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rainbow-node-sdk

v2.25.2-lts.11

Published

Alcatel-Lucent Enterprise Rainbow SDK for Node.js

Downloads

1,759

Readme

ALE Rainbow SDK for Node.js

Welcome to the Alcatel-Lucent Enterprise Rainbow Software Development Kit for Node.js!

The Alcatel-Lucent Enterprise (ALE) Rainbow Software Development Kit (SDK) is an npm package for connecting your Node.js application to Rainbow.

Preamble

This SDK is a pure JavaScript library dedicated to the Node.js platform.

Its powerfull APIs enable you to create the best Node.js applications that connect to Alcatel-Lucent Enterprise Rainbow.

This documentation will help you to use it.

Change LOG RSS Flow for STS Version is available at : https://hub.openrainbow.com/doc/sdk/node/sts/api/ChangeLogRSS.xml Change LOG RSS Flow for LTS Version is available at : https://hub.openrainbow.com/doc/sdk/node/lts/api/ChangeLogRSS.xml

Warning: Before deploying in production a bot that can generate heavy traffic, please contact ALE.

Rainbow developper account

Your need a Rainbow developer account in order to use the Rainbow SDK for Node.js.

Please contact the Rainbow support team if you need one.

Notice: This is not a SDK for Bot as this SDK needs a Rainbow developer account. Nevertheless, once started, the connection to Rainbow is never broken so it can be seen as a "always on" user (a user that is always connected and 'online').

Beta disclaimer

Please note that this is a Beta version of the Rainbow SDK for Node.js which is still undergoing final testing before its official release. The SDK for Node.js and the documentation are provided on a "as is" and "as available" basis. Before releasing the official release, all these content can change depending on the feedback we receive in one hand and the developpement of the Rainbow official product in the other hand.

Alcatel-Lucent Enterprise will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the Rainbow SDK for Node.js, the application sample software or the documentation content.

If you encounter any bugs, lack of functionality or other problems regarding the Rainbow SDK for Node.js, the application samples or the documentation, please let us know immediately so we can rectify these accordingly. Your help in this regard is greatly appreciated.

Install

$ npm install --save rainbow-node-sdk

Usage


let RainbowSDK = require('rainbow-node-sdk');

// instantiate the SDK
let rainbowSDK = new RainbowSDK(options);

// start the SDK
rainbowSDK.start().then( () => {
    // SDK has been started
});

That's all! Your application should be connected to Rainbow, congratulation!

Configuration

The options parameter allows to enter your credentials and to target the Rainbow Cloud Services server to use.


