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react-native-adbmobile

v0.3.0

Published

React-Native support for ADBMobile (Adobe Mobile Services)

Downloads

12

Readme

react-native-adbmobile

Integrates Adobe Mobile Services SDK as React Native module, enabling applications to use Analytics, Target, Campaign, and Audience Manager.

Getting started

$ npm install react-native-adbmobile --save

Mostly automatic installation

$ react-native link react-native-adbmobile

Manual installation

iOS

  1. In XCode, in the project navigator, right click LibrariesAdd Files to [your project's name]
  2. Go to node_modulesreact-native-adbmobile and add RNADBMobile.xcodeproj
  3. In XCode, in the project navigator, select your project. Add libRNADBMobile.a to your project's Build PhasesLink Binary With Libraries
  4. Run your project (Cmd+R)

You may also use CocoaPod spec: ios/RNADBMobile.podspec:

pod "RNADBMobile", :path => '../node_modules/react-native-adbmobile/ios'

Android

  1. Open up android/app/src/main/java/[...]/MainActivity.java
  • Add import co.work.RNADBMobilePackage; to the imports at the top of the file
  • Add new RNADBMobilePackage() to the list returned by the getPackages() method
  1. Append the following lines to android/settings.gradle:
    include ':react-native-adbmobile'
    project(':react-native-adbmobile').projectDir = new File(rootProject.projectDir, 	'../node_modules/react-native-adbmobile/android')
  2. Insert the following lines inside the dependencies block in android/app/build.gradle:
      compile project(':react-native-adbmobile')

Configuration

Android

Follow Download the SDK instructions, we're particularly interested in the ADBMobileConfig.json, since is automatically handled by Gradle.

Then add the ADBMobileConfig.json file to the android/app/src/main/assets folder in your Application.

The following permissions are required in your android/app/src/main/AndroidManifest.xml:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

Life cycle metrics are implemented using React Native's context. If other activities exist, then follow the instructions at Adobe Cloud Center Help: Implement Lifecycle Metrics to ensure accurate crash reporting.

iOS

Follow Download the SDK instructions, we're particularly interested in the ADBMobileConfig.json, since is automatically handled by CocoaPods.

Then add the ADBMobileConfig.json file as a project asset, it must be listed under TargetApp ➜ Build Phases ➜ Copy Bundle Resources.

Proceed to TargetApp ➜ Build Phases ➜ Link Binary With Libraries and link to:

libsqlite3.tbd
AdobeMobileLibrary.a  // If using manual linkage
libRNADBMobile.a

The last library is the one generated by this project, if using yarn/npm package react-native-adbmobile, then include the Xcode project and it should show in the menu. The project is located at:

node_modules/react-native-adbmobile/ios/RNADBMobile.xcodeproj

The official documentation explains in more detail at Add the SDK and Config File to your Project.

Caveats

Config.setPushIdentifier() must be called from your AppDelegate.m as in the code snippet below:

- (void) application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
    [ADBMobile setPushIdentifier:deviceToken];
}

Analytics.trackBeacon() needs CLBeacon and must be called from one of CLLocationManager.delegate methods (reference). Use the method:

[ADBMobile trackBeacon:beacon data: contextData];

Usage

import { Config, Analytics } from 'react-native-adbmobile';

// Setters do not return a value, neither throw errors
Config.setPrivacyStatus(Config.MobilePrivacyStatus.optIn);

// Getters are promises
Config.getUserIdentifier().then(userIdentifier => console.log(userIdentifier));

// Tracking takes an optional 'contextData' as last parameter.
// It's an object to basic types (string, number, boolean)
// or array/object of those.
Analytics.trackAction('anAction')
Analytics.trackState('aState', { key: 'value' })

Development

Android

Open android/ using Android Studio.

iOS

This project uses CocoaPods to fetch the SDK:

$ cd ios && pod install

References