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react-hooks-object-state

v1.1.3

Published

React hook for partially updating state objects within functional components

Downloads

40

Readme

License NPM Version Travis Build Status Codecov

About

A React hook for partially updating object states within functional components that avoids the default behavior of useState that overwrites the entire object state. It reflects the merge behavior of setState used in classical components.

Use this when you need an object state that shouldn't be split up into multiple states.
Don't use this if you only need an object state with a few simple properties.

Features

  • Partially update object values in state without erasing any non-updated entries
  • Calculate new values based on the previous state with a function argument

Install

$ npm install react-hooks-object-state

Peer dependencies: react (^16.8.0)

Usage

Within a functional component, simply declare and use the useObjectState hook to create a state object. Then pass any object updates to the returned setter function to update the original object.

import React from 'react';
import useObjectState from 'react-hooks-object-state';

const Example = () => {
  const [myObject, setMyObject] = useObjectState({ bool: true, string: 'foo' });

  const updateObject = () => setMyObject({ bool: false });

  return <button onClick={updateObject}>Update object</button>;
}

// myObject after update:
// {
//   bool: false,
//   string: 'foo'
// }

Passing a function

Alternatively, you can pass a function to the setter if you need to use the previous state to calculate new state values.

const updateObject = () => {
  setMyObject((state) => {
    return {
      string: state.str + 'bar'
    }
  })
}

The use of props in function arguments is not included since hooks are not able to read component props, and workarounds would not effectively replicate the classical setState behavior.

Additional info

An initial object must be provided to useObjectState. This hook deep-merges objects by copying common entries from a source to a target object.

Like the classical setState method, this does not create entries if they don't already exist. Providing an empty initial object will always result in an empty object.