react-use-gamepads
v0.0.6
Published
React Hooks for Better Using the Gamepad API inside React .
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react-use-gamepad 🕹🎮
React Hooks for Better Using the Gamepad API inside React.
🚀 Get Started
📦 Install
- npm
npm install --save-dev react-use-gamepads
- yarn
yarn add react-use-gamepads
react
&&react-dom
version is required to be at least^17.0.2
.
🛠 Usage
Basic Example
This example get all connected Gamepads instances through React.useState
and useGamepads
Hooks.
import React from 'react';
import useGamepads from 'react-use-gamepads';
export default function App() {
const [gamepads, setGamepads] = React.useState<Gamepad[]>([]);
const onGamepadsUpdate = (gamepads: Gamepad[]) => setGamepads(gamepads);
useGamepads({
onGamepadsUpdate,
});
return (
<div>{gamepads[0].buttons[0].pressed}</div>
)
}
Control Buttons
This example uses the onButtonsDown
to get the click event of gamepad buttons and do something.
import React from 'react';
import useGamepads from 'react-use-gamepads';
import typeof { IGamepadButtonsData } from 'react-use-gamepads';
export default function App() {
const onButtonsDown = (data: IGamepadButtonsData) => {
const { gamepad, index, buttons } = data;
console.log(`Cur Gamepad: ${gamepad}, Gamepad Index: ${index}.`);
console.log(`Cur Pressed Buttons: ${buttons.join(",")}.`);
}
useGamepads({
onButtonsDown,
});
return (
<div>React Use Gamepads</div>
)
}
Control Axes
This example uses the onAxesChange
to get the change event of gamepad axes and do something.
import React from 'react';
import useGamepads from 'react-use-gamepads';
import typeof { IGamepadButtonsData } from 'react-use-gamepads';
export default function App() {
const onAxesChange = (data: IGamepadAxesData) => {
const { gamepad, index, axes } = data;
console.log(`Cur Gamepad: ${gamepad}, Gamepad Index: ${index}.`);
console.log(`Cur Axes: 👇🏼👇🏼👇🏼👇🏼.`);
console.log(`axes: `, axes);
console.log(`left axes X: `, axes[0]);
console.log(`left axes Y: `, axes[1]);
console.log(`right axes X: `, axes[2]);
console.log(`right axes Y: `, axes[3]);
}
useGamepads({
onAxesChange,
});
return (
<div>React Use Gamepads</div>
)
}
Custom Buttons Map
In general, you don't need to use this API, but if you need to match Gamepad buttons label to Gampepad buttons index, you can use this API.
Note: If you use this property,
onButtonsDown
returns buttons fromnumber[]
to{key: number, value: string}[]
.
- No
gamepadButtonsMap
Props
- With
gamepadButtonsMap
Props
Full Examples
This is a full example.
import React from 'react';
import useGamepads from 'react-use-gamepads';
import typeof { IGamepadButtonsData, IGamepadButtonsData } from 'react-use-gamepads';
export default function App() {
const [gamepads, setGamepads] = React.useState<Gamepad[]>([]);
const onGamepadsUpdate = (gamepads: Gamepad[]) => setGamepads(gamepads);
const onButtonsDown = (data: IGamepadButtonsData) => {
const { gamepad, index, buttons } = data;
console.log(`Cur Gamepad: ${gamepad}, Gamepad Index: ${index}.`);
console.log(`Cur Pressed Buttons: ${buttons.join(",")}.`);
}
const onAxesChange = (data: IGamepadAxesData) => {
const { gamepad, index, axes } = data;
console.log(`Cur Gamepad: ${gamepad}, Gamepad Index: ${index}.`);
console.log(`Cur Axes: 👇🏼👇🏼👇🏼👇🏼.`);
console.log(`axes: `, axes);
console.log(`left axes X: `, axes[0]);
console.log(`left axes Y: `, axes[1]);
console.log(`right axes X: `, axes[2]);
console.log(`right axes Y: `, axes[3]);
}
useGamepads({
onGamepadsUpdate,
onButtonsDown,
onAxesChange,
});
return (
<div>React Use Gamepads</div>
)
}
📚 Props API
useGamepads
