react-mainloop
v0.6.0
Published
A React Component that uses a game loop to animate another component.
Downloads
35
Maintainers
Readme
DISCLAIMER
This library isn't production-ready. It needs testing.
React-MainLoop
A React Component that runs a game loop.
Why
I wanted a way to animate a canvas-based app with React ART.
How
Using Isaac Sukin's excellent MainLoop.js library.
To read more about game loops, you can read Isaac's excellent blog post or the Game Loop chapter of Robert Nystrom's book Game Programming Patterns.
Why isn't this a mixin?
I favour composition. See this blog post which explains much better than I could why this is favourable.
What's with using forceUpdate()
?
Isn't that against best practice?
Yes, but it gives me greater control of when render
gets called in the loop cycle. Please raise an issue if you can think of a better way!
How to use
All examples use ES6 syntax.
import Animator from 'react-mainloop';
const TIMESTEP = 1000 / 60,
MAX_FPS = 60;
const animate = new Animator(TIMESTEP, MAX_FPS);
const update = (delta) => {
/* ... */
return {
context,
props
};
};
const MyAnimatedComponent = animate(MyComponent, update);
React.render(<MyAnimatedComponent />, document.getElementById('someID'));
API
import Animator from 'react-mainloop';
Animator
Creates a function that wraps a React component with an animator for the given FPS settings.
const animate = new Animator(timestep, maxFPS);
Params
- timestep
number
optional - Sets how many milliseconds should be simulated by every run ofupdate()
. Default:1000 / 60
(reference) - maxFPS
number
optional - Limit the maximum FPS. Default:60
(reference)
Returns
- animate()
function
- Used to animate a React component.
animate()
Wraps a given React component in an Animate
component, which controls the props
and context
for the given component.
const MyAnimatedComponent = animate(Component, update);
Params
- Component
ReactComponent
- The component to wrap and animate. - update()
function
- Called zero or more times per frame depending on the frame rate. - begin()
function
optional - Called once at the beginning of a frame.
Returns
- AnimatedComponent
ReactComponent
- A normal React component, but animated!
begin()
User-supplied
Called once at the beginning of a frame. Useful for e.g. handling events since the previous frame.
See MainLoop.setBegin().
function begin() {
/* ... */
}
update()
User-supplied
Runs updates (e.g. AI and physics).
The update()
function should simulate anything that is affected by time. It can be called zero or more times per frame depending on the frame rate.
Both props
and context
can be returned.
See MainLoop.setUpdate().
function update(delta) {
/* ... */
return {
context,
props
}
}
Params
- delta
number
- The amount of time in milliseconds to simulate in the update.
Returns
- context
object
- The next context properties to feed your component. This will be saved incontext.animContext
. - props
object
- The next set of props to feed your component.
See Introductin to Contexts in React.js
AnimatedComponent
Returned from animate()
. A normal React component, but animated!
All supplied props will be passed through to the wrapped component.
<AnimatedComponent thisProp="getsPassedThrough" />
props
- run
boolean
optional - Animate iftrue
. Default:true