random-all
v1.1.0
Published
Generates random numbers, unique random numbers.
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random-all
Generates random numbers, unique random numbers
const random = require('random-all')
let uniqueValue = random.getUnique(1,10);
let randomInt = random.getInt(1,10);
let randomFloat = random.getFloat(1,10);
Installation
This is a Node.js module available through the npm registry. Installation is done using the npm install command:
npm install --save random-all
Usage
const random = require('random-all')
getUnique(min,max) : Returns a unique random number from (including)
min
to (including)max
.
After all unique value between min and max it will restart cycle.**IMPORTANT - getUnique(min,max) will reset when min and max is changed. To avoid reset use random.new() to get a new object. **
min : minimum value of random number. Defaults to 1.
max : maximum value of random number. Defaults to 100.
const random = require('random-all') let val = random.getUnique(1,10);// unique val is between 1 and 10. let val = random.getUnique()// unique val is between 1 and 100. **IMPORTANT - RESET EXAMPLE** //file1.js let firstInterval = setInteval(1000,function(){ //This resets(You may get same value) whenever min or max changed in secondInterval. let val = random.getUnique(1,10); console.log(val) }); let secondInterval = setInteval(1000,function(){ //This resets(You may get same value) because min and max is changed in firstInterval. let val = random.getUnique(20,30); console.log(val); });
getInt(min,max) : Returns a random number from (including)
min
to (including)max
.min : minimum value of random number. Defaults to 1.
max : maximum value of random number. Defaults to 100.
const random = require('random-all') let val = random.getInt(1,10);// val is between 1 and 10. let val = random.getInt()// val is between 1 and 100.
getFloat(min,max) : Returns a random number from (including)
min
to (including)max
.min : minimum value of random number. Defaults to 1.
max : maximum value of random number. Defaults to 100.
const random = require('random-all') let val = random.getFloat(1,10);// val is between 1 and 11. let val = random.getFloat(0,0);// val is between 0 and 1. let val = random.getFloat(1,1);// val is between 1 and 2. let val = random.getFloat()// val is between 1 and 101.
getChar(str,isUnique) : Returns a random char from string given.
str : string value from which a random char to be fetched. Defaults to "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".
isUnique : Return unique char.
const random = require('random-all') let val = random.getChar();// val will be a char from "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" let val = random.getChar("abc");// val will be a or b or c. //Calling in a loop without unique for(let i = 0;i<4;i++){ console.log(random.getChar("abc")); } //output can be a,b,a,a; //Calling in a loop with unique for(let i = 0;i<4;i++){ console.log(random.getChar("abc",true)); } //output can be b,a,c,a;
getBoolean(percent) : Returns a random boolean value.
percent : this percent of times true will be returned. Defaults to 50
const random = require('random-all') let val = random.getBoolean(); Probabilty of true and false is 50 let val = random.getBoolean(30); Probabilty of true and false is 30 and 70 repectively.
choices(population,weights) : Return a random element from the non-empty sequence according to there weight.
IMPORTANT - use new() to avoid confusions
population : elements from which an element should be choosen.
weights : weights of each element, the sum should be equal to 100.
const random = require('random-all') let val = random.choices(["a","b","c"],[10,40,60]);// val will be a or b or c, occurence would be based on there weights
setChoices(population,weights) : Used to set the elements and there weigts, later used by choices(). This is recommeded over passing parameters directly to choices()
IMPORTANT - use new() to avoid confusions
population : elements from which an element should be choosen.
weights : weights of each element, the sum should be equal to 100.
const random = require('random-all') random.setChoices(["a","b","c"],[10,40,60]); let val = random.choices();// val will be a or b or c, occurence would be based on there weights.
Advanced
new(min,max) : Returns a new object.
**IMPORTANT - This can be used to avoid reset problem of getUnique fumction. **
const random = require('random-all') let obj1 = random.new(); let obj2 = random.new(); obj1.getUnique(1,10); obj1.getInt(1,10); obj1.getChar(); obj2.getUnique(1,10); obj2.getInt(1,10); obj2.getChar(); **IMPORTANT - RESET EXAMPLE** //file1.js let firstInterval = setInteval(1000,function(){ //This resets(You may get same value) whenever min or max changed in secondInterval. let obj = random.new(); let val = obj1.getUnique(1,10); console.log(val) }); let secondInterval = setInteval(1000,function(){ //This resets(You may get same value) because min and max is changed in firstInterval. let obj = random.new(); let val = obj.getUnique(20,30); console.log(val); });