react-use-websocket
v4.11.1
Published
React Hook for WebSocket communication
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React useWebSocket
Note: wss://demos.kaazing.com/echo
has been down lately, so the demo will fail to connect when using that as the endpoint. On the plus side, this demonstrates the behavior of a connection failure.
React Hook designed to provide robust WebSocket integrations to your React Components. Experimental support for SocketIO (read documentation below for more information)
Pull requests welcomed!
New in 4.0.0
react-use-websocket
now supports (and depends on) React 18. If you are not ready to upgrade to React 18, please install version3.0.0
:
npm install --save [email protected]
//or
yarn add [email protected]
New in 2.0.0
useWebSocket
now returns an object instead of an array. This allows you to pick out specific features/properties to suit your use-case as well as removing mental overhead of keeping track of item order.lastJsonMessage
andsendJsonMessage
added to return value to reduce need to stringify and parse outgoing and incoming messages at the component level.- The optional object passed as the second parameter no longer needs to be static.
- Components can close/unsubscribe from a WebSocket by passing
false
as the third parameter. This provides a more explicit solution than the previous method of setting thesocketUrl
tonull
. Both methods work and are supported usage.
Example Implementation
import React, { useState, useCallback, useEffect } from 'react';
import useWebSocket, { ReadyState } from 'react-use-websocket';
export const WebSocketDemo = () => {
//Public API that will echo messages sent to it back to the client
const [socketUrl, setSocketUrl] = useState('wss://echo.websocket.org');
const [messageHistory, setMessageHistory] = useState<MessageEvent<any>[]>([]);
const { sendMessage, lastMessage, readyState } = useWebSocket(socketUrl);
useEffect(() => {
if (lastMessage !== null) {
setMessageHistory((prev) => prev.concat(lastMessage));
}
}, [lastMessage]);
const handleClickChangeSocketUrl = useCallback(
() => setSocketUrl('wss://demos.kaazing.com/echo'),
[]
);
const handleClickSendMessage = useCallback(() => sendMessage('Hello'), []);
const connectionStatus = {
[ReadyState.CONNECTING]: 'Connecting',
[ReadyState.OPEN]: 'Open',
[ReadyState.CLOSING]: 'Closing',
[ReadyState.CLOSED]: 'Closed',
[ReadyState.UNINSTANTIATED]: 'Uninstantiated',
}[readyState];
return (
<div>
<button onClick={handleClickChangeSocketUrl}>
Click Me to change Socket Url
</button>
<button
onClick={handleClickSendMessage}
disabled={readyState !== ReadyState.OPEN}
>
Click Me to send 'Hello'
</button>
<span>The WebSocket is currently {connectionStatus}</span>
{lastMessage ? <span>Last message: {lastMessage.data}</span> : null}
<ul>
{messageHistory.map((message, idx) => (
<span key={idx}>{message ? message.data : null}</span>
))}
</ul>
</div>
);
};
From the example above, the component will rerender every time the readyState
of the WebSocket changes, as well as when the WebSocket receives a message (which will change lastMessage
). sendMessage
is a memoized callback that will pass the message to the current WebSocket (referenced to internally with useRef
).
A demo of this can be found here. Each component uses its own useWebSocket
hook. This implementation takes advantage of passing an optional options object (documented below). Among setting event callbacks (for onmessage
, onclose
, onerror
, and onopen
) that will log to the console, it is using the share
option -- if multiple components pass the same socketUrl to useWebSocket
and with share
set to true, then only a single WebSocket will be created and useWebSocket
will manage subscriptions/unsubscriptions internally. useWebSocket
will keep track of how many subscribers any given WebSocket has and will automatically free it from memory once there are no subscribers remaining (a subscriber unsubscribes when it either unmounts or changes its socketUrl). Of course, multiple WebSockets can be created with the same target url, and so components are not required to share the same communication pipeline.
Features
- Handles reconnect logic
- Multiple components can (optionally) use a single WebSocket, which is closed and cleaned up when all subscribed components have unsubscribed/unmounted
- Written in TypeScript
- Socket.io support
- Heartbeat support
- No more waiting for the WebSocket to open before messages can be sent. Pre-connection messages are queued up and sent on connection
- Provides direct access to unshared WebSockets, while proxying shared WebSockets. Proxied WebSockets provide subscribers controlled access to the underlying (shared) WebSocket, without allowing unsafe behavior
- Seamlessly works with server-sent-events and the EventSource API
Getting Started
npm install react-use-websocket
import useWebSocket from 'react-use-websocket';
// In functional React component
// This can also be an async getter function. See notes below on Async Urls.
