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react-phaser-component

v0.0.3

Published

A react component for phaser3 games

Downloads

4

Readme

this template comes with a easy to use component wrapper for phaser3 and phaser-utility

  • App.tsx : the actual react app
  • PhaseGame.tsx: Phaser Game component

to add the game to an existing React App, add the phaser component to your page just as you would do with any other component.

        <div>
            <PhaserGame  ref={phaserRef} Config={config} EventHandlers={eventHandlers} Props={props}/>
        </div>

make sure you provide the requiered props, example props are included in ExampleEvents Folder.

  • Communication: communication between phaser and react are done through an eventBuss, there are four methods of communication you can use:

    • EventHandlers: handlers are passed to the phaser component using the EventHandlers prop <PhaserGame EventHandlers={EventHandlers}/> EventHandlers is of type IEventHandlers : { Name: string; Function : (payload?:any)=>void }[]

      example:

      export const EventHandlers:IEventHandlers = [{
          Name: "LogTestText",
          Function: (testText)=>{console.log(testText)}
      }]

    you can emmit an event by calling EventBus.emit(eventName, payload) inside the game. (make sure that the eventName is the same as the Name property you set for the eventHandler you want to call).

      ```
      EventBus.emit("LogTestText","this is a test text")
      ```

    Whenever an event is emmited, if there is an EventHandler with the same name as the emmited event, the Function property of the handler will be automatically called.

      you can find this in use in the example project.
    • whenever the Prop provided to the phaserComponent changes, an event called "PROPS_UPDATED" is fire. <PhaserGame Props={}/> Props is of type IProps: {[key: string]: any}

    you can listen to this event by calling: EventBus.on(BaseEvents.PropsUpdated,(props =>{ do stuff })

    • you can emmit "current-scene-ready" event after a scenes create method (with a delay) to fetch initial props for a scene: setTimeout(()=>{EventBus.emit(BaseEvents.currentSceneReady);},10)

*** Remember to remove listeners by calling EventBus.removeListener(EventName) whenever you are done with the component.

*** there are more examples of eventHandlers, EventNames and props in the ExampleEventHandlers folder