// Define your configuration
let options = {
    "rainbow": {
            "host": "official", // Can be "sandbox" (developer platform), "official" or any other hostname when using dedicated AIO<br>
            "mode": "xmpp" // The event mode used to receive the events. Can be `xmpp` or `s2s` (default : `xmpp`)
    },
    "s2s": {
           "hostCallback": "http://xxxxxxxxxxxxx", // S2S Callback URL used to receive events on internet
           "locallistenningport": "4000" // Local port where the events must be forwarded from S2S Callback Web server.
    },
    "credentials": {
            "login": "[email protected]",  // The Rainbow email account to use
            "password": "XXXXX",
    },
        // Application identifier : Application is mandatory to connect official Rainbow System.
    "application": {
            "appID": "XXXXXXXXXXXXXXXXXXXXXXXXXXXX", // The Rainbow Application Identifier
            "appSecret": "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", // The Rainbow Application Secret
    },
        // Proxy configuration
    "proxy": {
            "host": "xxx.xxx.xxx.xxx",
            "port": xxxx,
            "protocol": "http",
            "user": "proxyuser",
            "password": "XXXXX",
    },
        // Logs options
    "logs": {
            "enableConsoleLogs": false, // Activate logs on the console
            "enableFileLogs": false, // Activate the logs in a file
            "color": true, // Activate the ansii color in the log (more humain readable, but need a term console or reader compatible (ex : vim + AnsiEsc module))
            "level": "info", // The level of logs. The value can be "info", "debug", "warn", "error"
            "customLabel": "MyRBProject", // A label inserted in every lines of the logs. It is usefull if you use multiple SDK instances at a same time. It allows to separate logs in console.
            "file": {
                "path": "c:/temp/", // Path to the log file
                "customFileName": "R-SDK-Node-MyRBProject", // A label inserted in the name of the log file
                "zippedArchive": false // Can activate a zip of file. It needs CPU process, so avoid it.
            }
    },
    "testOutdatedVersion": true, // Parameter to verify at startup if the current SDK Version is the lastest published on npmjs.com.
        // IM options
    "im": {
            "sendReadReceipt": true, // Allow to automatically send back a 'read' status of the received message. Usefull for Bots.
            "messageMaxLength": 1024, // Maximum size of messages send by rainbow. Note that this value should not be modified without ALE Agreement.
            "sendMessageToConnectedUser": false, // Forbid the SDK to send a message to the connected user it self. This is to avoid bot loopback.
            "conversationsRetrievedFormat": "small", // Set the size of the conversation's content retrieved from server. Can be `small`, `medium`, `full`
            "storeMessages": true, // Tell the server to store the message for delay distribution and also for history. Please avoid to set it to true for a bot which will not read anymore the messages. It is a better way to store it in your own CPaaS application
            "nbMaxConversations": 15, // Parameter to set the maximum number of conversations to keep (defaut value to 15). Old ones are remove from XMPP server with the new method `ConversationsService::removeOlderConversations`.
            "rateLimitPerHour": 1000, // Parameter to set the maximum of "message" stanza sent to server by hour. Default value is 1000.
            "messagesDataStore": DataStoreType.StoreTwinSide // ("storetwinside") Parameter to override the storeMessages parameter of the SDK to define the behaviour of the storage of the messages (Enum DataStoreType in lib/config/config , default value "DataStoreType.UsestoreMessagesField" so it follows the storeMessages behaviour)
                               // DataStoreType.NoStore Tell the server to NOT store the messages for delay distribution or for history of the bot and the contact.
                               // DataStoreType.NoPermanentStore Tell the server to NOT store the messages for history of the bot and the contact. But being stored temporarily as a normal part of delivery (e.g. if the recipient is offline at the time of sending).
                               //DataStoreType.StoreTwinSide The messages are fully stored.
                               //DataStoreType.UsestoreMessagesField to follow the storeMessages SDK's parameter behaviour.
            "autoInitialBubblePresence": true, // to allow automatic opening of conversation to the bubbles with sending XMPP initial presence to the room. Default value is true.
            "autoLoadConversations": true, // to activate the retrieve of conversations from the server. The default value is true.
            "autoLoadContacts": true, // to activate the retrieve of contacts from roster from the server. The default value is true.
    },
        // Services to start. This allows to start the SDK with restricted number of services, so there are less call to API.
        // Take care, severals services are linked, so disabling a service can disturb an other one.
        // By default all the services are started. Events received from server are not yet filtered.
        // So this feature is realy risky, and should be used with much more cautions.
    "servicesToStart": {
            "bubbles": {
                "start_up": true,
            },
            "telephony": {
                "start_up": true,
            },
            "channels": {
                "start_up": true,
            },
            "admin": {
                "start_up": true,
            },
            "fileServer": {
                "start_up": true,
            },
            "fileStorage": {
                "start_up": true,
            },
            "calllog": {
                "start_up": true,
            },
            "favorites": {
                "start_up": true,
            }
    }
};

Events

Listen to events

Once you have called the start() method, you will begin receiving events from the SDK. If you want to catch them, you have simply to add the following lines to your code:


...
rainbowSDK.events.on(<name_of_the_event_to_listen>, callback);

Here is an example for listening when the SDK is ready to be used (once the connection is successfull to Rainbow):


...
rainbowSDK.events.on('rainbow_onready', () => {
    // do something when the SDK is ready to be used
    ...
});

rainbowSDK.events.on('rainbow_onstarted', () => {
    // do something when the SDK has been started
    ...
});

rainbowSDK.start().then(() => {
    // Do something when the SDK is started
    ...
});

List of events

Here is list of some events that you can subscribe on:

| Name | Description | |------|------------| | rainbow_onstarted | Fired when the SDK has successfully started (not yet signed in) | | rainbow_onstopped | Fired when the SDK has been successfully stopped (all services have been stopped) | | rainbow_onconnected | Fired when the connection is successfull with Rainbow (signin complete) | | rainbow_onconnectionerror | Fired when the connection can't be done with Rainbow (ie. issue on sign-in) | | rainbow_ondisconnected | Fired when the SDK lost the connection with Rainbow | | rainbow_onreconnecting | Fired when the SDK tries to reconnect | | rainbow_onfailed | Fired when the SDK didn't succeed to reconnect and stop trying | | rainbow_onerror | Fired when something goes wrong (ie: bad 'configurations' parameter...) | | rainbow_onready | Fired when the SDK is connected to Rainbow and ready to be used | | rainbow_onmessagereceived | Fired when a one-to-one message is received | | rainbow_onmessageserverreceiptreceived | Fired when the message has been received by the server | | rainbow_onmessagereceiptreceived | Fired when the message has been received by the recipient | | rainbow_onmessagereceiptreadreceived | Fired when the message has been read by the recipient | | rainbow_oncontactpresencechanged | Fired when the presence of a contact changes | | rainbow_onbubbleaffiliationchanged | Fired when a user changes his affiliation with a bubble | | rainbow_onbubbleownaffiliationchanged | Fired when a user changes the user connected affiliation with a bubble | | rainbow_onbubbleinvitationreceived | Fired when an invitation to join a bubble is received |