const socketUrl = 'wss://echo.websocket.org';
const {
sendMessage,
sendJsonMessage,
lastMessage,
lastJsonMessage,
readyState,
getWebSocket,
} = useWebSocket(socketUrl, {
onOpen: () => console.log('opened'),
//Will attempt to reconnect on all close events, such as server shutting down
shouldReconnect: (closeEvent) => true,
});
Interface
type UseWebSocket<T = unknown> = (
//Url can be return value of a memoized async function.
url: string | () => Promise<string>,
options: {
fromSocketIO?: boolean;
queryParams?: { [field: string]: any };
protocols?: string | string[];
share?: boolean;
onOpen?: (event: WebSocketEventMap['open']) => void;
onClose?: (event: WebSocketEventMap['close']) => void;
onMessage?: (event: WebSocketEventMap['message']) => void;
onError?: (event: WebSocketEventMap['error']) => void;
onReconnectStop?: (numAttempts: number) => void;
shouldReconnect?: (event: WebSocketEventMap['close']) => boolean;
reconnectInterval?: number | ((lastAttemptNumber: number) => number);
reconnectAttempts?: number;
filter?: (message: WebSocketEventMap['message']) => boolean;
retryOnError?: boolean;
eventSourceOptions?: EventSourceInit;
heartbeat?: boolean | {
message?: "ping" | "pong" | string | (() => string);
returnMessage?: "ping" | "pong" | string;
timeout?: number;
interval?: number;
};
} = {},
shouldConnect: boolean = true,
): {
sendMessage: (message: string, keep: boolean = true) => void,
//jsonMessage must be JSON-parsable
sendJsonMessage: (jsonMessage: T, keep: boolean = true) => void,
//null before first received message
lastMessage: WebSocketEventMap['message'] | null,
//null before first received message. If message.data is not JSON parsable, then this will be a static empty object
lastJsonMessage: T | null,
// -1 if uninstantiated, otherwise follows WebSocket readyState mapping: 0: 'Connecting', 1 'OPEN', 2: 'CLOSING', 3: 'CLOSED'
readyState: number,
// If using a shared websocket, return value will be a proxy-wrapped websocket, with certain properties/methods protected
getWebSocket: () => (WebSocketLike | null),
}
Requirements
- React 16.8+
- Cannot be used within a class component (must be a functional component that supports React Hooks)
Async Urls
Instead of passing a string as the first argument to useWebSocket, you can pass a function that returns a string (or a promise that resolves to a string). It's important to note, however, that other rules still apply -- namely, that if the function reference changes, then it will be called again, potentially instantiating a new WebSocket if the returned url changes.
import useWebSocket from 'react-use-websocket';
// In functional React component
const getSocketUrl = useCallback(() => {
return new Promise((resolve) => {
setTimeout(() => {
resolve('wss://echo.websocket.org');
}, 2000);
});
}, []);
const { sendMessage, lastMessage, readyState, getWebSocket } = useWebSocket(
getSocketUrl,
STATIC_OPTIONS
);
If getSocketUrl
throws an error and Options#retryOnError
is true
, then getSocketUrl
will be called at an interval consistent with the retry behavior defined by Options#reconnectAttempts
and Options#reconnectInterval
.
API
sendMessage
type sendMessage = (message: string, keep: boolean = true) => void;
The argument sent through sendMessage will be passed directly to WebSocket#send
. sendMessage
will be static, and thus can be passed down through children components without triggering prop changes. Messages sent before the WebSocket is open will be queued up and sent on connection. If you don't want to use messages queue for a particular message you should use a 'keep' parameter.
sendJsonMessage
type sendJsonMessage = (message: any, keep: boolean = true) => void;
Message will first be passed through JSON.stringify
.
lastMessage
type lastMessage = WebSocketEventMap['message'];
Will be an unparsed MessageEvent
received from the WebSocket.
lastJsonMessage
type lastJsonMessage = any;
A JSON.parse
d object from the lastMessage
. If lastMessage
is not a valid JSON string, lastJsonMessage
will be an empty object.
readyState
enum ReadyState {
UNINSTANTIATED = -1,
CONNECTING = 0,
OPEN = 1,
CLOSING = 2,
CLOSED = 3,
}
Will be an integer representing the readyState
of the WebSocket. -1
is not a valid WebSocket readyState
, but instead indicates that the WebSocket has not been instantiated yet (either because the url is null
or connect param is false
)
getWebSocket
type getWebSocket = () => WebSocketLike | Proxy<WebSocketLike>;
If the WebSocket is shared, calling this function will lazily instantiate a Proxy
instance that wraps the underlying WebSocket. You can get and set properties on the return value that will directly interact with the WebSocket, however certain properties/methods are protected (cannot invoke close
or send
, and cannot redefine any of the event handlers like onmessage
, onclose
, onopen
and onerror
. An example of using this:
const { sendMessage, lastMessage, readyState, getWebSocket } = useWebSocket(
'wss://echo.websocket.org',
{ share: true }
);
useEffect(() => {
console.log(getWebSocket().binaryType);
//=> 'blob'
//Change binaryType property of WebSocket
getWebSocket().binaryType = 'arraybuffer';
console.log(getWebSocket().binaryType);
//=> 'arraybuffer'
//Attempt to change event handler
getWebSocket().onmessage = console.log;
//=> A warning is logged to console: 'The WebSocket's event handlers should be defined through the options object passed into useWebSocket.'
