reason-language-server
v1.0.0
Published
A pure-reason implementation of a language server
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Readme
Reason Language Server
This project implements the Language Server Protocol for Reason.
It is written in Reason, and compiled via bsb-native. The goal is for it to work equally well on Windows, MacOS, and Linux.
Platform support
- Macos ✅
- Linux ✅
- Windows ✅ (but not under WSL, make sure you install bs-platform etc. from the windows side)
Installation
VS Code
Install through VS Code extensions. Search for reason-vscode
:
Visual Studio Code Marketplace: reason-vscode
Can also be installed with VS Code Quick Open: press Cmd/Ctrl + P
, paste the following command, and press enter.
ext install jaredly.reason-vscode
The vscode extension is configured via the normal vscode settings screen.
OniVim
Oni has support for Reason baked in, and it only needs a little bit of configuration to integrate this langauge server.
- Download the
your-platform.zip
file from the latest release, unzip it, and put thereason-language-server.exe
file somewhere. - Open the Oni config file (
Ctrl/Cmd + ,
), and add the following to theexport const configuration = {
block at the end:
"language.reason.languageServer.command": "/abs/path/to/your/reason-language-server.exe",
"language.reason.languageServer.arguments": [],
"language.reason.languageServer.configuration": {},
And you're done!
Sublime Text
- Install the sublime reason plugin for syntax highlighting, etc. (has to be done manually)
- Install the LSP Plugin via the Sublime Text Package Manager
- Download the
your-platform.zip
file from the latest release, unzip it, and put thereason-language-server.exe
file somewhere. Ctrl/Cmd + Shift + P
and type "Preferences: LSP Settings" to bring up the settings file, and put in:
{
"auto_show_diagnostics_panel": false,
"clients": {
"reason": {
"enabled": true,
"command": ["/absolute/path/to/reason-language-server.exe"],
"scopes": ["source.reason"],
"syntaxes": ["Packages/Reason/Reason.tmLanguage"],
"languageId": "reason"
}
}
}
Emacs
- Download the
your-platform.zip
file from the latest release, unzip it, and put thereason-language-server.exe
file somewhere. - Assuming you're using lsp-mode, add the following to your config file:
(lsp-register-client
(make-lsp-client :new-connection (lsp-stdio-connection "/path/to/reason-language-server.exe")
:major-modes '(reason-mode)
:server-id 'ocaml-ls))
Atom
Install https://atom.io/packages/ide-reason
Vim
- Download the
your-platform.zip
file from the latest release, unzip it, and put thereason-language-server.exe
file somewhere. - Install the vim-reason-plus plugin, following the README. Add the following to your
.vimrc
file:
let g:LanguageClient_serverCommands = {
\ 'reason': ['/absolute/path/to/reason-language-server.exe']
\ }
Vim config location
LanguageClient-neovim supports configuring language servers via a configuration file. By default the configuration file is .vim/settings.json
in the root of your project. For example to set the format width the file will contain:
{
"reason_language_server": {
"format_width": 100
}
}
Configuration settings
The language server supports the following settings (not all of them apply to all clients, for example some clients don't support codelenses at all).
format_width
- defaults to 80 (int)per_value_codelens
- show the type of each toplevel value in a lens (bool)dependencies_codelens
- list a files dependencies at the top (bool)opens_codelens
- show what values are used from anopen
(bool)autoRebuild
— rebuild project on save (turned on by default) (bool)
Debug settings
Useful if you're developing the language server itself.
location
- provide a custom binary location for the langauge server (string)refmt
- provide a custom location for refmt (string)lispRefmt
- provide a custom location for reason-lisp's refmt (string)reloadOnChange
- reload the server when the reason-language-server binary is updated (bool). assumes thelocation
setting.show_debug_errors
- pipe the server's stderr into the output pane (bool)
Troubleshooting
NOTE: reason-language-server runs bsb or dune automatically for you, it is not necessary to have a separate process running bsb -w
. In fact, having a separate process running can sometimes get the editor into a weird state.
If your editor is in a weird state, the first recourse (if you're in VSCode) is to restart the reason-language-server, with cmd+shift+p "restart reason language server"
. That often clears things up.
If that doesn't work, try cleaning built artifacts, with bsb -clean-world
(or for dune, dune clean
). Then try to build, with bsb -make-world
(or dune build @install
) and see if that works.
What about the ocaml-language-server?
That project uses merlin under the hood, which is a very powerful and well-developed tool for IDE features in OCaml/Reason. I had a couple of reasons for starting a new one. The biggest is that I wanted something with minimal dependencies, so that windows support would be relatively easy, and so that I might be able to ship it with bucklescript at some future point. (it also makes targetting JS easier). I also wanted a server that was written entirely in Reason (not part typescript, part reason), and something that was written from the ground up with the Langauge Server Protocol in mind, instead of taking a different IDE-support-tool and mapping the LSP onto it.
Contributing
- Install
esy
if you don't have it (npm install -g esy
) - Clone this repo
cd
to the cloned dir- Run
esy
from the main project dir - Install the VS Code extension's dependencies
cd editor-extensions/vscode && npm i && cd ../..
- Open this project in VS Code
To test your changes in one of the example projects
- Open the "Debug" pane in VS Code. Select a debug target. Press "Run"
- It should start up a window titled
[Extension development host]
- Run
npm install && npm run build
in the project directory - To reload the server if something goes wrong:
Ctrl/Cmd + Shift + P
"Restart Reason Language Server"
You can then develop on the language server! When you change something, the server will automatically reload.
Copyright & License
Copyright © 2018 Jared Forsyth and contributors.
Distributed under the MIT License (see LICENSE).