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react-peer-rooms

v0.1.4

Published

React hooks for centralized yet serverless P2P communication. Create PeerJS-based rooms with simple host/client components.

Downloads

56

Readme

React Peer Rooms

React hooks for centralized yet serverless P2P communication. Create PeerJS-based rooms with simple host/client components.

Installation

npm install react-peer-rooms

or

yarn add react-peer-rooms

Note: You must have React 18 or later installed to be able to use the library.

Usage

Host Component

import { useEffect } from 'react';
import { usePeerHost } from 'react-peer-rooms';

const HostComponent = () => {
const host = usePeerHost();

useEffect(() => {
if (host.isReady) {
setRoom('my-room-name');
console.log('Host ID:', id);
}
}, [host]);

useEffect(() => {
host.onReceive((nickname, data) => {
console.log(`Received from ${nickname}:`, data);
});
}, [host]);

return (
<div>
<h1>Host</h1>
<p>Status: {host.isReady ? 'Ready' : 'Initializing...'}</p>
<p>Host ID: {host.id}</p>
<h2>Connected Clients:</h2>
<ul>
{Object.entries(host.nicknames).map(([peerId, nickname]) => (
<li key={peerId}>{nickname}</li>
))}
</ul>
<h2>Event Log:</h2>
<ul>
{host.eventLog.map((event, index) => (
<li key={index}>{`${event.type}: ${event.nickname || event.peerId}`}</li>
))}
</ul>
</div>
);
};

Client Component

import { useEffect, useState } from 'react';
import { usePeerClient } from 'react-peer-rooms';

const ClientComponent = ({ hostId }) => {
const client = usePeerClient(hostId);
const [message, setMessage] = useState('');

useEffect(() => {
if (client.isConnected) {
client.joinRoom('MyNickname');
}
}, [client]);

useEffect(() => {
client.onReceive((data) => {
console.log('Received:', data);
});
}, [client]);

const handleSend = () => {
client.send({ type: 'chat', content: message });
setMessage('');
};

return (
<div>
<h1>Client</h1>
<p>Status: {client.isConnected ? 'Connected' : 'Connecting...'}</p>
<p>Client ID: {client.id}</p>
<p>Nickname: {client.nickname}</p>
<p>Room: {client.room}</p>
<input
type="text"
value={message}
onChange={(e) => setMessage(e.target.value)}
placeholder="Enter message"
/>
<button onClick={handleSend}>Send</button>
</div>
);
};

API

usePeerHost

Returns an object with the following properties and methods:

  • id: string - The unique ID of the host peer
  • isReady: boolean - Indicates if the host is ready to accept connections
  • nicknames: object - A map of peer IDs to their nicknames
  • eventLog: array - A log of events (joins, leaves, etc.)
  • send: function(nickname: string, data: any) - Send data to a specific client
  • onReceive: function(callback: (nickname: string, data: any) => void) - Set up a callback for receiving data
  • broadcast: function(data: any) - Send data to all connected clients
  • setRoom: function(roomName: string) - Set the room name

usePeerClient

Returns an object with the following properties and methods:

  • id: string - The unique ID of the client peer
  • joinRoom: function(nickname: string | null) - Join the room with an optional nickname
  • send: function(data: any) - Send data to the host
  • onReceive: function(callback: (data: any) => void) - Set up a callback for receiving data
  • isConnected: boolean - Indicates if the client is connected to the host
  • nickname: string | null - The client's current nickname
  • room: string - The current room name
  • updateNickname: function(newNickname: string) - Update the client's nickname

Examples

IRLChat: a chat app for live events and big screens that anyone can join by scanning a QR code. Try now

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

License

This project is licensed under the MIT License - see the LICENSE file for details.