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react-native-performance-stats

v0.2.3

Published

Get FPS, memory and CPU usage of your React Native app

Downloads

3,328

Readme

📱📊 react-native-performance-stats

Get performance metrics like UI Thread FPS, JS Thread FPS, App memory and CPU (just like the "Perf Monitor").

react-native-performance-stats

Usage

import PerformanceStats from "react-native-performance-stats";

useEffect(() => {
    const listener = PerformanceStats.addListener((stats) => {
        console.log(stats);
    });

    // you must call .start(true) to get CPU as well
    PerformanceStats.start();

    // ... at some later point you could call:
    // PerformanceStats.stop();

    return () => listener.remove();
}, []);

✅ Compatible with the new architecture (and backwards compatible with "old arch")

Installation

yarn add react-native-performance-stats

npm i react-native-performance-stats

iOS

Run pod install:

npx pod-install

Android

No additional steps for android are required, except when using the new react native architecture:

(Note: This setup is required to to the fact that the on android Autolinking doesn't work with the new architecture out of the box. This procedure will change in the future.)

  1. Open android/app/build.gradle file and update the file as it follows:
    defaultConfig {
        ...
        "PROJECT_BUILD_DIR=$buildDir",
        "REACT_ANDROID_DIR=$rootDir/../node_modules/react-native/ReactAndroid",
    -   "REACT_ANDROID_BUILD_DIR=$rootDir/../node_modules/react-native/ReactAndroid/build"
    +   "REACT_ANDROID_BUILD_DIR=$rootDir/../node_modules/react-native/ReactAndroid/build",
    +   "NODE_MODULES_DIR=$rootDir/../node_modules/"
        cFlags "-Wall", "-Werror", "-fexceptions", "-frtti", "-DWITH_INSPECTOR=1"
        cppFlags "-std=c++17"
  2. Open the android/app/src/main/jni/Android.mk file and update the file as it follows:
        # If you wish to add a custom TurboModule or Fabric component in your app you
        # will have to include the following autogenerated makefile.
        # include $(GENERATED_SRC_DIR)/codegen/jni/Android.mk
    +
    +   # Includes the MK file for `react-native-performance-stats`
    +   include $(NODE_MODULES_DIR)/react-native-performance-stats/android/build/generated/source/codegen/jni/Android.mk
    +
        include $(CLEAR_VARS)
  3. In the same file above, go to the LOCAL_SHARED_LIBRARIES setting and add the following line:
        libreact_codegen_rncore \
    +   libreact_codegen_performancestats \
        libreact_debug \
  4. Open the android/app/src/main/jni/MainApplicationModuleProvider.cpp file and update the file as it follows:
    1. Add the import for the performance stats module:
          #include <answersolver.h>
      +   #include <performancestats.h>
    2. Add the following check in the MainApplicationModuleProvider constructor:
          // auto module = samplelibrary_ModuleProvider(moduleName, params);
          // if (module != nullptr) {
          //    return module;
          // }
      
      +    auto module = performancestats_ModuleProvider(moduleName, params);
      +    if (module != nullptr) {
      +        return module;
      +    }
      
          return rncore_ModuleProvider(moduleName, params);
      }

Caveats

  • By default, no CPU usage will be tracked, as tracking adds a little overhead. Pass true to the .start function to track CPU as well.
  • The FPS reported may not match 100% from what you see in the "Perf Monitor". However, the values are really close to each other and convey the same information.
    • Technically, this is due to the fact that we only "refresh" the FPS every 500ms in the native impl (so does the "Perf Monitor"). And the react-native-performance-stats may started tracking at another point in time than the "Perf Monitor", thus they refresh at different times.
  • On android, the RAM usage may not match 100% from what you see when profiling the app. This is due to the fact that we can't read the Graphic's memory used by the app, while the profiler can. The difference between the numbers is usually not that big, as this is just for a buffer queue to display pixels on screen.