random-crack
v1.0.0
Published
A NodeJS library to appoximate the next generated Math.random() <bold>50% chances</bold> value, won't 100% accurate though. Reminder that this only approximates if its above 0.5 or below 0.5, great for 50% games. # Documentation ```.resolve(num: Array[]
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Introduction
A NodeJS library to appoximate the next generated Math.random() 50% chances value, won't 100% accurate though. Reminder that this only approximates if its above 0.5 or below 0.5, great for 50% games.
Documentation
.resolve(num: Array[])
To use this function, generate 15 (minimum) Math.random() values using Array.from(Array(15), Math.random))
in terminal/browser console. (can be anything but do not close the session). After that copy the array the code outputs and put it into the num
argument.
To use
If you are still in the same session, try doing Math.random()
again and the output should be approximately as the resolve() function value (based on the 50% chances)
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