npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

ray-input

v0.1.3

Published

Cross platform VR input capabilities. For desktop, mobile, Cardboard, Daydream and Vive.

Downloads

7

Readme

Ray Input: default WebVR interaction

Ray Input is a JavaScript library that provides an input abstraction for interacting with 3D VR content in the browser. It supports a variety of environments: desktop, mobile, and VR. In VR mode, behavior depends on if there's a motion controller, and whether the controller has positional tracking in addition to orientation tracking. For a higher level description of the library, see sane defaults for VR input.

Ray.js depends on THREE.js. You register interactive objects with Ray.js and subscribe to events on those objects. Events include:

  • raydown: an object is activated (eg. clicked)
  • rayup: an object is deactivated (eg. finger lifted)
  • raycancel: something stops activation (eg. you mouse-scroll to look around)
  • rayover: an object is selected (eg. hovered on, looked at)
  • rayout: an object is no longer selected (eg. blurred, looked away from)

Usage

Get the module from npm:

npm install ray-input

Then, in your code, import the ES6 module:

import RayInput from 'ray-input'

You can also use require.js:

require('./ray-input')

Or you can use the script standalone, but you may need to use new RayInput.default():

<script src="build/ray.min.js"></script>

API

How to instantiate the input library:

// Here, camera is an instance of THREE.Camera,
// If second HTMLElement arg is provided, it will be addEventListener'ed.
var input = new RayInput(camera, renderer.domElement);

How to register objects that can be interacted with:

input.add(object);

// Register a callback whenever an object is acted on.
input.on('raydown', (opt_mesh) => {
  // Called when an object was activated. If there is a selected object,
  // opt_mesh is that object.
});

// Register a callback when an object is selected.
input.on('rayover', (mesh) => {
  // Called when an object was selected.
});

How to unregister objects so that they can't be interacted with:

input.remove(object);

How to set basic attributes on the input system:.

// Sets the size of the input surface for ray casting. Generally this is
// the same as the renderer.domElement.
input.setSize(renderer.getSize());

// Update the input system in a game loop.
input.update();

Future

Open to pull requests that allow customization. Ideas include:

  • Adjust the length of the ray.
  • Specify the shape of the reticle.
  • Support for multiple controllers (especially 6DOF).
  • Support for left handed Daydream arm models.
  • Support a mode where only the closest object gets ray events. This has some implications. For example, when ray moves from background to foreground object, the background gets a rayout, while the foreground gets a rayover.