rcon-client
v4.2.5
Published
A modern RCON client made for Minecraft that features a packet queue
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rcon-client
⚠️ This library has not been maintained for a while. Please use it with caution or switch to another implementation!
A simple and easy to use RCON client made to work with Minecraft servers. It's written in Typescript and uses async methods.
rcon-client
has a built-in packet queue with a max pending setting which limits
the number of packets sent before one is received.
If you need to send a bunch of packets at once, this library might be right for you.
This was mainly the reason why I created yet another implementation.
The Rcon
class supports connecting and disconnecting at any time, making it easier to share an instance in many places.
Usage
import { Rcon } from "rcon-client"
const rcon = await Rcon.connect({
host: "localhost", port: 25575, password: "1234"
})
console.log(await rcon.send("list"))
let responses = await Promise.all([
rcon.send("help"),
rcon.send("whitelist list")
])
for (response of responses) {
console.log(response)
}
rcon.end()
Or alternatively you can create an instance via the constructor.
const rcon = new Rcon({ host: "localhost", port: 25575, password: "1234" })
await rcon.connect()
rcon.end()
More examples can be found in the repository's examples/
folder.
Events
rcon-client
uses node's event emitter internally. The event emitter is accessible
with the emitter
property. Additionally the on
, once
and off
methods are exposed on the main class.
The Rcon
class has these events:
connect
authenticated
end
error
Auto reconnect can be implemented with these events.