react-native-webgl-arkit
v0.1.1
Published
React Native WebGL ARKit
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react-native-webgl-arkit
ARKit camera layer that is interactable with THREE.js WebGL layer on top.
Example of use
class App extends Component {
// Perspective Camera
camera = new THREE.PerspectiveCamera();
// Ambient Light
light = new THREE.AmbientLight(0xFFFFFF);
onContextCreate = (gl) => {
const rngl = gl.getExtension('RN');
const { drawingBufferWidth: width, drawingBufferHeight: height } = gl;
const renderer = new THREE.WebGLRenderer({ ... }); // See react-native-webgl
renderer.setClearColor(0x000000, 0); // Make the renderer transparent
this.camera.width = width; // Set width and height of camera
this.camera.height = height;
const animate = () => {
// Update camera position
this.camera.position.setFromMatrixPosition(this.camera.matrixWorld);
renderer.render(this.scene, this.camera);
requestAnimationFrame(animate);
gl.flush();
rngl.endFrame();
};
animate();
}
render() {
return (
<View>
<Camera
camera={this.camera}
ambientLight={this.light}
style={StyleSheet.absoluteFill}
/>
<WebGLView
style={StyleSheet.absoluteFill}
onContextCreate={this.onContextCreate}
/>
</View>
);
}
}