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react-stl-viewer

v2.5.0

Published

react component for visualizing 3d models in the browser using three.js

Downloads

6,867

Readme

react-stl-viewer

React component for visualizing STLs using Three.js.

Install

npm install --save react-stl-viewer

or

yarn add react-stl-viewer

Usage

import React from 'react';
import ReactDOM from 'react-dom';
import {StlViewer} from "react-stl-viewer";

const url = "https://storage.googleapis.com/ucloud-v3/ccab50f18fb14c91ccca300a.stl"

const style = {
    top: 0,
    left: 0,
    width: '100vw',
    height: '100vh',
}

function App() {
    return (
        <StlViewer
            style={style}
            orbitControls
            shadows
            url={url}
        />
    );
}

ReactDOM.render(<App/>, document.getElementById('root'));

Demo

You can see working the examples from .storybook/stories here

Props

| Prop | Type | Required | Notes | |-------------------|:------------------------------:|:--------:|:-----------------------------------------------------------:| | url | string | true | url of the Stl file | | cameraProps | CameraProps | false | camera properties, see below | | modelProps | ModelProps | false | 3d model properties, see below | | floorProps | FloorProps | false | floor properties, see below | | shadows | boolean | false | render shadows projected by the model on the ground | | showAxes | boolean | false | show x y z axis | | orbitControls | boolean | false | enable camera orbit controls | | extraHeaders | Record<string, string> | false | custom headers for making the http query | | onFinishLoading | (ev: ModelDimensions) => any | false | callback triggered when Stl is fully loaded | | onError | (err: Error) => any | false | callback triggered when an error occurred while loading Stl | | canvasId | string | false | id of the canvas element used for rendering the model |

The component also accepts <div/> props

Interfaces

CameraProps

| Prop | Type | Required | Notes | |-------------------|:----------------------:|:--------:|:--------------------------------------------------------------------------------------------------------:| | ref | {current: CameraRef} | false | reference of the camera for accessing it's properties | | initialPosition | CameraPosition | false | set the position of the camera in geographic coordinates. The origin of coordinates is the object itself |

CameraRef

| Prop | Type | Required | Notes | |---------------------|:-----------------------------------:|:--------:|:----------------------------------------------------------------------------------:| | setCameraPosition | (position: CameraPosition) => any | true | imperatively sets the camera position based on the provided geographic coordinates |

setCameraPosition:

ModelProps

| Prop | Type | Required | Notes | |-----------------|:----------------------------------------------:|:--------:|:-------------------------------------------------------:| | ref | {current: ModelRef} | false | reference of the 3d model for accessing it's properties | | scale | number | false | scale of the 3d model, defaults to 1 | | positionX | number | false | x coordinate in the world of the 3d model | | positionY | number | false | y coordinate in the world of the 3d model | | rotationX | number | false | rotation in x axis of the model | | rotationY | number | false | rotation in y axis of the model | | rotationY | number | false | rotation in z axis of the model | | color | CSSProperties['color'] | false | color of the 3d model, defaults to "grey" | | geometryProps | (geometry: BufferGeometry) => BufferGeometry | false | Perform some processing to the models geometry |

FloorProps

| Prop | Type | Required | Notes | |--------------|:--------:|:--------:|:----------------------------------------------------------------:| | gridWidth | number | false | if specified, a grid will be drawn in the floor with this width | | gridLength | number | false | if specified, a grid will be drawn in the floor with this length |

ModelDimensions

| Prop | Type | Notes | |------------------|:--------:|:----------------------------------------------------------------:| | boundingRadius | number | the radius of the bounding sphere of the 3d model before scaling | | width | number | width of the 3d object | | height | number | height of the 3d object | | length | number | length of the 3d object |

CameraPosition

| Prop | Type | Required | Notes | |-------------|:--------:|:--------:|:------------------------------------------------------------------------------------------------------------------------------------------------:| | latitude | number | false | camera's position latitude, it should be a number between - Math.PI / 2 and Math.PI / 2, if the number exceeds the limits it will be clamped | | longitude | number | false | camera's position longitude, it should be a number between - Math.PI and Math.PI, if the number exceeds the limits it will be clamped | | distance | number | false | the distance factor between the object and the camera. This is a factor relative to the object size or the grid size if it's specified |