react-native-openalpr2
v1.0.1-b
Published
A fork of react-native-openalpr with Prop-types as it a seperate dependancy
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react-native-openalpr
Fork of react-native-openalpr. The main difference of this package is that it is published with the updated prop-types dependency. OpenALPR integration for React Native. Provides a camera component that recognizes license plates in real-time. Supports both iOS and Android.
Requirements
- iOS 9+
- Android 5.0+
- RN 0.41+
Installation
Installation with React Native
Start by adding the package and linking it.
$ yarn add react-native-openalpr
$ react-native link react-native-openalpr
or if you are using npm:
$ npm i -S react-native-openalpr
$ react-native link react-native-openalpr
Unfortunately, the react-native link
command does not do everything it needs to do, so continue on to the project specific instructions below.
iOS Specific Setup
Camera Permissions
- Add an entry for
NSCameraUsageDescription
in yourinfo.plist
explaining why your app will use the camera. If you forget to add this, your app will crash!
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
...
<key>NSCameraUsageDescription</key>
<string>We use your camera for license plate recognition to make it easier for you to add your vehicle.</string>
</dict>
Linking
The project needs to be linked against four libraries: leptonica, opencv, tesseract, and openalpr.
- In Xcode, open your project (
.xcodeproj
). - Go to
File -> Add Files
(orOption + Command + A
) - Click the
Options
button on the bottom and tick theCopy items if needed
option. - Add all four frameworks (leptonica, opencv, tesseract, openalpr) from the
node_modules/react-native-openalpr/ios/Frameworks
. This should cause the project to add a framework search path to the project's build settings (e.g.$(PROJECT_DIR)/../node_modules/react-native-openalpr/ios/Frameworks
). - Ensure that all four frameworks are included in the
Link Binary With Libraries
build phase by selecting your project in the tray on the left, selecting theBuild Phases
tab, then checking that each framework is included in the list ofLink Binary With Libraries
.
Resources
The alpr library requires a config file (openalpr.conf
) and a data folder (runtime_data
), both of which are included in the openalpr framework, but must be copied to the application resources:
- Select your project on the project navigator, then, on the main pane, go to
Targets
→<Your Project>
→Build Phases
→Copy Bundle Resources
, and click on the+
. - Select
Add Other...
- Browse into the
openalpr.framework
bundle, and command-select bothruntime_data
andopenalpr.conf
. UnselectCopy items if needed
and selectCreate folder references
.
Bitcode
Because the OpenCV binary framework release is compiled without bitcode, the other frameworks built by this script are also built without it, which ultimately means your Xcode project also cannot be built with bitcode enabled. Per this message, it sounds like we want this feature disabled for OpenCV anyway.
To disable bitcode in your project:
- In
Build Settings
→Build Options
, search forEnable Bitcode
and set it toNo
.
Android-specific Setup
Camera Permissions
- Add permissions for
CAMERA
andFLASHLIGHT
and the related features (below) toAndroidManifest.xml
. If you forget to add these permissions, your app will crash!
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
<!-- Camera Permissions -->
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature
android:name="android.hardware.camera"
android:required="false" />
<uses-feature
android:name="android.hardware.camera.autofocus"
android:required="false" />
<uses-permission android:name="android.permission.FLASHLIGHT" />
Add to Gradle
Your android/settings.gradle
file should have following lines:
include ':openalpr'
project(':openalpr').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-openalpr/android/libraries/openalpr')
include ':opencv'
project(':opencv').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-openalpr/android/libraries/opencv')
include ':react-native-openalpr'
project(':react-native-openalpr').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-openalpr/android')
and android/app/build.gradle
file should have the following under dependencies:
compile project(':react-native-openalpr')
Linking
The library is linked automatically with leptonica, opencv, tesseract, and openalpr (openalpr).
To make it work, copy and paste the directory with the runtime needed data to your project at path android/app/src/main/assets/runtime_data
.
The runtime_data
file can be found in /Example/android/app/src/main/assets/
in this repo. Open runtime_data/openalpr.conf
file and replace com.awesomeproject
with your package name
Add to an Activity
Open your activity, usually located in android/app/src/main/java/[your package]/MainApplication.java
.
