recordable-canvas
v0.1.1
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A canvas element that can be recorded to a downloadable video
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recordable-canvas
A canvas element that can be recorded to a downloadable video
<recordable-canvas>
is a Web Component that wraps the canvas element and provides an API to record the contents
of the canvas to an MP4 file.
It uses the Web Codecs API (https://developer.mozilla.org/en-US/docs/Web/API/WebCodecs_API) to encode the stream, and then MP4Box.js (https://github.com/gpac/mp4box.js/) to mux and save the file.
Since the canvas has a limited API (as most operations are done through the canvas context, you should find all the methods you'd normally need on an HTMLCanvasElement passed through.
In addition to any normal canvas attributes, a recording
attribute will be applied when this
component is recording. There are also few more API calls:
Use by importing index.js
or recordable-canvas.js
and wait for the ready
event
to set up the canvas (otherwise the component may not have registered yet and not have an API)
<recordable-canvas width="300" height="300"></recordable-canvas>
<script>
import 'recordable-canvas';
const canvas = document.body.querySelector('recordable-canvas');
canvas.addEventListener('ready', () => { ...
</script>
get innerCanvas
as the canvas we're recording against is wrapped with the recordable-canvas
Web Component,
if you need to access this canvas for any reason, you may do so with this getter
startRecording
Start canvas recording. This accepts two optional arguments:
- timeBetweenKeyframes: if you want to change the default time in milliseconds (1000) between keyframes in the encoded video, you may set this here
- config: a custom VideoEncoderConfig you may pass to override the default (specified below)
Default Encoder Configuration:
{
codec : 'avc1.42001E',
width: 0,
height: 0,
hardwareAcceleration:"prefer-hardware",
avc:{format:"avc"}
}
width and height will be overwritten with the canvas width and height
avc1.42001E refers to AVC baseline level 3 which supports 1920x1080 as shown in the demos in this repo. Refer here for others https://privacycheck.sec.lrz.de/active/fp_cpt/fp_can_play_type.html
stopRecording
Stops recording the canvas. Accepts an optional string for a filename. If the filename is specified, the file will automatically be saved as a download
saveFile
Accepts a filename as a parameter and when calls, saves the file as a download
get isRecording
A getter which will return true or false to indicate if recording is in progress
encodeFrame
Pass with no arguments. This will snapshot the current state of the canvas and encode it.
Recordings occur in realtime, meaning the frame's timestamp will be relative to
the "startRecording" call measured by your system's time. For example, if you call encodeFrame
3 seconds after you start recording, that timestamp will be 3 seconds in the video.
This will also return the current duration of the video in MICROseconds (to match the internal timestamp of the frame).
Using without the Web Component
The Web Component API mainly serves as a wrapper for the canvasrecorder.js
class.
Most of the API is the same with the exception of needing to pass the canvas where needed.
get isRecording
A getter which will return true or false to indicate if recording is in progress
get recordingDuration
A getter which will return the duration in milliseconds of your current recording
startRecording
Start canvas recording. One required and two optional arguments are accepted:
- canvas: The canvas element being recorded
- timeBetweenKeyframes: if you want to change the default time in milliseconds (1000) between keyframes in the encoded video, you may set this here
- config: a custom VideoEncoderConfig you may pass to override the default (specified below)
stopRecording
Stops recording the canvas. Accepts an optional string for a filename. If the filename is specified, the file will automatically be saved as a download
saveFile
Accepts a filename as a parameter and when calls, saves the file as a download
encode
- canvas: The canvas element being recorded at the time you wish to snapshot it
Recordings occur in realtime, meaning the frame's timestamp will be relative to
the "startRecording" call measured by your system's time. For example, if you call
encode
3 seconds after you start recording, that timestamp will be 3 seconds in the video.
This will also return the current duration of the video in MICROseconds (to match the internal timestamp of the frame).