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rbx-cameraplus

v0.0.3

Published

An extension of the default Roblox camera made by Crazyman32, rewritten for TypeScript.

Downloads

4

Readme

rbx-cameraplus

Getting Started

import CameraPlus from "rbx-cameraplus";

API Reference

Inherited methods and properties

import CameraPlus from "rbx-cameraplus";

CameraPlus.Name = "CustomCamera";
CameraPlus.setRoll(math.rad(45));
CameraPlus.FieldOfView = 35;
print(CameraPlus.isA("Camera")); // true
CameraPlus.CameraType = Enum.CameraType.Scriptable.Value;

CameraPlus.Ease

This is a table containing all the easing functions you can use for interpolating the Camera.

It contains the tables:

  • CameraPlus.Ease.In
  • CameraPlus.Ease.Out
  • CameraPlus.Ease.InOut
  • CameraPlus.Ease.OutIn

All of those tables contain the functions:

  • Linear
  • Standard
  • Sharp
  • Acceleration
  • Deceleration
  • Smooth
  • Smoother
  • RevBack
  • RidiculousWiggle
  • Spring
  • SoftSpring
  • Quad
  • Cubic
  • Quart
  • Quint
  • Sine
  • Expo
  • Circ
  • Elastic
  • Back
  • Bounce

An example of how to use Ease:

const SineInOut = CameraPlus.Ease.InOut.Sine;
const CircOut = CameraPlus.Ease.Out.Circ;
const Smoother = CameraPlus.Ease.OutIn.Smoother; // This is one of the functions that's the same no matter if it's In, InOut, Out, or OutIn.
const ExpoIn = CameraPlus.Ease.In.Expo;

void CameraPlus.setPosition(Vector3 Position)

Set the position of the camera.

Note: The camera continues to look at the last position it was looking at.

Example:

CameraPlus.setPosition(new Vector3(0, 10, 40));
CameraPlus.SetPosition(new Vector3(40, 10, 0));

Vector3 CameraPlus.getPosition()

Gets the position of the camera.

Example:

const CurrentPosition = CameraPlus.getPosition() as Vector3;
const CurrentPosition = CameraPlus.GetPosition() as Vector3;