//Attempt to change an immutable property
getWebSocket().url = 'www.google.com';
console.log(getWebSocket().url);
//=> 'wss://echo.websocket.org'
//Attempt to call webSocket#send
getWebSocket().send('Hello from WebSocket');
//=> No message is sent, and no error thrown (a no-op function was returned), but an error will be logged to console: 'Calling methods directly on the WebSocket is not supported at this moment. You must use the methods returned by useWebSocket.'
}, []);
If the WebSocket is not shared (via options), then the return value is the underlying WebSocket, and thus methods such as close
and send
can be accessed and used.
Reconnecting
By default, useWebSocket
will not attempt to reconnect to a WebSocket. This behavior can be modified through a few options. To attempt to reconnect on error events, set Options#retryOnError
to true
. Because CloseEvent
s are less straight forward (e.g., was it triggered intentionally by the client or by something unexpected by the server restarting?), Options#shouldReconnect
must be provided as a callback, with the socket CloseEvent
as the first and only argument, and a return value of either true
or false
. If true
, useWebSocket
will attempt to reconnect up to a specified number of attempts (with a default of 20
) at a specified interval (with a default of 5000
(ms)). The option properties for attempts is Options#reconnectAttempts
and the interval is Options#reconnectInterval
. As an example:
const didUnmount = useRef(false);
const [sendMessage, lastMessage, readyState] = useWebSocket(
'wss://echo.websocket.org',
{
shouldReconnect: (closeEvent) => {
/*
useWebSocket will handle unmounting for you, but this is an example of a
case in which you would not want it to automatically reconnect
*/
return didUnmount.current === false;
},
reconnectAttempts: 10,
reconnectInterval: 3000,
}
);
useEffect(() => {
return () => {
didUnmount.current = true;
};
}, []);
Alternatively, you can provide a function for Options#reconnectInterval
that accepts as a parameter the nth last attempt and returns a number, which represents how long the next interval should be. This should enable a higher degree of control if you wish to employ more advanced reconnect strategies (such as Exponential Backoff):
const [sendMessage, lastMessage, readyState] = useWebSocket(
'wss://echo.websocket.org',
{
shouldReconnect: (closeEvent) => true,
reconnectAttempts: 10,
//attemptNumber will be 0 the first time it attempts to reconnect, so this equation results in a reconnect pattern of 1 second, 2 seconds, 4 seconds, 8 seconds, and then caps at 10 seconds until the maximum number of attempts is reached
reconnectInterval: (attemptNumber) =>
Math.min(Math.pow(2, attemptNumber) * 1000, 10000),
}
);
Options
interface Options {
share?: boolean;
shouldReconnect?: (event: WebSocketEventMap['close']) => boolean;
reconnectInterval?: number | ((lastAttemptNumber: number) => number);
reconnectAttempts?: number;
filter?: (message: WebSocketEventMap['message']) => boolean;
retryOnError?: boolean;
onOpen?: (event: WebSocketEventMap['open']) => void;
onClose?: (event: WebSocketEventMap['close']) => void;
onMessage?: (event: WebSocketEventMap['message']) => void;
onError?: (event: WebSocketEventMap['error']) => void;
onReconnectStop?: (numAttempted: number) => void;
fromSocketIO?: boolean;
queryParams?: {
[key: string]: string | number;
};
protocols?: string | string[];
eventSourceOptions?: EventSourceInit;
heartbeat?: boolean | {
message?: "ping" | "pong" | string;
returnMessage?: "ping" | "pong" | string;
timeout?: number;
interval?: number;
};
}
shouldReconnect
See section on Reconnecting.
reconnectInterval
Number of milliseconds to wait until it attempts to reconnect. Default is 5000. Can also be defined as a function that takes the last attemptCount and returns the amount of time for the next interval. See Reconnecting for an example of this being used.