Full list for STS Version is available at here Full list for LTS Version is available at here

Instant Messaging

Listen to incoming messages and answer to them

Listening to instant messages that come from other users is very easy. You just have to use the events public property and to subscribe to the rainbow_onmessagereceived event:


...
rainbowSDK.events.on('rainbow_onmessagereceived', function(message) {
    // test if the message comes from a bubble of from a conversation with one participant
    if(message.type == "groupchat") {
        // Send the answer to the bubble
        messageSent = rainbowSDK.im.sendMessageToBubbleJid('The message answer', message.fromBubbleJid);
    }
    else {
        // send the answer to the user directly otherwise
        messageSent = rainbowSDK.im.sendMessageToJid('The message answer', message.fromJid);
    }
});

Managing additionnal content

You can add extra content when sending a message to a user:

  • Define the language of the message

  • Define an additionnal text format

  • Define a subject

Modify your code like in the following to add extra content:


...
// Send a message in English to a user with a markdown format and a subject
messageSent = rainbowSDK.im.sendMessageToJid('A message', user.jid, "en", {"type": "text/markdown", "message": "**A message**"}, "My Title");

// Send a message in English to a bubble with a markdown format and a subject
messageSent = rainbowSDK.im.sendMessageToBubbleJid('A message for a bubble', bubble.jid, "en", {"type": "text/markdown", "message": "**A message** for a _bubble_"}, "My ‡Title");

Manually send a 'read' receipt

By default or if the sendReadReceipt property is not set, the 'read' receipt is sent automatically to the sender when the message is received so than the sender knows that the message as been read.

If you want to send it manually when you want, you have to set this parameter to false and use the method markMessageAsRead()


...
rainbowSDK.events.on('rainbow_onmessagereceived', function(message) {
    // do something with the message received
    ...
    // send manually a 'read' receipt to the sender
    rainbowSDK.im.markMessageAsRead(message);
});

Notice: You not have to send receipt for message having the property isEvent equals to true. This is specific Bubble messages indicating that someone entered the bubble or juste leaved it.

Listen to receipts

Receipts allow to know if the message has been successfully delivered to your recipient. Use the ID of your originated message to be able to link with the receipt received.

When the server receives the message you just sent, a receipt is sent to you:


...
rainbowSDK.events.on('rainbow_onmessageserverreceiptreceived', function(receipt) {
    // do something when the message has been received by the Rainbow server
    ...
});

Then, when the recipient receives the message, the following receipt is sent to you:


...
rainbowSDK.events.on('rainbow_onmessagereceiptreceived', function(receipt) {
    // do something when the message has been received by the recipient
    ...
});

Finally, when the recipient read the message, the following receipt is sent to you:


...
rainbowSDK.events.on('rainbow_onmessagereceiptreadreceived', function(receipt) {
    // do something when the message has been read by the recipient
    ...
});

Contacts

Retrieve the list of contacts

Once connected, the Rainbow SDK will automatically retrieve the list of contacts from the server. You can access to them by using the following API:


...
rainbowSDK.events.on('rainbow_onready', function() {
    // do something when the connection to Rainbow is up
    let contacts = rainbowSDK.contacts.getAll();
});

Note: This is the fixed list of contacts of the connected user.

Retrieve a contact information

Accessing individually an existing contact can be done using the API getContactByJid(), getContactById() or getContactByLoginEmail()


    ...
    // Retrieve the contact information when receiving a message from him
    rainbowSDK.contacts.getContactByJid(message.fromJid, false).then(function(contact) {
        // do something with the contact found
    }).catch(function(err) {
        // do something on error
    });
});

Regarding the method getContactByJid(), if the contact is not found in the list of contacts, a request is sent to the server to retrieve it (limited set of information depending privacy rules).

