react-metro
v1.9.2
Published
A configurable wrapper for animating dom elements as they mount or unmount
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A tiny configurable wrapper for animating dom elements as they mount or unmount
- Optional hooks for binding to mount / unmount sequence complete.
- Comes with a simple fade animation but everything can be overriden by providing a custom animationsMap
Codesandbox demo
Medium
Introducing React Metro
Important note:
1.9.1 uses custom tweener MetroTween.js, list of supported easing equations in docs.
Usage
Install
npm install react-metro
Import
import Metro from "react-metro";
Metro.sequence - animate multiple objects:
Create a sequence, map it:
// in method renderMetroComponents:
// mount / unmount
if (!this.state.showMetroComponents) {
return null;
}
const data = ["cat", "dog"];
return Metro.sequence(
data,
animationsMap, // optional
defaultAnimation // optional
).map(data => {
return (
<Metro.animation
{...data}
wrapperType="div" // optional ul or whatever, defaults to div
onClick={this.onClick.bind(this)} // optional
enableClickDuringAnimation //optional, boolean (default false)
onMount={this.onMountComplete.bind(this)} // optional
onUnmount={this.onUnmountComplete.bind(this)}
>
{" "}
// optional
<YourComponent {...data.content} />
</Metro.animation>
);
});
& render it:
<TransitionGroupPlus>
{" "}
// optional arg type="li/div/ul..."
{this.renderMetroComponents()}
</TransitionGroupPlus>
Metro.container - single node enhancer:
renderMetroContainer() {
if (!this.state.showContainer) {
return null;
}
const props = {
wrapperType: "div",
enableClickDuringAnimation: true,
onMount: this.wrapMount.bind(this),
onUnmount: this.wrapUnmount.bind(this)
};
return Metro.container(
<div>...</div>, // base node: pass in text, wrap components
containerAnimation, // optional
props //optional
);
}
Metro.bindContainer:
// A wrapper for Metro.container that removes the need for having a conditional toggle in parent.
// Arguments:
// conditional property for toggling (bool), component (dom element), animation (object - optional), props (object optional)
renderLessVerboseContainer() {
return Metro.bindContainer(bool, component, animation, props)
}
Customizing animations
// Override Metro´s default animations settings for each unique item in your items
// array, see MetroTween args further down.
// The animation settings are combined with the default animation settings, so
// you only have to specify the values you want to change.
const animationMap = [
{
in: {
time: 3,
delay: 0
},
out: {
time: 1.4,
delay: 1
},
willEnter: {
from: { opacity: 0, y: 120, x: 30 },
to: { opacity: 1, y: 0, x: 0, ease: "easeInOutElastic" }
}
},
{
out: {
time: 1.4,
delay: 0
},
willEnter: {
from: { opacity: 0, y: 120, x: -30 },
to: { opacity: 1, y: 0, x: 0, ease: "easeInOutElastic" }
}
}
];
// Metro comes with a simple, fade in / out default. This object passed
// in as the third argument in the Metro.sequence overrides the default settings.
// The override settings are combined with the built in defaults, so you only
// have to specify the values you want to change.
const defaultAnimationOverride = {
animation: {
out: {
time: 0.5,
delay: 0
},
in: {
time: 1,
delay: 0
},
willEnter: {
from: { opacity: 0, y: 50 },
to: { opacity: 1, y: 0, ease: "easeInOutQuad" }
},
willLeave: {
from: {
opacity: 1,
y: 0
},
to: { opacity: 0, y: 50, ease: "easeInOutQuad" }
}
}
};
MetroTween
MetroTween is Metro's new tween engine that replaces GSAP TweenMax. It's 100% backward compatible with everything used in the codesandbox demo.
Supported tween equations:
easeInSine;
easeOutSine;
easeInOutSine;
easeInQuad;
easeOutQuad;
easeInOutQuad;
easeInCubic;
easeOutCubic;
easeInOutCubic;
easeInQuart;
easeOutQuart;
easeInOutQuart;
easeInQuint;
easeOutQuint;
easeInOutQuint;
easeInExpo;
easeOutExpo;
easeInOutExpo;
easeInCirc;
easeOutCirc;
easeInOutCirc;
easeInBack;
easeOutBack;
easeInOutBack;
Tweenable properties
x;
y;
skewX;
skewY;
scaleX;
scaleY;
rotation;
scale;
Methods
wrapperType; // dom element, defaults to div
onClick; // receives props (original array data), array index and animating
enableClickDuringAnimation; // boolean, defaults to false
onMount; // fires when the mount sequence completes
onUnmount; // fires when the unmount sequence completes
Advanced usage
The real power of Metro shines through it's use of dynamic animationMaps.
The second demo demonstrates the concept of dynamic sequences. This is achieved by altering the sequence´s animationMap on user interaction.
We define an animatonMap to achieve the delayed entrance effect we want. Since the active animationMap is stored in our wrapper component´s local state we can replace our initial map on user interaction, thus making the animation interactive.
Even though the developer has total control of an animation through the use of custom animationMaps, we created a helper method called Metro.generateFocusMap for cases where you want to accentuate a specific item within your sequence without having to write logic.
These presets - today a total of 4: verticalDelayed, dominoForwards, dominoBackwards, dominoMulti, is something that you as a developer are more than welcome to contribute to. Ideas for upcoming presets are stuff like 'checkerBoard' / 'wave' / 'circular' etc...
Each preset should try to incorporate the focus-first logic as they are intended to accentuate a clicked component. Current api for using the method is:
const domino = Metro.generateFocusMap(
index, //focus - index of clicked component
6, // columns
this.state.data.length, // length of sequence
this.state.preset // preset - dynamic in state or put directly as string 'dominoMulti'
duration // optional (default 1 second)
)
this.setState({animationMap: domino}) // -> do unmount logic...
Contribute
PRs
PRs are welcomed, to contribute make sure that:
- Branch name references issue number if it adresses a feature / bug fix.
- Branch has already been synced with the upstream repo and any merge-conflicts have been resolved.
- Install eslint and prettier to avoid lint issues while developing
- Use semantic release guidelines when commiting
Contributors
Emil Pålsson
Issues
Please be descriptive