react-replay
v3.0.4
Published
A React wrapper with auto-render, routes, and redux-like state-management
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react-replay
react-replay is a light wrapper around React that provides:
- auto-rerender
- routing
- redux-like state management
Replay is an event-loop driven application.
When an action is dispatched the whole application state is re-calculated.
When state changes from the previous state, React's diffing algorithm is utilised.
Only the parts of the DOM that change are updated - resulting in an efficient re-render.
As a result, the entire application can be made from Functional / Stateless Components.
Install
The fastest way to get a project going is to install from seed using douglas. douglas installs the project and downloads all the dependencies.
Install from seed project:
npx douglas get react-replay-seed
Note that the seed project uses parcel for it's javascript bundling. To install parcel globally -
npm i -g parcel-bundler
Once installed -npm start
to start the dev server.
Install from typescript seed project:
npx douglas get react-replay-seed-for-ts
Just the package:
npm i react-replay
Basics
react-replay is a lightweight frontend similar to React + Redux, but with only the functional parts.
There are 3 main parts to React-Replay:
- State
- Components
- Reducers
Components are almost always just functional / stateless components, and take in State to render a view.
Events such as onClick
trigger Actions to be dispatched to the Root Reducer' which update State.
Whenever the State is updated, the view is rerendered.
Components
This means much of React can be left behind in favour of simple functional components.
eg.
// jsx
export const MyComponent = ({ state }) => (
<div>
<h1>{ state.greeting }</h1>
<ChildComponent state={ state }></ChildComponent>
</div>
)
The above is a stateless / functional component. It's essentially just a function that takes in props (state
) and returns the component. Notice how we've also got a child component that we're also passing state
into.
Dispatching Actions
Use dispatch
to dispatch one or more actions.
An action is just a simple object that gets passed into your 'masterReducer' function to re-create state.
After each dispatch the view is rerendered automatically unless:
- You dispatch an action with the rerender field set to false eg.
{ type: 'MY_ACTION', rerender: false }
- Or you dispatch multiple actions in the one dispatch. All actions except the last will have
rerender: false
applied to them automatically, so that only the last action results in a rerender.
For example in the below snippet, the rerender will wait for ACTION_2
dispatch(
{ type: 'ACTION_1' },
{ type: 'ACTION_2' }
)
Example of dispatch applied to an onClick
import { dispatch } from '../node_modules/react-replay/src'
export const MyComponent = ({ state }) => (
<div>
<h1>{ state.greeting }</h1>
<ChildComponent state={ state }></ChildComponent>
<button onClick={
() => dispatch({ type: 'CHANGE_GREETING', to: 'Hello World'})
}>push me</button>
</div>
)
Based on the above component expecting state.greeting
and the action being of type 'CHANGE_GREETING',
let's take a look at the corresponding Reducer.
Reducers
Your master or root reducer is a function that resolves to a state object.
It accepts an action, along with the current state and produces a new state object
In it's simplist terms it looks like...
export const reducer = ({ state, action }) => ({
greeting: 'hello world'
})
This however would always produce a new state of
{
greeting: 'hello world'
}
To make it so that it takes in an action to produce a new state, we create smaller reducer functions that do the heavy lifting...
import { greetingReducer } from '...'
export const reducer = ({ state, action }) => ({
greeting: greetingReducer(action, state.greeting))
})
/* greetingReducer
* ---------------
* Accepts actions such as { type: 'CHANGE_GREETING', to: '...' }
*
*/
export const greetingReducer = (action, greetingState = 'Hello World') =>
action.type === 'CHANGE_GREETING'
? action.to
: greetingState
When the greetingReducer
gets an action that it cares about, it computes a new state, otherwise it just returns the current state.
Note that it also has a default state set to 'Hello World'.
Goto
The last part to React-Replay is the routing...
To change routes just use goto
import { goto } from '../node_modules/react-replay/src'
export const MyComponent = ({ state }) => (
<div>
<h1>{ state.greeting }</h1>
<ChildComponent state={ state }></ChildComponent>
<button onClick={
() => goto('/animals/cats?cat=charlie')
}>push me</button>
</div>
)
Clicking on the button will change the route (and url) and also change state.route
to
{
segments: [
'',
'animals',
'cats'
],
queryString: {
cat: 'charlie'
}
}
Note that hashes can also be used in routes and simply form part of the segments (as though the hash didn't exist).
Putting it altogether
To bootstrap the application we wrap the First (outer most) Component, along with the root reducer and a mount (The DOM node the app should go into).
import { app } from '../node_modules/react-replay/src'
import { FirstComponent } from '...'
import { reducer } from '...'
const mount = document.getElementById('app')
app(FirstComponent, reducer, mount)
Optionally you can also add an initial state object at this app bootstrapping stage...
import { app } from '../node_modules/react-replay/src'
import { FirstComponent } from '...'
import { reducer } from '...'
const initState = { greeting: 'Yo Sup' }
const mount = document.getElementById('app')
app(FirstComponent, reducer, mount, initState)
How State Change and Rerender work tldr;
Whenever an action is dispatched, the current application state is retrieved, and both the state and the action are passed through the main reducer (Redux pattern). Even if an asynchronous activity triggered a separate process, once dispatch is called, the current application state is retrieved. At the end of the new state recalculation, this new state becomes the current application state. Even if { rerender: false }
is used in the action - the current application state is still updated. This keeps the application in sync - even across asynchronous activity.
The rerender process only kicks in if the new state is different from the old state AND if { rerender: false }
was not passed into the action. Only then will the diffing algorithm kick in to update only the DOM nodes that require change.