npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

react-native-sf-sprite

v1.0.12

Published

Downloads

18

Readme

react-native-sf-sprite

精灵控件,支持移动、放大、旋转、渐变动画,可以拖动

绘制图层,支持绘制线段、连续线段实现画笔功能

show

安装

  • npm install react-native-sf-sprite

IOS

Add the ART.xcodeproj (found in node_modules/react-native/Libraries/ART) to the Libraries group and add libART.a to Link Binary With Libraries under Build Phases.

Props

SFSprite

| parameter | type | required | description | default | |:-----|:-----|:-----|:-----|:-----| |tag|number|no|标签|0| |source|uri/string|yes|图片资源|| |width|number|yes|图片宽度|| |height|number|yes|图高度|| |visible|boolean|no|是否显示|true| |canDrag|boolean|no|是否可以拖拽移动|false| |rotate|number|no|旋转度(0-360)|0| |opacity|number|no|透明度(0-1)|1| |x|number|no|坐标x|0| |y|number|no|坐标y|0| |anchorPointX|number|no|锚点x(0-1)|0.5| |anchorPointY|number|no|锚点y(0-1)|0.5| |scaleX|number|no|放大倍数x|1| |scaleY|number|no|放大倍数y|1| |resizeModel|string|no|图片显示模式'cover', 'contain', 'stretch', 'repeat', 'center'|'stretch'| |showHitBox|bool|no|是否显示精灵碰撞框|false| |showHitBoxColor|string|no|碰撞框颜色|'white'| |onPress|func|no|点击事件(tag)|null| |onPressIn|func|no|按下事件(tag)|null| |onPressOut|func|no|抬起并不在精灵范围内事件(tag)|null| |onMoveBegin|func|no|开始移动事件({touchX,touchY,tag})|null| |onMove|func|no|移动事件({touchX,touchY,tag)|null| |onMoveEnd|func|no|结束移动事件({touchX,touchY,tag)|null|

SFDrawLayer

| parameter | type | required | description | default | |:-----|:-----|:-----|:-----|:-----| |x|number|no|画布x|0| |y|number|no|画布y|0| |width|number|no|画布宽度|屏幕宽度| |height|number|no|画布高度|屏幕高度|

Methods

SFSprite

| Methods | Params | Param Types | description | Example | |:-----|:-----|:-----|:-----|:-----| |reset|||重置精灵|| |setEnable|value|bool|false:不可触发事件|| |setVisible|value|bool|设置隐藏|| |setPos|{x:,y:}|dic|设置位置|| |setPosX|{x:}|dic|设置位置x|| |setPosY|{y:}|dic|设置位置y|| |setScale|{x:,y:}||设置放大缩小|| |setScaleX|{x:}|dic|设置放大缩小x|| |setScaleY|{y:}|dic|设置放大缩小y|| |setRotate|{angle:}|dic|设置旋转角度(0-360)|| |setOpacity|{opacity:}|dic|设置透明度(0-1)|| |setAnchorPoint|{x:,y:}|dic|设置锚点(0-1)|| |setAnchorPointX|{x:}|dic|设置锚点x|| |setAnchorPointY|{y:}|dic|设置锚点y|| |getVisible|无|无|获取是否显示|| |getSize|无|无|获取精灵宽高|| |getPos|无|无|获取精灵位置|| |getPosX|无|无|获取位置x|| |getPosY|无|无|获取位置y|| |getPosRealX|无|无|获取实际位置x(由于锚点不一样,实际位置与显示位置不一样)|| |getPosRealY|无|无|获取实际位置y(由于锚点不一样,实际位置与显示位置不一样)|| |getPosReal|无|无|获取实际位置(由于锚点不一样,实际位置与显示位置不一样)|| |getScale|无|无|获取放大缩小|| |getScaleX|无|无|获取缩放x|| |getScaleY|无|无|获取缩放y|| |getRotate|无|无|获取角度|| |getOpacity|无|无|获取透明度|| |getAnchorPoint|无|无|获取锚点|| |getAnchorPointX|无|无|获取锚点x|| |getAnchorPointY|无|无|获取锚点y|| |setHitLines|pointAry,r|array,number|设置碰撞线段,碰撞半径。设置后碰撞后不可以超过线段||