Add import com.cardash.openalpr.CameraReactPackage;
to the imports at the top of the file.
Add new CameraReactPackage()
to the list returned by the getPackages()
method.
Usage
OpenALPR exposes a camera component (based on react-native-camera) that is optimized to run OpenALPR image processing on a live camera stream. Among other parameters, the camera accepts a callback, onPlateRecognized
, for when a plate is recognized.
import React, { Component } from 'react';
import {
AppRegistry,
StyleSheet,
Text,
View,
StatusBar,
} from 'react-native';
import Camera from 'react-native-openalpr';
const styles = StyleSheet.create({
container: {
flex: 1,
},
textContainer: {
position: 'absolute',
top: 100,
left: 50,
},
text: {
textAlign: 'center',
fontSize: 20,
},
});
export default class PlateRecognizer extends React.Component {
constructor(props) {
super(props);
this.camera = null;
this.state = {
camera: {
aspect: Camera.constants.Aspect.fill,
},
plate: 'Scan a plate',
};
}
onPlateRecognized = ({ plate, confidence }) => {
if (confidence > 90) {
this.setState({
plate,
})
}
}
render() {
return (
<View style={styles.container}>
<Camera
ref={(cam) => {
this.camera = cam;
}}
style={styles.preview}
aspect={this.state.camera.aspect}
captureQuality={Camera.constants.CaptureQuality.medium}
country="us"
onPlateRecognized={this.onPlateRecognized}
plateOutlineColor="#ff0000"
showPlateOutline
torchMode={Camera.constants.TorchMode.off}
touchToFocus
/>
<View style={styles.textContainer}>
<Text style={styles.text}>{this.state.plate}</Text>
</View>
</View>
);
}
}
AppRegistry.registerComponent('PlateRecognizer', () => PlateRecognizer);
Options
aspect
The aspect ratio of the camera. Can be one of:
Camera.constants.Aspect.stretch
Camera.constants.Aspect.fit
Camera.constants.Aspect.fill
captureQuality
The resolution at which video frames are captured and analyzed. For completeness, several options are provided. However, it is strongly recommended that you stick with one of the following for the best frame rates and accuracy:
Camera.constants.CaptureQuality.medium
(480x360)Camera.constants.CaptureQuality.480p
(640x480)
country
Specifies which OpenALPR config file to load, corresponding to the country whose plates you wish to recognize. Currently supported values are:
au
br
eu
fr
gb
kr
mx
sg
us
vn2
onPlateRecognized
This callback receives a hash with keys:
plate
, representing the recognized license plate string; andconfidence
, OpenALPR's confidence in the result
plateOutlineColor
Hex string specifying the color of the border to draw around the recognized plate. Example: #ff0000
for red.
showPlateOutline
If true, this draws an outline over the recognized plate
torchMode
Turns the flashlight on or off. Can be one of:
Camera.constants.TorchMode.on
Camera.constants.TorchMode.off
Camera.constants.TorchMode.auto
touchToFocus
If true, this focuses the camera where the user taps
Examples
Development
- This project works with iOS and Android. It may have some bugs depending on how the underlying native components are updated
Running the Example project on Android While Developing
- Clone the repo and enter the
Example
directory
git clone https://github.com/cardash/react-native-openalpr.git
cd react-native-openalpr
cd Example
From the
Example
directory, runnpm install
Copy the
android
folder from/react-native-openalpr/android
to/react-native-openalpr/Example/node_modules/react-native-openalpr/
Open Android Studio and import the project
react-native-openalpr/Example/android
and wait until Android Studio indexes and links.Run
npm start
from dir /react-native-openalpr/Example/Open the path in your browser
http://localhost:8081/index.android.bundle?platform=android&dev=true&hot=false&minify=false
Create file the
/react-native-openalpr/Example/android/app/src/main/assets/index.android.bundle
. Copy and paste the data from browser window to the file you just created and save.Return to Android Studio and run project on your development device.
Note: If you are getting errors, double check that you have completed all of the steps above. If you are having issues running npm start
on Mac OSX and are using homebrew, this issue might help.
Credits
- OpenALPR built from OpenALPR-iOS
- Project scaffold based on react-native-camera