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react-three-flex

v0.5.2

Published

`<Flex />` component for the 3D World.

Downloads

144

Readme

react-three-flex

Build Status Version Downloads Discord Shield

Placing content in threejs is hard. react-three-flex brings the web flexbox spec to react-three-fiber. It is based on yoga, Facebook's open source layout engine for react-native. Think of how you would normally go about making content responsive, stick to the sides, wrap around, grids, rows, columns, padding, margin. Especially if you are working on frontend-centric projects where the camera is pointing down, forming a 2-dimensional view.

npm install react-three-flex

Table of contents

Usage

You simply create layouts by wrapping your 3D objects in different <Box /> instances inside a <Flex /> container. This way they will be automatically placed in the 3D space following the flexbox specification, just like in the DOM.

import { Flex, Box } from 'react-three-flex'

const Layout = () => (
  <Flex justifyContent="center" alignItems="center">
    <Box centerAnchor>
      <mesh geometry={box} />
    </Box>
    <Box centerAnchor flexGrow={1}>
      <mesh geometry={torus} />
    </Box>
    <Box centerAnchor>
      <mesh geometry={sphere} />
    </Box>
  </Flex>
)

You can tweak the container and the boxes using standard CSS flex properties, like flexDirection or justifyContent for the container and flexGrow for the boxes. There are also shorthands, like align and justify. See props docs below for more info.

Anchors

When positioning items, react-three-flex needs to know where the object anchor is: Yoga Layout expects the object position to be relative to the upper left corner, same as the DOM.

Most THREE.js geometries, though, are positioned relative to the object center. To tell react-three-flex that your <Box /> positioning is relative to the center you need to set the centerAnchor prop to true.

<Box centerAnchor>
  <mesh geometry={sphere} />
</Box>

If you nest <Box /> elements, though, you need to set it to false. See Nesting.

Anchors

Stretching

By default react-three-flex controls elements position only. In some cases you may want to control element sizing too. Since react-three-flex has no information about how the inner content size works, you need to set your content size manually. To do so react-three-flex provides you the container size in two ways:

  • By using a children render function:
<Flex>
  <Box width="auto" height="auto" flexGrow={1} centerAnchor>
    {(width, height) => <Plane args={[width, height]} />}
  </Box>
</Flex>
  • By using an hook:
function Inner() {
  const [width, height] = useFlexSize()
  return <Plane args={[width, height]} />
}

function Outer() {
  return (
    <Flex>
      <Box width="auto" height="auto" flexGrow={1} centerAnchor>
        <Inner />
      </Box>
    </Flex>
  )
}

Remember that the useFlexSize hook works ONLY if your <Box/> is outside the component.

Invalidation and Reflow

While DOM's Flexbox has full control over all the changes of the tree, react-three-flex runs on React, hence it has no way to know if a children size or shape has changed. For performance reasons Flex layout calculation does not run every frame, and it has to be triggered manually in some cases.

What will trigger a reflow:

  • <Flexbox/> props changes (alignItems, size, ...)
  • <Box/> props changes (flexGrow, margin, ...)
  • <Flexbox/> and <Box/> rerenders with children differences
function AnimatedBox() {
  // Since <Box/> is inside the component, setting the state will rerender it, thus causing a reflow.
  // ⚠️ If <Box/> were outside this component, this would NOT cause a reflow!
  const [state, setState] = useState(true)
  useInterval(() => setState((s) => !s), 1000)
  return (
    <Box centerAnchor>
      <mesh>
        <boxBufferGeometry attach="geometry" args={[state ? 10 : 30, 10, 10]} />
      </mesh>
    </Box>
  )
}

This will NOT cause a reflow!

function AnimatedBox() {
  // ⚠️ Setting state does not rerender <Box/> since it's in the parent
  // ‼️ No Reflow!!
  const [state, setState] = useState(true)
  useInterval(() => setState((s) => !s), 1000)
  return (
    <mesh>
      <boxBufferGeometry attach="geometry" args={[state ? 10 : 30, 10, 10]} />
    </mesh>
  )
}
function Layout() {
  return (
    <Flex>
      <Box centerAnchor>
        <AnimatedBox />
      </Box>
    </Flex>
  )
}

For every other cases (setting size with an useFrame, react-spring animations, <Box/> not rerendered) you'll need to manually cause a reflow, using useReflow() hook. Reflows requests are batched every frame, so you can call it from hundreds of components without performance issues.