Listen to contact presence change

When the presence of a contact changes, the following event is fired:


...
rainbowSDK.events.on('rainbow_oncontactpresencechanged', function(contact) {
    // do something when the presence of a contact changes
    let presence = contact.presence;    // Presence information
    let status = contact.status;        // Additionnal information if exists
});

The presence and status of a Rainbow user can take several values as described in the following table:

| Presence | Status | Meaning | |----------------|--------------|---------| | online | | The contact is connected to Rainbow through a desktop application and is available | | online | mobile | The contact is connected to Rainbow through a mobile application and is available | | away | | The contact is connected to Rainbow but hasn't have any activity for several minutes | | busy | | The contact is connected to Rainbow and doesn't want to be disturbed at this time | | busy | presentation | The contact is connected to Rainbow and uses an application in full screen (presentation mode) | | busy | phone | The contact is connected to Rainbow and currently engaged in an audio call (PBX) | | busy | audio | The contact is connected to Rainbow and currently engaged in an audio call (WebRTC) | | busy | video | The contact is connected to Rainbow and currently engaged in a video call (WebRTC) | | busy | sharing | The contact is connected to Rainbow and currently engaged in a screen sharing presentation (WebRTC) | | offline | | The contact is not connected to Rainbow | | unknown | | The presence of the Rainbow user is not known (not shared with the connected user) |

Notice: With this SDK version, if the contact uses several devices at the same time, only the latest presence information is taken into account.

Presence

Change presence manually

The SDK for Node.js allows to change the presence of the connected user by calling the following api:


...
rainbowSDK.presence.setPresenceTo(rainbowSDK.presence.RAINBOW_PRESENCE_DONOTDISTURB).then(function() {
    // do something when the presence has been changed
    ...
}).catch(function(err) {
    // do something if the presence has not been changed
    ...
});

The following values are accepted:

| Presence constant | value | Meaning | |------------------ | ----- | ------- | | RAINBOW_PRESENCE_ONLINE | "online" | The connected user is seen as available | | RAINBOW_PRESENCE_DONOTDISTURB | "dnd" | The connected user is seen as do not disturb | | RAINBOW_PRESENCE_AWAY | "away" | The connected user is seen as away | | RAINBOW_PRESENCE_INVISIBLE | "invisible" | The connected user is connected but seen as offline |

Notice: Values other than the ones listed will not be taken into account.

Bubbles

Retrieve the list of existing bubbles

Once connected, the Rainbow SDK will automatically retrieve the list of bubbles from the server. You can access to them by using the following API:


...
rainbowSDK.events.on('rainbow_onready', function() {
    // do something when the connection to Rainbow is up
    let bubbles = rainbowSDK.bubbles.getAll();
});

Each new bubble created will then be added to that list automatically.

Retrieve a bubble information

Accessing individually an existing bubble can be done using the API getBubbleByJid() or getBubbleById()


    ...
// Retrieve the bubble information when receiving a message in that bubble
rainbowSDK.bubbles.getBubbleByJid(message.fromBubbleJid).then(function(bubble) {
    // do something with the bubble
    ...
}).catch(function(err) {
    // do something if something went wrong by getting the bubble
    ...
});

Create a new Bubble

A new bubble can be created by calling the following API


...
let withHistory = true // Allow newcomers to have access to the bubble messages since the creation of the bubble
rainbowSDK.bubbles.createBubble("My new Bubble", "A little description of my bubble", withHistory).then(function(bubble) {
    // do something with the bubble created
    ...
}).catch(function(err) {
    // do something if the creation of the bubble failed (eg. providing the same name as an existing bubble)
    ...
});

Add customData to a Bubble

May be added to an existing Bubble calling the following API Please consider asking your administrator specific limits: number max of string key : string value, max string size for key and value


...
let customDatas = { "customData" :  {
    "one": "The One", "another" : "No idea"
}};
rainbowSDK.bubbles.setBubbleCustomData(bubble, customDatas).then(function(bubble) {
    // do something with the bubble
    ...
}).catch(function(err) {
    // do something if something went wrong by addinf customData to the bubble (eg. too much customData, too long)
    ...
});

Add a contact to a bubble

Once you have created a bubble, you can invite a contact. Insert the following code


...

let invitedAsModerator = false;     // To set to true if you want to invite someone as a moderator
let sendAnInvite = true;            // To set to false if you want to add someone to a bubble without having to invite him first
let inviteReason = "bot-invite";    // Define a reason for the invite (part of the invite received by the recipient)

rainbowSDK.bubbles.inviteContactToBubble(aContact, aBubble, invitedAsModerator, sendAnInvite, inviteReason).then(function(bubbleUpdated) {
    // do something with the invite sent
    ...
}).catch(function(err) {
    // do something if the invitation failed (eg. bad reference to a buble)
    ...
});

Remove a contact from a bubble

A contact can be removed from a bubble even if he hasn't yet accepted the invitation. For removing him, add the following code


...

