ray-sphere-intersection
v1.0.0
Published
test whether a ray intersects with a sphere
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ray-sphere-intersection
Test whether a ray intersects with a sphere.
var intersect = require('ray-sphere-intersection')
var origin = [0, 0, 4],
direction = [0, 0, -1],
center = [0, 0, 0],
radius = 1
var hit = intersect([], origin, direction, center, radius)
if (hit) {
console.log(hit) // [0, 0, 1]
}
Adapted from LibGDX. PRs for optimizations/etc welcome.
Usage
out = intersect(out, origin, direction, center, radius)
Determines if the 3D ray (origin, direction)
intersects with the 3D sphere (center, radius)
.
If no intersection occurs, returns null
. Otherwise, the intersection point is stored in out
and then returned.
License
MIT, see LICENSE.md for details.