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react-morphine

v0.1.3

Published

Relieving the pain of morphing UIs.

Downloads

2

Readme

react-morphine

Relieving the pain of morphing UIs in React.

Travis-CI

Contents

Summary

React-morphine uses React-motion and SVG to help you draw shapes which can morph. More precisely, it allows you to reposition points within the SVG Path definition.

Description

React-morpphine defines an SVGPath component class which has a series of required props to making a morphine UI. It's designed to be used to draw a shape using an SVG path. However, the trick is that instead of defining the path as a static string, we define it as a function that takes a parameter of the current spring state.

Think of it as React-motion's interpolatedValues but applied to a shape definition.

All you have to do create the states you want to animate between, define the shape using a function and the library does the rest.

See detailed Card example.

Guide

Just a quick guide for now. I'll write-up a better description soon. For now, follow the guide below and check out the example.

1. Installation

React-morphine is available on npm or bower:

npm install react-mophine --save
bower install react-mophine

2. Define your shape

Use whatever drawing package you want. I used Sketch.

Warning: it helps to tidy-up SVGs first so that you don't go insane later on.

Here's some great tips I found: Optimising SVGs for the Web – part 1 & part 2

The key is to note the d attribute of the path node. you're going to use this to describe how the path changes using React-motions spring mechanics.

3. Define your component

See example Card component but in summary:

class Card extends Component {

  constructor(props) {
    super(props);
    this.state = {
      isHovering: false
    };
  }

  onEnter() {
    this.setState({
      isHovering: true
    });
  }

  onLeave() {
    this.setState({
      isHovering: false
    });
  }

  render() {
    const {isHovering} = this.state;

    const destination = isHovering ? SECONDARY : DEFAULT;

    return (
      <div className="Card"
           onMouseEnter={this.onEnter.bind(this)}
           onMouseLeave={this.onLeave.bind(this)}>
        <SVGPath defaultStyle={ DEFAULT }
                 style={{
                   tr: spring(destination.tr, presets.wobbly),
                   tl: spring(destination.tl, presets.wobbly)
                 }}
                 width={500}
                 height={300}
                 path={(delta) => `M0,${delta.tl} L220,${delta.tr} L220,300 L0,300 Z`}/>
      </div>
    );
  }
}

See the path prop passed to the SVGPath component? It's a function that defines how the path changes based on the spring values by returning a string.

The path prop function is passed a single argument that describes the current state of all the springs. You can define as many parameters as you want off the back of it. I defined tr and tl to represent the rightmost and leftmost points of the SVG definition.

Tips

It's a pain getting the SVG path

Tell me about it. The SVG spec is pretty straightforward but just play around with your path prop until it draws what you're expecting.

I found it useful to return a constant string (ignoring the delta param) until I need which point I wanted to change.

Would be great to have tools to help us with this in the future. Bear with us.

It's still too low level

I know what you mean. I like the power we have with this API, but I'm thinking of ways which are slightly more how designers think.

Contributing