Animation with useFrame():

function AnimatedBox() {
  const ref = useRef()
  const reflow = useReflow()
  useFrame(({ clock }) => {
    ref.current.scale.x = 1 + Math.sin(clock.getElapsed())
    reflow()
  })
  return (
    <Box centerAnchor>
      <mesh ref={ref}>
        <boxBufferGeometry attach="geometry" args={[10, 10, 10]} />
      </mesh>
    </Box>
  )
}

<Box/> outside of component:

function AnimatedBox() {
  const [state, setState] = useState(true)
  useInterval(() => setState((s) => !s), 1000)
  const reflow = useReflow()
  useEffect(reflow, [state])
  return (
    <mesh ref={ref}>
      <boxBufferGeometry attach="geometry" args={[state ? 10 : 30, 10, 10]} />
    </mesh>
  )
}

Sizing

react-three-flex differs from DOM Flexbox in that it rely on a parent container for the root flex. It is required to specify its dimensions using size prop for wrapping and to be responsive.

<Flex flexDirection="row" flexWrap="wrap" size={[300, 200, 0]}>
  <Box centerAnchor>
    <mesh geometry={sphere} />
  </Box>
  <Box centerAnchor>
    <mesh geometry={torus} />
  </Box>
  <Box centerAnchor>
    <mesh geometry={icosahedron} />
  </Box>
</Flex>

⚠️ WATCH OUT! Yoga flexbox engine uses integer numbers to perform layout calculation, so to preserve precision react-three-flex multiplies every element size and flex prop by the scaleFactor of the root flex container. By default it's 100, and works well for small scenes. If you use a different scene scale, make sure to tweak it accordingly.

Bounds

Axis Orientation

Another important difference with DOM Flexbox is that you have to specify the plane of the container in 3D. The elements will be positioned in the 2D plane given by the two axes, using width and height calculated along the two axes.

The 2D flex container width and height will be calculated by looking at the size prop with respect of the chosen axes (100 for xy and 200 for y in this example).

The default plane is xy, the other possibilites are yz and xz.

<Flex plane="xy" size={[100, 200, 0]}>
  {/* ... */}
</Flex>

Axes Orientation

Margin and Padding

For every <Flex /> and <Box /> component you can specify the margin and padding like in DOM elements.

<Flex flexDirection="row" size={[300, 200, 0]} padding={30} margin={5}>
  <Box padding={5} marginTop={5} centerAnchor>
    <mesh geometry={sphere} />
  </Box>
  <Box paddingLeft={5} margin={5} centerAnchor>
    <mesh geometry={torus} />
  </Box>
</Flex>

Margin

Nesting

Since a <Flex /> component works the same way as a DOM one, you can easily make complex layouts by nesting flex containers.

<Flex flexDirection="row" flexWrap="wrap" size={[50, 0, 0]}>
  <Box centerAnchor>
    <mesh geometry={sphere} />
  </Box>
  <Box flexDirection="column" flexWrap="no-wrap">
    <Box centerAnchor>
      <mesh geometry={sphere} />
    </Box>
    <Box centerAnchor>
      <mesh geometry={box} />
    </Box>
  </Box>
</Flex>

Measuring the container

When building responsive layouts, you might need to syncronize the size of the 3D Flex container with the DOM, for example, to syncronize scroll position or the height of a scroll container. To make it easier, you can use the onReflow callback on the root <Flex> component, that will be called every time the flex layout is recalculated - e.g. when any content changes.

<Flex onReflow={(totalWidth, totalHeight) => ...}>
 ...
</Flex>

API

<Flex
  size={[1, 1, 1]} // Total size of the flex container, see above
  position={[0, 0, 0]} // Default - position for the flex container in the scene
  direction="ltr" // Default - right to left or right to left
  plane="xy" // Default - plane axes, see above
  scaleFactor={100} // Default - integer scale factor, see above (Sizing)
  onReflow={fn} // Called everytime the layout is recalculated
  {...R3FlexProps} // Standard Flexbox props, described below
>
  <Box>{/* ... */}</Box>
</Flex>
<Box
  centerAnchor // If the inner content position is relative to its center, see above (Anchors)
  {...R3FlexProps} // Standard Flexbox props, described below
>
  <mesh geometry={box} />
</Box>

Or you can pass a function as children:

<Box>{(width, height) => <Model width={width} height={height} />}</Box>

Flexbox props

Both <Flex/> and <Box /> components shares the same Flexbox props API from Yoga. The library also provides string and number inputs for convenience and shorthands.

Example:

// Flex with padding top set to 10, alignItems to 'center', justifyContent to 'space-around' and flexWrap to 'wrap'
<Flex pt={10} align="center" justify="space-around" wrap="wrap">
  <Box />
</Flex>

You can find a full list of props inside R3FlexProps type.