npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

raymarch

v0.0.0

Published

Volume ray marching renderer

Downloads

19

Readme

raymarch

A basic ray marching volume rendering module.

Install

npm install raymarch

Example

View this demo in your browser right now

var createVolumeRenderer = require("raymarch")
var shell = require("gl-now")()
var camera = require("game-shell-orbit-camera")(shell)
var glm = require("gl-matrix")
var voxelize = require("voxelize")
var bunny = require("bunny")
var ops = require("ndarray-ops")

camera.lookAt([3,0,0], [0,0,0], [0,1,0])

var viewer

shell.on("gl-init", function() {
  var voxels = voxelize(bunny.cells, bunny.positions, 0.1).voxels
  ops.mulseq(voxels, 255)
  viewer = createVolumeRenderer(shell.gl, voxels)
})

shell.on("gl-render", function() {
  viewer.projection = glm.mat4.perspective(new Float32Array(16), Math.PI/4.0, shell.width/shell.height, 0.01, 1000.0)
  viewer.view = camera.view()
  viewer.draw()
})

API

var createVolumeViewer = require("raymarch")

Constructor

viewer = createVolumeViewer(gl, array)

Creates a volume viewer object

Methods

viewer.model

The current model matrix for the viewer

viewer.view

The current view matrix for the viewer

viewer.projection

The current projection matrix for the viewer

viewer.draw()

Draws the current volume to the screen

viewer.dispose()

Releases all resources associated with this viewer.

Credits

(c) 2013 Mikola Lysenko. MIT License