react-xr-ui
v0.0.67
Published
Build UIs with React that work in VR, AR and web contexts.
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React Three UI
Build UIs with React that work in VR, AR and web contexts.
We've been using this package for various WebXR projects at Finer Vision. We think it's a good library, so we've open sourced it. If you want more features added or bugs fix please open a pull request or issue
If you're looking for a library that has more features, we'd highly recommend checking out @coconut-xr/koestlich
Install
npm add react-xr-ui
Why?
Until WebXR DOM lands, it's currently not possible to use HTML/CSS to build-out UIs in XR; this package solves some of the pain points over building UIs in XR.
Usage
Here is a full basic setup. This renders everything inside a @react-three/fiber canvas.
The 2D UI is a 1x1 meter red box, with a dark grey border, and a small border radius.
import React from "react";
import { BoxLineGeometry } from "three/examples/jsm/geometries/BoxLineGeometry";
import { Canvas } from "@react-three/fiber";
import { Controllers, XR, XRButton } from "@react-three/xr";
import { OrbitControls, PerspectiveCamera } from "@react-three/drei";
import { XrUi, Layer } from "react-xr-ui";
function Scene() {
return (
<group position={[0, 1, -1.88]}>
<Layer
width={1}
height={1}
backgroundColor="crimson"
borderRadius={0.1}
borderWidth={0.02}
borderColor="#222222"
/>
</group>
);
}
export default function Example({ children }: Props) {
const room = React.useMemo(() => {
return new BoxLineGeometry(6, 6, 6, 10, 10, 10).translate(0, 3, 0);
}, []);
return (
<>
<Canvas legacy flat linear gl={{ alpha: false }}>
<XR>
<XrUi>
{/** Background, cameras, controls and lights */}
<color args={["#333333"]} attach="background" />
<lineSegments geometry={room}>
<lineBasicMaterial color="#c0c0c0" />
</lineSegments>
<PerspectiveCamera makeDefault position={[0, 1.6, 0]} />
<OrbitControls makeDefault target={[0, 1, -1.8]} />
<ambientLight />
<Controllers />
{/** 3D Stuff */}
<></>
{/** 2D UI */}
<Scene />
</XrUi>
</XR>
</Canvas>
<XRButton
style={{
position: "absolute",
bottom: "1em",
color: "black",
left: "50%",
translate: "-50%",
padding: "0.5em 1em",
cursor: "pointer",
}}
mode="VR"
sessionInit={{
optionalFeatures: [
"local-floor",
"bounded-floor",
"hand-tracking",
"layers",
],
}}
>
Enter Immersive VR
</XRButton>
</>
);
}
Roadmap to 1.0.0
- [x]
backgroundColor
- [x]
backgroundImage
- [x]
backgroundSize
- [x]
zIndex
- [x] borders (radius, color, width, image)
- [x] automatic children sizing
- [ ] overflow: auto (scroll), hidden
- [x] interactive controls for VR
- [x] typography
- [x] flexbox
- [x] publish NPM package
- [ ] flex wrap
- [x] less boilerplate setup code
- [ ] 1.0 release 🎉
- [ ] Optimise rendering by reducing no. canvas elements created
- [ ] Add
onClick
toInteraction
component - [ ] Auto width/height calculation of
Layer
component based on content size
Contributing
nvm use # use an exact Node version
npm install
npm start # dev server localhost:8080