react-use-audio-player-guru
v0.0.20
Published
React hook for building custom audio playback controls
Downloads
24
Maintainers
Readme
react-use-audio-player
A custom React hook for controlling browser audio powered by the amazing howler.js library. The intention of this package is to abstract away the details of howler's API using built-in React primitives to create an interface that is more React-friendly, allowing you to write React code that is free from audio-related side-effects.
Install
yarn add react-use-audio-player
TypeScript
For convenience, the library's type definitions are included in the package under index.d.ts
.
Usage
This library exports a context Provider and two hooks for controlling an audio source, giving you the tools you need to build you own audio player or visualization.
AudioPlayerProvider
This Provider is required for the hooks to function.
The Provider contains a single audio source and exposes an interface for manipulating it via the useAudioPlayer
hook.
The benefit of having a single, shared audio source is that it allows the developer to compose together multiple components that share knowledge about the audio.
For example, you may have separate components PlayPauseButton
, SeekBar
and VolumeControls
all working together on the same audio source.
import React from "react"
import { AudioPlayerProvider } from "react-use-audio-player"
const App = () => {
return (
<AudioPlayerProvider>
<AudioPlayer file="meow.mp3" />
</AudioPlayerProvider>
)
}
useAudioPlayer
This is the main hook for controlling your audio instance.
Example:
import React from "react"
import { useAudioPlayer } from "react-use-audio-player"
const AudioPlayer = ({ file }) => {
const { togglePlayPause, ready, loading, playing } = useAudioPlayer({
src: file,
format: "mp3",
autoplay: false
})
if (!ready && !loading) return <div>No audio to play</div>
if (loading) return <div>Loading audio</div>
return (
<div>
<button onClick={togglePlayPause}>{playing ? "Pause" : "Play"}</button>
</div>
)
}
API
Arguments
useAudioPlayer
optionally accepts some configuration as its only argument.
The available options closely mirror howler's options but differ in some areas.
src: string
The path to an audio fileformat?: string
The format of the audio file. The format is infered from the file extension by default.autoplay?: boolean
Read more herehtml5?: boolean
Read more herexhr?: Object
Read more here
Return Value
useAudioPlayer
returns a single object containing the following members:
load: (config: object) => void
method to lazily load audio. It accepts the same configuration object that useAudioPlayer does.loading: boolean
true if audio is being fetchedready: boolean
true if the audio has been loaded and can be playedplaying: boolean
true is the audio is currently playingstopped: boolean
true if the audio has been stoppedended: boolean
is true once the currently loaded audio finishes playing. This will be unset if you begin playing again or load a new sound.error: Error
set when audio has failed to loadplay: () => void
plays the loaded audiopause: () => void
pauses the audiotogglePlayPause: () => void
convenient equivalent to alternating calls toplay
andpause
stop: () => void
stops the audio, returning the position to 0seek: (position: number) => number | undefined
sets the position of the audio to position (seconds)mute: () => void
mutes the audiovolume: (value: number) => number
get/set the volume of the current sound. Volume values between 0.0 and 1.0
useAudioPosition
This hooks exposes the current position and duration of the audio instance as its playing in real time.
This data may be useful when animating a visualization for your audio like a seek bar.
A separate hook was created to manage this state in order to avoid many rerenders of components that don't need the live data feed.
For example a component that renders a play/pause button may use useAudioPlayer
but does not need to rerender every time the position of the playing audio changes.
import React from "react"
import { useAudioPosition } from "react-use-audio-player"
const PlayBar = () => {
const { position, duration } = useAudioPosition({ highRefreshRate: true })
const [percent, setPercent] = React.useState(0)
React.useEffect(() => {
setPercent((position / duration) * 100 || 0)
}, [position, duration])
return <ProgressBar percentComplete={percent} />
}
API
Arguments
(optional) config: { highRefreshRate: boolean }
highRefreshRate
will allow useAudioPosition to update state at a smooth 60fps rate via the browser's requestAnimationFrame API. This is ideal for when you want smoother animations.
Return Value
useAudioPosition
returns an object containing the following members:
position: number
the current playback position of the audio in secondsduration: number
the total length of the audio in secondsseek
For convenience theseek
method from useAudioPlayer is also returned from this hook
Examples
To run the example applications follow the following steps:
git clone
the repositorycd useAudioPlayer/examples
yarn install
yarn start
- follow the local README for further assistance
Release
The most basic npm release strategy is being followed for now. A good explanation can be found here.
Steps
- commit work & tests
yarn/npm version
(preversion script will ensure code is tested and built)yarn/npm publish
git push
&git push --tags