react-web-track-player
v1.4.3
Published
### Inspired by [react-native-track-player](https://github.com/react-native-kit/react-native-track-player)
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Readme
React Web Track Player
Inspired by react-native-track-player
Summary
Examples
Playing Music Example
import React, { useEffect } from 'react';
import player, { useTrackPlayerProgress, usePlaybackTrackChanged, usePlaybackState } from '../index';
function App() {
const { position, bufferedPosition, duration } = useTrackPlayerProgress();
const currentTrack = usePlaybackTrackChanged();
const playbackState = usePlaybackState();
useEffect(() => {
<!-- The track id has to be unique -->
const tracks = [
{
id: 1,
url: '',
title: 'l',
artist: '',
album: '',
artwork: [
{
src: '',
sizes: '512x512',
type: 'image/png'
},
],
},
{
id: 2,
url:'',
title: '',
artist: '',
album: '',
artwork: [
{
src: '',
sizes: '512x512',
type: 'image/png'
},
],
}
];
<!-- Start player and set MediaSessionAPI Capabilities -->
player.setupPlayer({
capabilities: [
[
'play',
async () => {
await player.play();
},
],
[
'pause',
() => {
player.pause();
},
],
[
'previoustrack',
async () => {
await player.skipToPrevious();
},
],
[
'nexttrack',
async () => {
await player.skipToNext();
},
],
[
'stop',
() => {
player.reset();
},
],
],
});
<!-- Add tracks to the queue -->
player.add(tracks);
}, []);
useEffect(() => {
<!-- Will be updated every time a track change -->
console.log(currentTrack);
}, [currentTrack]);
useEffect(() => {
<!-- Will be updated every time a playback state change -->
console.log(playbackState);
}, [playbackState]);
useEffect(() => {
<!-- Will be updated every time track position state change -->
console.log(position, bufferedPosition, duration);
}, [position, bufferedPosition, duration]);
async function handlePlay() {
<!-- After adding the tracks to the queue call this function with the track position -->
await player.play(0);
}
function handlePause() {
player.pause();
}
async function handleSkip() {
await player.skipToNext();
}
async function handlePrev() {
await player.skipToPrevious();
}
function handleSeek() {
<!-- Seek to 10 seconds -->
player.seekTo(10);
}
return (
<div>
<div>
<h1>{currentTrack && currentTrack.title}</h1>
<div>
{position}
|
{duration}
</div>
</div>
<button type="button" onClick={handlePlay}>Play</button>
<button type="button" onClick={handlePause}>Pause</button>
<button type="button" onClick={handleSkip}>Skip to Next</button>
<button type="button" onClick={handlePrev}>Skip to Prev</button>
<button type="button" onClick={handleSeek}>Seek To</button>
</div>
);
}
export default App;
Set MediaSessionAPI Actions
<!-- Start player and set MediaSessionAPI Capabilities -->
player.setupPlayer({
capabilities: [
[
'play',
async () => {
await player.play();
},
],
[
'pause',
() => {
player.pause();
},
],
[
'previoustrack',
async () => {
await player.skipToPrevious();
},
],
[
'nexttrack',
async () => {
await player.skipToNext();
},
],
[
'stop',
() => {
player.reset();
},
],
],
});
Functions
Player Functions
setupPlayer(options)
Initializes the player with the specified options.
You should always call this function (even without any options set) before using the player to make sure everything is initialized.
| Param | Type | Description |
| -------------------- | -------- | ------------- |
| options | object
| The options |
| options.capabilities | array
| The MediaSessionAPI Actions
destroy()
Destroys the player, cleaning up its resources. After executing this function, you won't be able to use the player anymore, unless you call setupPlayer()
again.
Queue Functions
add(tracks)
Adds one or more tracks to the queue.
| Param | Type | Description |
| -------------- | -------- | ------------- |
| tracks | array
of | The tracks that will be added |
remove(tracks)
Removes one or more tracks from the queue.
| Param | Type | Description |
| ------ | -------- | ------------- |
| tracks | array
of track ids | The tracks that will be removed |
skipToIndex(index)
Skips to a track in the queue based on the index.
Returns: Promise
| Param | Type | Description |
| ------ | -------- | ------------- |
| index | number
| The track index |
skipToNext()
Skips to the next track in the queue.
Returns: Promise
skipToPrevious()
Skips to the previous track in the queue.
Returns: Promise
reset()
Resets the player stopping the current track and clearing the queue.
getTrack(id)
Gets a track object from the queue.
Returns: object
getCurrentTrack()
Gets the current track object from the queue.
Returns: object
getQueue()
Gets the whole queue
Returns: Array
play()
Plays or resumes the current track.
Returns: Promise
pause()
Pauses the current track.
stop()
Stops the current track.
seekTo(seconds)
Seeks to a specified time position in the current track.
| Param | Type | Description |
| ------- | -------- | ----------------------- |
| seconds | number
| The position in seconds |
setVolume(volume)
Sets the volume of the player.
| Param | Type | Description |
| ------ | -------- | --------------------------------- |
| volume | number
| The volume in a range from 0 to 1 |
getVolume()
Gets the volume of the player (a number between 0 and 1).
Returns: number
getDuration()
Gets the duration of the current track in seconds.
Note: Is recommended to add the track duration on the track object
Returns: number
getPosition()
Gets the position of the player in seconds.
Returns: number
getBufferedPosition()
Gets the buffered position of the player in seconds.
Returns: number
getPlaybackState()
Gets the state of the player. "STATE_PLAYING | STATE_PAUSED | STATE_STOPPED | STATE_NONE"
Returns: string