Event Handlers: Callback
Each of Options#onMessage
, Options#onError
, Options#onClose
, and Options#onOpen
will be called on the corresponding WebSocket event, if provided. Each will be passed the same event provided from the WebSocket.
onReconnectStop
If provided in options, will be called when websocket exceeds reconnect limit, either as provided in the options or the default value of 20.
share: Boolean
If set to true
, a new WebSocket will not be instantiated if one for the same url has already been created for another component. Once all subscribing components have either unmounted or changed their target socket url, shared WebSockets will be closed and cleaned up. No other APIs should be affected by this.
fromSocketIO: Boolean
SocketIO acts as a layer on top of the WebSocket protocol, and the required client-side implementation involves a few peculiarities. If you have a SocketIO back-end, or are converting a client-side application that uses the socketIO library, setting this to true
might be enough to allow useWebSocket
to work interchangeably. This is an experimental option as the SocketIO library might change its API at any time. This was tested with Socket IO 2.1.1
.
queryParams: Object
Pass an object representing an arbitrary number of query parameters, which will be converted into stringified query params and appended to the WebSocket url.
const queryParams = {
user_id: 1,
room_id: 5,
};
//<url>?user_id=1&room_id=5
useSocketIO
SocketIO sends messages in a format that isn't JSON-parsable. One example is:
"42["Action",{"key":"value"}]"
An extension of this hook is available by importing useSocketIO
:
import { useSocketIO } from 'react-use-websocket';
//Same API in component
const { sendMessage, lastMessage, readyState } = useSocketIO(
'http://localhost:3000/'
);
It is important to note that lastMessage
will not be a MessageEvent
, but instead an object with two keys: type
and payload
.
heartbeat
If the heartbeat
option is set to true
or has additional options, the library will send a 'ping' message to the server every interval
milliseconds. If no response is received within timeout
milliseconds, indicating a potential connection issue, the library will close the connection. You can customize the 'ping' message by changing the message
property in the heartbeat
object. If a returnMessage
is defined, it will be ignored so that it won't be set as the lastMessage
.
const { sendMessage, lastMessage, readyState } = useWebSocket(
'ws://localhost:3000',
{
heartbeat: {
message: 'ping',
returnMessage: 'pong',
timeout: 60000, // 1 minute, if no response is received, the connection will be closed
interval: 25000, // every 25 seconds, a ping message will be sent
},
}
);
filter: Callback
If a function is provided with the key filter
, incoming messages will be passed through the function, and only if it returns true
will the hook pass along the lastMessage
and update your component.
Example:
filter: (message) => {
// validate your message data
if (isPingMessage(message.data)) {
// do stuff or simply return false
updateHeartbeat()
return false
} else {
return true
}
},
The component will rerender every time the WebSocket receives a message that does not match your conditional in this case isPingMessage
, if the condition is true, you can do some stuff, for this example that is updating the heartbeat time, but you could just avoid unnecessary renders simply returning false
.
useEventSource
import { useEventSource } from 'react-use-websocket';
//Only the following three properties are provided
const { lastEvent, getEventSource, readyState } = useEventSource(
'http://localhost:3000/',
{
withCredentials: true,
events: {
message: (messageEvent) => {
console.log('This has type "message": ', messageEvent);
},
update: (messageEvent) => {
console.log('This has type "update": ', messageEvent);
},
},
}
);
If used, an EventSource will be instantiated instead of a WebSocket. Although it shares a very similar API with a WebSocket, there are a few differences:
- There is no onclose event, nor is there an event for readyState changes -- as such, this library can only 'track' the first two readyStates: CONNECTING (0) and OPEN (1). The
EventSource
will close when your component unmounts. - Currently, the library will set the readyState to CLOSED on the underlying
EventSource
's onerror callback, and will also triggerOptions#onClose
, if provided. In this case, reconnect logic is driven byOptions#retryOnError
, instead ofOptions#shouldReconnect
. - There is no 'CLOSING' readyState for
EventSource
, and as such, the CLOSED readyState is2
for anEventSource
, whereas it is3
for a WebSocket. For purposes of internal consistency, thereadyState
returned byuseWebSocket
will follow theWebSocket
enumeration and use3
for the CLOSED event for both instance types. getEventSource
will return the underlying EventSource, even ifOptions#share
is used -- as opposed to theWebSocket
equivalent which returns aProxy
.- There is no concept of sending messages from the client, and as such
sendMessage
will not be provided.
Reset Global State
There are some cases when the global state of the library won't reset with the page. The main behavior relies on the fact that a single page application operates only in one window, but some scenarios allow us to make a new window via window.open
and inject code there. In that case, child window will be closed, but the global state of the library remains the same in the main window. This happens because react does not finish components lifecycle on window close.
To avoid troubles with the new initialization of components related to the same URL, you can reset the global state for a specific connection based on your own logic.
import React, { useEffect } from 'react';
import { resetGlobalState } from 'react-use-websocket';
// insside second window opened via window.open
export const ChildWindow = () => {
useEffect(() => {
window.addEventListener('unload', () => {
resetGlobalState('wss://echo.websocket.org');
});
}, []);
};