react-pixijs-rich-text-editor
v1.0.3-alpha.1
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React Pixijs WYSIWYG rich text editor
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React Konva Rich Text Editor
A rich-text editor for React Konva, providing seamless integration of text editing capabilities on a canvas. This library allows you to manipulate text on a canvas, similar to tools like Microsoft Word, but within the powerful canvas rendering context provided by React-Konva.
Table of Contents
Installation
npm install react-konva-rich-text-editor
or
yarn add react-konva-rich-text-editor
Features
- Rich Text Editing: Leverage the power of TipTap to provide rich-text editing capabilities.
- Canvas Integration: Seamlessly integrate text editing within a React Konva canvas.
- Flexible Editors: Choose between Inline, Internal, or External editors to suit your application's needs.
- Customizable: Easily customize editor styles, toolbar options, and more.
Components
This library provides six main components:
Editors
- InlineEditor: Appears inline when you double-click the text image on the canvas, giving the illusion of editing the text directly.
- InternalEditor: Pops up over the canvas when you double-click the text image.
- ExternalEditor: Always visible and edits the text image from outside the canvas.
Images
Corresponding to each editor, there is an image component:
- Image.Inline: Renders the text as an image on the canvas and interacts with the
InlineEditor
. - Image.Internal: Works with the
InternalEditor
. - Image.External: Works with the
ExternalEditor
.
Usage
Inline Editor Example
View the Inline Editor example on StackBlitz
import { useState } from 'react';
import Image, { InlineEditor } from 'react-konva-rich-text-editor';
import type { InlineEditorEl } from 'react-konva-rich-text-editor';
import { Stage, Layer } from 'react-konva';
import Konva from 'konva';
function App() {
const [editorEl, setEditorEl] = useState<InlineEditorEl>({
x: 110,
y: 110,
width: 720,
height: 360,
open: false, // Required for InlineEditor
fontSize: 66,
});
const [svgImage, setSvgImage] = useState('');
const handleDragEnd = (e: Konva.KonvaEventObject<DragEvent>) => {
const { x, y } = e.target.position();
setEditorEl((prev) => ({
...prev,
x,
y,
}));
};
return (
<>
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Image.Inline
svgImage={svgImage}
setEditorEl={setEditorEl}
editorEl={editorEl}
x={editorEl.x}
y={editorEl.y}
draggable
onDragEnd={handleDragEnd}
/>
</Layer>
</Stage>
<InlineEditor
initialText="Hello, world!"
setSvgImage={setSvgImage}
setEditorEl={setEditorEl}
editorEl={editorEl}
editorStyle={{}}
/>
</>
);
}
export default App;
Internal Editor Example
View the Internal Editor example on StackBlitz
import { useState } from 'react';
import Image, { InternalEditor } from 'react-konva-rich-text-editor';
import type { InternalEditorEl } from 'react-konva-rich-text-editor';
import { Stage, Layer } from 'react-konva';
import Konva from 'konva';
function App() {
const [editorEl, setEditorEl] = useState<InternalEditorEl>({
x: 100,
y: 100,
width: 600,
height: 300,
open: false, // Required for InternalEditor
fontSize: 48,
});
const [svgImage, setSvgImage] = useState('');
const handleDragEnd = (e: Konva.KonvaEventObject<DragEvent>) => {
const { x, y } = e.target.position();
setEditorEl((prev) => ({
...prev,
x,
y,
}));
};
return (
<>
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Image.Internal
svgImage={svgImage}
setEditorEl={setEditorEl}
editorEl={editorEl}
x={editorEl.x}
y={editorEl.y}
draggable
onDragEnd={handleDragEnd}
/>
</Layer>
</Stage>
<InternalEditor
initialText="Edit me!"
setSvgImage={setSvgImage}
setEditorEl={setEditorEl}
editorEl={editorEl}
editorStyle={{}}
/>
</>
);
}
export default App;
External Editor Example
View the External Editor example on StackBlitz
import { useState } from 'react';
import Image, { ExternalEditor } from 'react-konva-rich-text-editor';
import type { ExternalEditorEl } from 'react-konva-rich-text-editor';
import { Stage, Layer } from 'react-konva';
function App() {
const [editorEl, setEditorEl] = useState<ExternalEditorEl>({
x: 50,
y: 50,
width: 500,
height: 250,
fontSize: 36,
});
const [svgImage, setSvgImage] = useState('');
return (
<>
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Image.External
svgImage={svgImage}
x={editorEl.x}
y={editorEl.y}
draggable
/>
</Layer>
</Stage>
<ExternalEditor
initialText="Always editable"
setSvgImage={setSvgImage}
editorEl={editorEl}
editorStyle={{}}
/>
</>
);
}
export default App;
API Reference
Editors
InlineEditor
- Description: An editor that appears inline when you double-click the corresponding image on the canvas.
- Props:
initialText
(string): The initial text content.editorEl
(InlineEditorEl): Editor state object.setEditorEl
(function): State updater foreditorEl
.setSvgImage
(function): Function to update the SVG image.editorStyle
(object): Custom styles for the editor.toolbarOptions
(array): Customize toolbar options.
InternalEditor
- Description: An editor that pops up over the canvas when you double-click the corresponding image.
- Props: Same as
InlineEditor
.
ExternalEditor
- Description: An editor that is always visible and edits the text image from outside the canvas.
- Props:
initialText
(string): The initial text content.editorEl
(ExternalEditorEl): Editor state object.setSvgImage
(function): Function to update the SVG image.editorStyle
(object): Custom styles for the editor.toolbarOptions
(array): Customize toolbar options.
Images
Image.Inline
- Description: Corresponds to
InlineEditor
. Renders the text as an image on the canvas. - Props:
svgImage
(string): The SVG image source.editorEl
(InlineEditorEl): Editor state object.setEditorEl
(function): State updater foreditorEl
.x
,y
(number): Position on the canvas.- Additional Konva
Image
props.
Image.Internal
- Description: Corresponds to
InternalEditor
. - Props: Same as
Image.Inline
.
Image.External
- Description: Corresponds to
ExternalEditor
. - Props:
svgImage
(string): The SVG image source.x
,y
(number): Position on the canvas.- Additional Konva
Image
props.
Types
InlineEditorEl & InternalEditorEl
- Properties:
x
,y
(number): Position on the canvas.width
,height
(number): Dimensions of the editor.open
(boolean): Controls the visibility of the editor.fontSize
(number, optional): Font size for the text.
ExternalEditorEl
- Properties:
x
,y
(number): Position on the canvas.width
,height
(number): Dimensions of the editor.fontSize
(number, optional): Font size for the text.
Feel free to contribute to this project by submitting issues or pull requests on GitHub.