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react-penrose-triangle

v1.0.7

Published

Customizable and controllable typed component powered by ThreeJS and MobX.

Downloads

84

Readme

react-penrose-triangle

Hi there! 👋 I'm excited to introduce you the customizable and controllable Penrose Triangle react component powered by ThreeJS and MobX. NPM PAGE | GITHUB PAGE | GUI

Installation

via npm:

npm install --save react-penrose-triangle

or yarn:

yarn add react-penrose-triangle

Usage

Using component is actually straightforward. You can make it in two general ways: uncontrollable and controllable

Uncontrollable

If you don't need to dynamically modificate the triangle configuration,

import PenroseTriangle from 'react-penrose-triangle'

and then just use the component in your JSX or TSX like that:

<PenroseTriangle {...initialConfig }/>

Controllable

For advanced usage with dynamic control of triangle params, first of all,

import { PenroseTriangle, usePenroseTriangle , observer } from 'react-penrose-triangle'

Then use your initialConfig in the hook instead using this in component props directly:

const { props, config, controllers, geometry, material, light } = usePenroseTriangle(initialConfig)

After that, use props for instantiate PenroseTriangle component:

<PenroseTriangle {...props }/>

And use other returned values to display config or control the triangle.

config: {
  geometry: GeometryConfig,
  material: MaterialConfig,
  light: LightConfig
}
controllers: {  
  geometry: GeometryControllers,
  material: MaterialControllers,
  light: LightControllers
}
geometry: {
  config: GeometryConfig,
  controllers: GeometryControllers
}
material: {
  config: MaterialConfig,
  controllers: MaterialControllers
}
light: {
  config: LightConfig,
  controllers: LightControllers
}

Interfaces

interface GeometryConfig {
    cubesInSide: number;       // number of cubes in triangle side
    gapRatio: number;          // gap between cubes expressed in cube sizes, most sence in [0,1] range
    diameter: number;          // diameter of circumcircle expressed in container smaller sides
    rotation: number;          // angle of rotation in degrees clockwise
    rotationSpeed: number;     // speed of auto rotation in degrees per second
    isRotating: boolean;       // toggle auto rotation
    isInverted: boolean;       // direction of twist of the triangle geometry
}
interface MaterialConfig {
    color: string;             // any valid color value
}
interface LightConfig {
    elevation: number;         // z coordinate of light source, most sense in [0, 5] range
    rotation: number;          // rotation in degrees clockwise
    binding: false | number;   // bind light source to geometry: if false, it'll be used light.rotation for rotate light,
                               // if number, ignore light.rotation and use (geometry.rotation + light.binding) instead
    intensity: number;         // intensity of light source, most sense in [0, 25] range
    brightness: number;        // intensity of ambient light, most sense in [0, 2.5] range
}
interface GeometryControllers {
    setCubesInSide: (value: NumberLike) => void;
    setGapRatio: (value: NumberLike) => void;
    setDiameter: (value: NumberLike) => void;
    setRotation: (value: NumberLike) => void;
    rotate: (value: NumberLike) => void;
    setRotationSpeed: (value: NumberLike) => void;
    toggleAutoRotation: () => void;
    toggleRotationDirection: () => void;
    toggleGeometryInvertion: () => void;
}
interface MaterialControllers {
    setColor: (value: string) => void;
}
interface LightControllers {
    setRotation: (value: NumberLike) => void;
    setIntensity: (value: NumberLike) => void;
    setBrightness: (value: NumberLike) => void;
    setElevation: (value: NumberLike) => void;
    toggleBinding: () => void;
}

type NnumberLike means you can use strings like 0.123, which can be parsed to number.

Initial config

Whether you decide to use stupit or stateful component you have to use initialConfig for instantiation. Here is the valid type of it:

interface InititialConfig {
    geometry?: Optional<GeometryConfig>,
    material?: Optional<MaterialConfig>,
    light?: Optional<LightConfig>,
}
  • Optional means that you can use from zero to all options of specific config; the rest will be fallback to default values

Default values

const defaultValues = {
  geometry: {
    cubesInSide: 6,
    gapRatio: 0.25,
    diameter: 1,
    rotation: 0,
    rotationSpeed: 10,
    isRotating: true,
    isInverted: false
  },
  material: {
    color: '#bc2a9c'
  },
  light:{
    rotation: 0,
    binding: 50,
    elevation: 2.5,
    intensity: 12.5,
    brightness: 1.25
  }
}

You can import this if you need:

import { defaultValues } from 'react-penrose-triangle'

Thanks for reading this documentation. Happy coding! 🎉