react-gstate
v2.0.3
Published
Allows to create global state classes like native react components with binding to your components state.
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Readme
react-gstate
Allows to create global state classes like native react components with binding to your components state.
Table of Contents
Key features
- Type safety with little code
- Doesn't interfere with static props like HOCs
- Rerenders only when necessary
- Multiple stores compatible with code splitting
- Zero dependency (except react of course)
- Small and simple
- Support for hooks - you can use same global state with hooks and class components
Install
$ npm install react-gstate
Usage
// AppState.ts
import { GlobalState } from 'react-gstate'
export interface AppState {
counterA: number
userId: number
}
class AppStateStore extends GlobalState<CounterState> {
incrementA() {
this.setState({
counterA: this.state.counterA + 1
})
}
updateLoggedUser() {
// perform some async call and then call setState
// ...
}
}
export const appState = new AppStateStore({
counterA: 0,
userId: 0
})
// Counter.tsx
import React from 'react'
import { appState } from './AppState'
interface CounterState {
counter: number
localStateCounter: number
}
export class Counter extends React.Component<{}, CounterState> {
constructor(props: {}) {
super(props)
this.state = {
localStateCounter: 0,
...appState.connect(this, gs => ({ counter: gs.counterA }))
}
}
render() {
const { counter, localStateCounter } = this.state
return (
<div>
<div>
Counter: {counter}
<button onClick={() => this.incrementGlobal()}>Increment</button>
</div>
<div>
Local counter: {localStateCounter}
<button onClick={() => this.incrementLocal()}>Increment</button>
</div>
</div>
)
}
incrementGlobal() {
appState.incrementA()
// you can also call appState.setState
}
incrementLocal() {
this.setState({
localStateCounter: this.state.localStateCounter + 1
})
}
}
// CounterUsingHooks.tsx
import React from 'react'
import { appState } from './AppState'
export function CounterUsingHooks() {
const counter = appState.useGlobalState(gs => gs.counterA);
return (
<div>
<div>
Counter: {counter}
<button onClick={() => appState.incrementA()}>Increment</button>
</div>
</div>
)
}
Global state class
Creating global state is almost identical to creating new react component. Define interface for global state and then create global state class which extends GlobalState. In global state class you can define your own business logic methods like you would do inside react component class. The only difference is that you export global instance of that class.
GlobalState base class provides two methods: setState and connect.
setState(globalStatePatch) - Works similar to setState from react component. There is no second variant with function transforming prevState into new state, because its synchronous. All dependent components will be provided with new value (and only if changed) immediately through calling their setState method with mapped properties. Because changed global state is propagated through components' setState method you don't have to worry about calling global setState multiple times - react will handle this through batching setState calls.
connect(componentInstance, mapGlobalStateToComponentState) - If you are familiar with react-redux this method may look similar to connect from react-redux which creates HOC component. The difference is here we are connecting instance of component and global state is connected to state instead of props. When you are dealing with global state and typescript this has some advantages over HOC from react-redux - more about it in Why another global state library section. Function mapGlobalStateToComponentState should return part of state of component you are connecting. Typescript will help you inferring types from passed componentInstance argument, so you get type safety and intellisense help. Result of connect call is mapped global state using passed mapGlobalState as second argument, so you can initialize state in component constructor satisfying typescript compiler.
You can modify global state only through setState method - it can be called directly on global state instance object or through your own methods which you can define as you would in normal react component.
GlobalState has basic performance optimization which limits rerendered components to minimum. After setState call there will be notified only those components which mapped state has actually changed. To determine if mapped state has changed shallow equality check is used.
Why another global state library
I wanted simple, type safe global state management with as little boilerplate code as possible. Everything I have looked into had some flaws. I didn't find satisfying solution. Below you can find short comment on each option I've considered. I've implemented redux solution, that's why redux have the most extensive description. Other options I didn't try after looking into documentation/examples with knowledge what problems I've encountered with redux, so they have a shorter comment.
Redux
I spent most time trying redux from all global state management options. The biggest drawback in my opinion is how much code you have to write to handle simple operations. One part: reducer. Second part: actions. If you want type safety, you need next part with defined constants (action codes) and interface for almost every action. According to react-redux-typescript-guide you can use some utility for creating actions which takes away some boilerplate code you have to write, but that's another thing to learn. I wanted two global state objects, one for each module of my app. I wanted to load second module on demand using split code in webpack. Redux offers solution to this problem using replaceReducers. But that's yet another part I have to take care of.
Gradually I setup everything, app was working. I started to connect more components to store. Some of them were using static fields for defining some metadata about component. Unfortunately connecting component to redux store is done through HOC. When you create HOC using typescript you lose static fields at type level. This is not strictly redux fault - limiting factor is the way typescript handles static fields. But HOC is the only way to connect to redux store in react, so it's another problem I had to deal with.
Then I needed to perform some API request in redux store action. It turned out that path actions -> reducer -> new state has to be synchronous. And google said 'Hey, there is also solution to this problem. Please learn redux-thunk which will allow you to perform async actions. It is middleware for redux.'
At this point I said stop. I wanted simple global state management. Instead I've got a lot of code, a headache, and was about to add another part 'redux-thunk' to do so simple and basic operation as HTTP request which result should go into global state.
I solved all my problems creating my own global state implementation:
- Components are connected to global state through state instead of props, so no HOC - no problem with static fields
- Each module can have its own global state class in separate file, so no additional code required to support code splitting
- In global state class methods I can do synchronous and asynchronous operations
- When updating global state there is same shallow equality check performance optimization to find out which components should be updated - same as redux
- It's written with typescript in mind, so there is no extra constants or interfaces required to enrich solution with type safety like with redux, just write method in global state class and that's all.
Of course redux provides some other things that might be important for you, like browser addon for global state debugging and time travel. react-gstate in the end works similar to redux, it has single point of state change, so it is possible to create such an addon like redux have. But unfortunately I don't have time to develop such thing.
MobX
I didn't try it. Too much magic under hood and ugly usage without decorators. I'm not sure but from what I've seen there could also be problems with static fields in typescript when not using decorators (see redux description).
react-globally
Connecting to global state through HOC which means static field problem (see redux description).
Contributing
Currently whole react-gstate fits in two files with less than 150 lines total so you can easily explore its internals by yourself. If you need some specific feature for your own project, you can even copy those two files and make changes you need. If you have some ideas to improve/extend core react-gstate which won't complicate it's original form then feel free to create issue/PR.
Changelog
2.0.2 - Fix notify when using map primitive value during evaluation to falsy value
2.0.1 - Fix hook example (renamed useState to useGlobalState)
2.0.0 - Breaking change: rename useState to useGlobalState to fix error in react dev tools.
1.2.1 - Fix notify when using map to primitive value during evaluation to falsy value.
1.2.0 - Support optional useState mapState function parameter which defaults to identity map function returning whole state.
1.1.1 - Fix readme typo
1.1.0 - Added hooks support
1.0.0 - Initial version
License
MIT © aszczepanek