, isRecoverable}, { retry, recover, restart }) {
	// logic
}
  • if the error is recoverable you will be able to call not only the retry function, but the recover function and the restart function too. Anyway you shouldn't do that. Choose if retry the failed computation XOR recover from the error XOR restart the generator. To let you know the precedence is:
  1. restart
  2. recover
  3. retry
  • if the error is not recoverable you will be able to call only the restart function. Calling the recover function or the retry function will have no effects

finally

The method finally let you register a finalizer function. It returns an object thanks to which you can start the generator.
The finalizer function will be always called after the main computation ends, no matter how it ends.

try

The method try let you start the main computation.

simple example that embraces all three error handling strategies

const {
	performSync
} = require("recoverabletrycatch");

function getValue() {
	return 10;
}

function mayThrow() {
	if (Math.random() < 0.5) {
		throw new Error("<0.5 error");
	} else {
		return getValue();
	}
}

function mayThrowSomethingBad() {
	if (Math.random() < 0.5) {
		throw new Error("Really Bad Thing");
	} else {
		return getValue();
	}
}

let res;

performSync(function* () {
		let v1 = getValue();
		let v2 = getValue();

		// yield the problematic computation
		let v3 = yield () => mayThrow();

		let v4 = mayThrowSomethingBad();

		console.log({
			v1,
			v2,
			v3,
			v4
		});

		res = v1 + v2 + v3 + v4;
	})
	.catch(function IIFE() {

		let mayThrowExceptionsAlreadyHandled = false;

		return function ({
			error,
			isRecoverable
		}, {
			retry,
			recover,
			restart
		}) {
			console.log({ error: error.message });
			if (isRecoverable && error.message === "<0.5 error") {
				console.log({ mayThrowExceptionsAlreadyHandled })
				if (!mayThrowExceptionsAlreadyHandled) {
					// try again the failed computation three times
					retry(3);
					mayThrowExceptionsAlreadyHandled = true;
				} else {
					// no way to perform the problematic computation: recover with a custom value
					recover(1);
				}
			}

			if (!isRecoverable && error.message === "Really Bad Thing") {
				// something really bad happened: restart the whole computation
				mayThrowExceptionsAlreadyHandled = false;
				restart();
			}
		}
	}())
	.try();

console.log({
	res
});

async perform

The recoverabletrycatch package let you apply the same strategy with asynchronous code as well.
You will require performAsync, instead of performSync, passing to it an asynchronous generator. Doing so you will be able to yield out async computations, wrapped inside sync or async arrow functions. The yielded computation will be always awaited.
Calling the try method will return a Promise that will resolve at the end of the process. If a finalizer function was registered, the Promise will resolve after its execution.

async example

Let's trasform an async flow where we have to get some information from an endpoint, use those information to post some data to another endpoint and, finally, use the last response to store some data inside a database thanks to a third endpoind.

// START
const axios = require('axios');

;(async () => {
    let data;

    try {
      const todo1 = await axios.get("https://jsonplaceholder.typicode.com/todos/1");
      const post1 = await axios.post("https://jsonplaceholder.typicode.com/posts", { text: todo1 });
      data = (await axios.post("https://reqres.in/api/users", { id: 1, post: post1 })).data;
    } catch {}
		
    console.log({data})
})();

Each of those async actions could go wrong, because of server errors for example. Thanks to recoverabletrycatch we will be always able to recover the situation without loosing the already retrieved information; no matter where and when exceptions raised up.

// END
const axios = require('axios');
const {
	performAsync
} = require("recoverabletrycatch");

;(async () => {
    let data;

    await performAsync(
      async function* () {
        const todo1 = yield () => axios.get("https://jsonplaceholder.typicode.com/todos/1");
        const post1 = yield () => axios.post("https://jsonplaceholder.typicode.com/posts", { text: todo1.data });
        data = (yield () => axios.post("https://reqres.in/api/users", { id: 1, post: post1.data })).data;
      }
    )
    .catch(function IIFE() {
      const alreadyRetried = {
        "https://jsonplaceholder.typicode.com/todos/1": false,
        "https://jsonplaceholder.typicode.com/posts": false,
        "https://reqres.in/api/users": false,
      }

      const alreadyRestarted = {
        "https://jsonplaceholder.typicode.com/todos/1": false,
        "https://jsonplaceholder.typicode.com/posts": false,
        "https://reqres.in/api/users": false,
      }
			
      function restore() {
        Object.keys(alreadyRetried).forEach(key => alreadyRetried[key] = false)
      }

      return function catcher({ error }, { retry, restart }) {

        if (!error.response) {
					// this was not an axios error: I chose to do nothing
					console.log({error});
          return;
        }
								
        const url = error.config.url;

        // if we have not alredy tried to reconnect to an url
        // retry five times
        if(!alreadyRetried[url]) {
          retry(5);
          alreadyRetried[url] = true;
					
        // if we have already tried to reconnect to an url
        // restart the whole process but only one time per url
        } else if(!alreadyRestarted[url]){
          restart();
          alreadyRestarted[url] = true;
          // each time we restart the alreadyRetried map must be resetted
          restore();
        }

        // if we have already tried to reconnect to an url
        // and we have already tried to restart the whole process
        // maybe that url wants to be left in peace
				
      }
    }())
    .try();

    console.log({ data });

})();