react-three-viewer
v0.0.5
Published
React Three.js 3D model viewer
Downloads
127
Readme
react-three-viewer
A simple library to view 3d models in react app build with three.js
Installation
It requires three.js library to work
npm install react-three-viewer three
How to use
import { useViewer } from 'react-three-viewer';
const App: React.FC = () => {
const [binds, { load }] = useViewer();
const handleFileChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const fileList = event.target.files;
if (!fileList) {
return;
}
const file = fileList[0];
if (!file) {
return;
}
load(file);
};
return (
<div className="App">
<header className="App__header">
<h2>Upload 3d Model</h2>
</header>
<section className="files">
<input type="file" onChange={handleFileChange} />
</section>
<section>
<div className="viewer" ref={binds} />
</section>
</div>
);
};
Hook API Methods
const { load, fetch } = useViewer();
load(file: File)
- Load 3d file and add it to scenefetch(url: string)
- Fetch 3d file by http and add it to scene
Hook Config
const {} = useViewer(elementRef);
elementRef
- Ref to element for viewer to append
How to solve problems
VS Code linter dont lint *.ts
files
- Open VS config
Ctrl + Shift + P
and type>Preferences: Open Settings (JSON)
- Add next configs:
"eslint.validate": [
"javascript",
"javascriptreact",
"typescript",
"typescriptreact"
]
no-unused-vars
ESLint error
The issue is that typescript-eslint/no-unused-vars
simply tag types and interfaces
(that are imported or defined in the file) as unused, even if they are.
Well for my specific case I ended up with this workaround
overrides: [
{
files: ['*.ts', '*.tsx'],
rules: {
'@typescript-eslint/no-unused-vars': [2, { args: 'none' }],
},
},
];