react-checkers
v0.1.0
Published
Components for Building an Interactive Game of Checkers
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Readme
react-checkers
React Tools for Building an Interactive Game of Checkers
Install
npm install --save react-checkers
Raison D'être
Because who hasn't always dreamed of building a game of checkers using a custom React hook?
Example
Using the component:
import { Checkerboard } from 'react-checkers';
function MyComponent() {
<Checkerboard />
}
Using the hook (only for the adventurous types):
import { useCheckers } from 'react-checkers';
function MyComponent() {
const { board, handleMove, handlePick, playerTurn, scoreboard, rules } = useCheckers();
return (
<div>
<div>`Turn: ${playerTurn}`</div>
<div>
<div>Score:</div>
<div>{`Player 1: ${scoreboard[1]} | Player 2: ${scoreboard[2]}`}</div>
</div>
<div>
{Object.keys(board).map((row, j) => {
return (
<div key={j}>
{Object.keys(board[row]).map((positionIndex, k) => {
const square = board[row][positionIndex];
const isEvenPosition = (square.position.x + 1 * square.position.y) % 2 === 0
return (
<div onClick={() => (!square.occupiedBy ? handleMove(square) : null)}>
{square.occupiedBy !== null && isEvenPosition && (
<div onClick={() => handlePick(square)}>
{square.isKinged && 'K'}
</div>
)}
</div>
)
})}
</div>
)
})}
</div>
<div>
<div>Rules:</div>
<div>
{rules.map((rule, i) => (
<div key={i}>
{i + 1}. {rule}
</div>
))}
</div>
</div>
</div>
);
}
Usage
The Component
Adding a checkerboard to your app is a simple as dropping in the component as demonstrated in the example above. However, there are a handful of props that you can optionally provide to add some customization.
dimensions
- Integer representing the number of squares that make of the length and width of the board. Defaults to 8.
showRules
- Boolean to toggle the visibility of the rules. Defaults to true.
playerColors
- Object with two properties - player1
& player2
- that hold the colors associated with each player. Each property should contain a string color value. Defaults to red and black/white.
styles
- An object containing properties associated with different underlying components of <Checkerboard />
. Each property is an object unless paired with function arguments. See the emotion documentation for information on how to define your styles.
showRulesButton(rulesAreVisible: boolean)
checkerboard
checkerboardRow
boardSquare(isEvenPosition: boolean)
regularChecker(color: string)
kingedChecker(color: string)
playerScoreboard
playerName(playerTurn: number, player: number, color: string)
playerScore
capturedChecker
The Hook
If you'd like to get very real and build your own checkerboard, the useCheckers
hook provides a few helpers to get you started. Unlike the component, the hook only accepts a single, optional argument - dimensions
.
board
- An array of rows, each containing an array of squares.
handlePick
- Used to select a checker to be moved.
handleMove
- Used to select the destination of the checker that is picked. Pressing and holding "m" on the keyboard will allow to player to perform multiple jumps in a single move, provided the jumps are in accordance with the rules.
playerTurn
- An integer representing whose turn it is to make a move.
scoreboard
- A running tally of the current score. See the rules below to understand how scoring is determined.
rules
- An array of the rules of the game.
Rules
- If a player's circle is full, it is their turn.
- Players get one move per turn.
- A checker is kinged when it reaches the opposite end of the board.
- Press and hold "m" to make multiple jumps.
- Any checker can make single or multiple jumps going forward.
- Only a king can make single or multiple jumps going forward and backward.
- When player jumps a checker, their score will increment by one.
- When player jumps a king, their score will increment by two.
- When player is kinged, their opponent's score will decrement by one.
License
MIT © jmpolitzer