accepts the following props API:
export interface IGamepadProps {
gamepadButtonsMap?: Record<number, string>;
onGamepadsUpdate?: (gamepads: Gamepad[]) => void;
onAxesChange?: (data: IGamepadAxesData) => void;
onButtonsDown?: (data: IGamepadButtonsData) => void;
};
gamepadButtonsMap
A basic variable for buttons map as following:
export const INITIAL_GAMEPAD_BUTTONS_MAP: Record<number, string> = {
0: 'A',
1: 'B',
2: 'X',
3: 'Y',
4: 'LB',
5: 'RB',
6: 'LT',
7: 'RT',
8: 'BACK',
9: 'START',
10: 'LS',
11: 'RS',
12: 'UP',
13: 'DOWN',
14: 'LEFT',
15: 'RIGHT',
};
Developers can map your own buttons by rewriting overlay and other means. For examples:
- Direct use inner variable
INITIAL_GAMEPAD_BUTTONS_MAP
// Direct use inner variable
import { INITIAL_GAMEPAD_BUTTONS_MAP } from 'react-use-gampeads';
export default function App() {
useGamepads({
gamepadButtonsMap: INITIAL_GAMEPAD_BUTTONS_MAP,
});
return (
<div>React Use Gamepads</div>
)
}
- Write your own variable to cover it
const MY_GAMEPAD_BUTTONS_MAP = Record<number, string> = {
0: 'A',
1: 'B',
2: 'X',
3: 'Y',
4: 'LB',
5: 'RB',
6: 'LT',
7: 'RT',
8: 'BACK',
9: 'START',
10: 'LS',
11: 'RS',
12: 'UP',
13: 'DOWN',
14: 'LEFT',
15: 'RIGHT',
16: 'Select'
};
export default function App() {
useGamepads({
gamepadButtonsMap: MY_GAMEPAD_BUTTONS_MAP,
});
return (
<div>React Use Gamepads</div>
)
}
onGamepadsUpdate
Get the connected Gamepads through the callback function. Usually, it needs to be used with React.useState
.
onGamepadsUpdate?: (gamepads: Gamepad[]) => void;
// How to use
import React from 'react';
import useGamepads from 'react-use-gamepads';
export default function App() {
const [gamepads, setGamepads] = React.useState<Gamepad[]>([]);
useGamepads({
onGamepadsUpdate: (gps: Gamepad[]) => setGamepads(gps),
});
return (
<div>React Use Gamepads</div>
)
}
onButtonsDown
Handle the event when the buttons are pressed.
onButtonsDown?: (data: IGamepadButtonsData) => void;
// Type IGamepadAxesData
export interface IGamepadButtonsData {
gamepad: Gamepad;
index: number;
buttons: number[] | { key: number, value: string }[];
}
// How to use
import React from 'react';
import useGamepads from 'react-use-gamepads';
export default function App() {
const onButtonsDown = (data: IGamepadButtonsData) => {
const { gamepad, index, buttons } = data;
console.log(`Cur Gamepad: ${gamepad}, Gamepad Index: ${index}.`);
console.log(`Cur Pressed Buttons: ${buttons.join(",")}.`);
}
useGamepads({
onButtonsDown,
});
return (
<div>React Use Gamepads</div>
)
If developer don't pass the parameter gamepadButtonsMap
, the buttons
return an index arr, otherwise it returns a custom map is based on gamepadButtonsMap
.
onAxesChange
Handle the event when the axes are changed.
onAxesChange?: (data: IGamepadAxesData) => void;
// Type IGamepadAxesData
export interface IGamepadButtonsData {
gamepad: Gamepad;
index: number;
axes: number[];
}
// How to use
import React from 'react';
import useGamepads from 'react-use-gamepads';
export default function App() {
const onAxesChange = (data: IGamepadAxesData) => {
const { gamepad, index, axes } = data;
console.log(`Cur Gamepad: ${gamepad}, Gamepad Index: ${index}.`);
console.log(`Cur Axes: 👇🏼👇🏼👇🏼👇🏼.`);
console.log(`axes: `, axes);
console.log(`left axes X: `, axes[0]);
console.log(`left axes Y: `, axes[1]);
console.log(`right axes X: `, axes[2]);
console.log(`right axes Y: `, axes[3]);
}
useGamepads({
onAxesChange,
});
return (
<div>React Use Gamepads</div>
)
}
🌈 TODO
At present, the current version is available, and the corresponding events of each button and each axes may be openedin the future if necessary.