SFSprite-Animated (所有动画都需要调用run相应的函数去执行才能生效)

| Methods | Params | Param Types | description | Example | |:-----|:-----|:-----|:-----|:-----| |moveTo|{x:x, y:y, dur, easing:easing}||移动到指定位置|| |moveToX|{x:x, dur:dur, easing:easing}||移动到指定位置x|| |moveToY|{y:y, dur:dur, easing:easing}||移动到指定位置y|| |rotateTo|{angle:angle, dur:dur, easing:easing}||旋转|| |fadeIn|{dur:dur, easing:easing}||淡入|| |fadeOut|{dur:dur, easing:easing}||淡出|| |scalexTo|{scaleX:scaleX, dur:dur, from:from, easing:easing}||缩放到|| |scaleyTo|{scaleY:scaleY, dur:dur, from:from, easing:easing}||缩放到|| |scaleTo||{scaleX:scaleX, scaleY:scaleY, dur:dur, from:from, easing:easing}|缩放到|| |parallel|aniArray|array|组合平行动画|| |sequence|aniArray|array|组合顺序动画|| |run|ani, finish|obj,func|执行单一动画|| |runParallel|aniAry, finish||同时执行多个动画|| |runSequence|aniAry, finish, loop = 1||顺序执行多个动画,可重复|| |stop|无|无|停止动画|| |runRotateLoop|dur, finish, loop = 1|number,func,number|执行无限旋转动画||

SFDrawLayer

| Methods | Params | Param Types | description | Example | |:-----|:-----|:-----|:-----|:-----| |drawLine|p1, p2, color, size|{x:,y:},{x:,y:},string,number|画线段|| |drawPathBegin|color, size|string,number|绘制连续线段起始,每次重新绘制都需要调用|| |drawPath|p|{x:,y:}|绘制连续线段|| |getLineKB|p1,p2|{x:,y:},{x:,y:}|获取线性函数k,b系数|| |getPointByLineAndCircle|p1, p2, center, r|{x:,y:},{x:,y:},{x:,y:},number|获取圆与直线的2个交点|| |setVisible|value|bool|设置是否显示|| |setLineVisible|value|bool|设置线段是否显示|| |setPathVisible|value|bool|设置连续线段是否显示||

例子

import React, {Component} from 'react';
import {
    Platform,
    StyleSheet,
    Text,
    View,
    TouchableWithoutFeedback,
    ScrollView,
    findNodeHandle,
    Dimensions,
    Image
} from 'react-native';
import {SFSprite,SFDrawLayer} from "react-native-sf-sprite"
var width = Dimensions.get('window').width;
var height = Dimensions.get('window').height;

# 动画例子
var obj = this.sp;
var dur = 300;
obj.runSequence([//顺序执行动画
        obj.moveTo({x:width/2-200,y:100,dur:dur}),
        obj.moveTo({x:width/2-100,y:100,dur:dur}),
    ],(tag,finished)=>{//顺序执行结束回调
        obj.runParallel([//同时执行动画
            obj.moveTo({x:width/2,y:50,dur:dur}),
            obj.scaleTo({scaleX:0.5,scaleY:0.5,dur:dur})
        ],(tag,finished)=>{同时执行动画回调
            obj.setScale({x:0.5,y:0.5})
            //旋转动画
            obj.runRotateLoop(dur,()=>{
                obj.run(obj.scaleTo({scaleX:1,scaleY:1,dur:dur}),()=>{
                    obj.setScale({x:1.5,y:1.5});
                    obj.run(obj.moveTo({x:width/2,y:height/2,dur:dur}),()=>{
                        obj.runRotateLoop(300,()=>{},0)
                    })

                })

            },2);
        })

    },1)

//精灵绘制
<SFSprite
    ref={(ref)=> {this.sp = ref}}
    width={100}
    height={100}
    x={width/2}
    y={height/2}
    scaleX={1}
    scaleY={1}
    showHitBox={true}
    canDrag={true}
    onMove={this.onMove}
    onMoveBegin={this.onMoveBegin}
    anchorPointX={0.5}
    anchorPointY={0.5}
    onPress={()=>console.log('onPress')}
    onPressIn={()=>console.log('onPressIn')}
    onPressOut={()=>console.log('onPressOut')}
    source={require('./1.png')}/>


# 绘制例子

<SFDrawLayer ref={(ref)=>{this.draw = ref}}/>

//绘制线段
this.draw.drawLine({x:0,y:0},{x:width,y:height},'black',5);

//绘制连续线段
//在开始移动函数里调用
onMoveBegin = (data) => {
    this.draw.drawPathBegin('white',10);
}
//在移动函数里调用
onMove = (data) => {
    if (this.sp.checkLineIn({px1:0,py1:0,px2:width,py2:100})){//碰撞检测
        console.log('碰到线段')
    }
    //绘制连续线段
    this.draw.drawPath({x:data.touchX,y:data.touchY})
}