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react-native-skia-gesture

v0.3.6

Published

A detection system for React Native Skia components

Downloads

755

Readme

A detection system for React Native Skia components.

Motivation

React Native Skia, provides many declarative APIs for building screens using React Components. However, Skia components are not real components, but abstract representations of a part of a drawing. Therefore direct interactions with individual Skia components can only be achieved indirectly from the Canvas (trying to figure out if the point on the screen that was clicked is within the element we want to interact with).

This package, simply provides a set of APIs to be able to interact directly with individual components.

Installation

You need to have already installed @shopify/react-native-skia (>= 0.1.221)

Since v0.3.0

You need to install Reanimated (v3.0.0+) and Gesture Handler (v2.0.0+)

yarn add react-native-reanimated react-native-gesture-handler

Install Skia Gesture

Open a Terminal in your project's folder and then install the library using yarn:

yarn add react-native-skia-gesture

Usage

import {
  useSharedValue,
} from 'react-native-reanimated';

import Touchable, {
  useGestureHandler,
} from 'react-native-skia-gesture';

export default function App() {
  const cx = useSharedValue(100);
  const cy = useSharedValue(100);

  const context = useSharedValue({ x: 0, y: 0 });

  const circleGesture = useGestureHandler({
    onStart: () => {
      'worklet'; // Remember the 'worklet' keyword
      context.value = {
        x: cx.value,
        y: cy.value,
      }
    },
    onActive: ({ translationX, translationY }) => {
      'worklet';
      cx.value = context.value.x + translationX;
      cy.value = context.value.y + translationY;
    },
  });

  return (
    <Touchable.Canvas style={styles.fill}>
      <Touchable.Circle cx={cx} cy={cy} r={50} color="red" {...circleGesture} />
    </Touchable.Canvas>
  );
}

If the element is a Circle, Rect, RoundedRect, or a Path the package will automatically derive its touchablePath. Alternatively it will have to be passed as a parameter to the TouchableComponent.

...
const touchablePath = useDerivedValue(() => {
  const path = new Path();
  path.addCircle(cx.value, cy.value, 50);
  return path;
}, [cx, cy]);

return (
  <Touchable.Canvas style={styles.fill}>
    <Touchable.Circle cx={cx} cy={cy} r={50} color="red" touchablePath={touchablePath} {...circleGesture} />
  </Touchable.Canvas>
);
...

Run the Gestures on JS thread

You might want to run the gestures on the JS thread (but it's not recommended). However it could be useful if you want to slowly migrate from the v0.2.0 to the v0.3.0.

To handle that you need to define the panGesture and pass it to the Touchable.Canvas

import { Gesture } from 'react-native-gesture-handler';

...

const panGesture = Gesture.Pan().runOnJS(true)

const circleGesture = useGestureHandler({
  // You can avoid the 'worklet' keyword if you are running the gesture on JS thread
  onStart: () => {
    context.value = {
      x: cx.value,
      y: cy.value,
    }
  },
  onActive: ({ translationX, translationY }) => {
    cx.value = context.value.x + translationX;
    cy.value = context.value.y + translationY;
  },
});

return (
  <Touchable.Canvas style={styles.fill} panGesture={panGesture}>
    <Touchable.Circle cx={cx} cy={cy} r={50} color="red" {...circleGesture} />
  </Touchable.Canvas>
);

Ingredients

Canvas

It's simply a Wrapper of Skia's Canvas.


withTouchableHandler

It's a HOC with which to wrap all Skia components with which you want to interact directly. You will need to pass a touchablePath to the component.

import { Image } from '@shopify/react-native-skia';
import { withTouchableHandler } from 'react-native-skia-gesture';

const TouchableImage = withTouchableHandler(Image);
const touchablePath = Skia.Path.Make().addCircle(x, y, 50);

return (
  <Touchable.Canvas style={styles.fill}>
    <TouchableImage
      image={image}
      x={x}
      y={y}
      width={50}
      height={50}
      touchablePath={touchablePath}
      {...circleGesture}
    />
  </Touchable.Canvas>
);

useGestureHandler

It's a hook from which onStart, onActive, onEnd interactions can be managed. The hook provides as the second parameter of each callback a context that can be optionally used (strongly inspired by the useAnimatedGestureHandler hook).


Contributing

See the contributing guide to learn how to contribute to the repository and the development workflow.

License

MIT


Made with create-react-native-library