react-native-pinch-to-zoom-view
v1.0.1
Published
An easy to use pinch-to-zoom implementation in pure JS
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React Native pinch-to-zoom View
How to install
npm add react-native-pinch-to-zoom-view
There are no native modules to add.
How to use
import { PinchZoomView } from 'react-native-pinch-to-zoom-view';
class MyScreenComponent extends Component {
render() {
return (
<View style={styles.screenContainer}>
<PinchZoomView>
<Image source={...} />
</PinchZoomView>
</View>
);
}
}
Props
style
any ViewProps (optional)disabled
set to true to disable touch (optional)pictureWidth
the child image width (in points) if you want the aspect ratio to be preserved (optional)pictureHeigth
the child image height (in points) if you want the aspect ratio to be preserved (optional)onZoomStart
callback when the zoom animation begins. Use it to hide controls, buttons, etc. (optional)onZoomEnd
callback when the zoom animation ends. Use it to show controls, buttons, etc. (optional)minZoom
set to a value between 0 and 1 if you want to allow zooming out, or 1 if you don't want that (default = 0.6).maxZoom
set to a value between 1 and +Inf to limit the zoom level (default = 8). A value of 8 allows zooming in by a factor of 8x.
Methods
doubleTap()
call when you detect a double tap
Double tap
Double tap to zoom in and out is expected by most users. Save a ref to <PinchZoomView>
and call the method this.pinchZoomViewRef.doubleTap()
when you detect two taps in a short interval (less than 400 ms).
Example for double tap
class MyScreenComponent extends Component {
pinchZoomViewRef = null;
lastTapTime = 0;
handleImageTap = () => {
const now = Date.now();
if (now - lastTapTime < 350) {
// double tap
this.pinchZoomViewRef?.doubleTap();
this.lastTapTime = 0;
} else {
// single tap
this.lastTapTime = now;
}
}
render() {
return (
<View style={styles.screenContainer}>
<PinchZoomView ref={(ref) => { this.pinchZoomViewRef = ref; }}>
<TouchableWithoutFeedback onPress={this.handleImageTap}>
<Image source={...} />
</TouchableWithoutFeedback>
</PinchZoomView>
</View>
);
}
}
You have to implement the double tap detection logic yourself because a default implementation would mess with the other touchables or PanHandlers you could have.