rainbowSDK.bubbles.removeContactFromBubble(aContact, aBubble).then(function(bubbleUpdated) {
    // do something with once the contact has been removed
    ...
}).catch(function(err) {
    // do something if there is a trouble when removing the conact
    ...
});

Be notified when a contact changes his affiliation with a bubble

When a recipient accepts or decline your invite or when he leaves the bubble, you can receive a notification of his affiliation change by listening to the following event:


...
rainbowSDK.events.on('rainbow_onbubbleaffiliationchanged', function(bubble) {
    // do something the affiliation of a user in that bubble changes
    ...
});

Be notified when the affiliation of the connected user changes with a bubble

When a moderator removes you from a bubble, you can receive a notification of your new affiliation with the bubble by listening the following event:


...
rainbowSDK.events.on('rainbow_onbubbleownaffiliationchanged', function(bubble) {
    // do something when your affiliation changes for that bubble
    ...
});

Leave a bubble

Depending your role in the bubble, you can or not leave it:

  • If you are a moderator or the owner of this bubble, you can leave it only if there is an other active moderator (that can be the owner or not).
  • If you are a participant, you can leave it when you want.

For both cases, you have to call the following API


...
rainbowSDK.bubbles.leaveBubble(aBubble).then(function() {
    // do something once leaved the bubble
    ...
}).catch(function(err) {
    // do something if you can't leave the bubble
    ...
});

Close a bubble

If you are the owner of a bubble or a moderator, you can close it. When a bubble is closed, all participants (including owner and moderators) can only read the content of the bubble but can't put new message into it (they are no more part of the bubble).

For closing a bubble, you have to call the following API


...
rainbowSDK.bubbles.closeBubble(aBubble).then(function(bubbleClosed) {
    // do something once the bubble is closed
    ...
}).catch(function(err) {
    // do something if you can't close the bubble
    ...
});

Delete a bubble

If you are the owner of a bubble or a moderator, you can delete it. When a bubble is deleted, the bubble is removed from the bubble list and can't be accessed by the participants (including owner and moderators). The content of the bubble is no more accessible.

For deleting a bubble, you have to call following API:


...
rainbowSDK.bubbles.deleteBubble(aBubble).then(function() {
    // do something once the bubble has been deleted
    ...
}).catch(function(err) {
    // do something if you can't delete the bubble
    ...
});

Be notified when a request to join a bubble is received

When someone wants to add the connected user to a bubble the event rainbow_onbubbleinvitationreceived is fired:


...
rainbowSDK.events.on('rainbow_onbubbleinvitationreceived', function(bubble) {
    // do something wih this bubble
    ...
});

Accepting a request to join a bubble

When a request to join a bubble is received from someone, you can accept it by calling the API acceptInvitationToJoinBubble() like in the following:


...
rainbowSDK.events.on('rainbow_onbubbleinvitationreceived', function(bubble) {
    // Accept this invitation
    nodeSDK.bubbles.acceptInvitationToJoinBubble(jsonMessage).then(function(updatedBubble) => {
        // Do something once the invitation has been accepted
        ...
    }).catch((err) => {
        // Do something in case of error
        ...
    });
});

Declining a request to join a bubble

You can decline a request to join a bubble by calling the API declineInvitationToJoinBubble() like in the following:


...
rainbowSDK.events.on('rainbow_onbubbleinvitationreceived', function(bubble) {
    // Accept this invitation
    nodeSDK.bubbles.declineInvitationToJoinBubble(jsonMessage).then(function(updatedBubble) => {
        // Do something once the invitation has been declined
        ...
    }).catch((err) => {
        // Do something in case of error
        ...
    });
});

Get the list of pending invitation to join a bubble

At anytime, you can get the list of pending invitation by calling the API getAllPendingBubbles():


...
    let pendingInvitations = nodeSDK.bubbles.getAllPendingBubbles();
    // Do something with this list
    ...
});

Proxy management

Configuration

If you need to access to Rainbow through an HTTP proxy, you have to add the following part to your options parameter:


...
proxy: {
    host: '192.168.0.254',
    port: 8080,             // Default to 80 if not provided
    protocol: 'http'       // Default to 'http' if not provided
}

Serviceability

Retrieving SDK version

You can retrieve the SDK Node.JS version by calling the API version


let version = rainbowSDK.version;

Logging

you can enable/disable the colors in logs


...
logs: {
    ...
    color: true,
    ...
}

Logging to the console

By default, the Rainbow SDK for Node.js logs to the shell console used (ie. that starts the Node.js process).

You can disable it by setting the parameter enableConsoleLogs to false


...
logs: {
    enableConsoleLogs: false
    ...
}

Logging to files

By default, the SDK logs information in the shell console that starts the Node.js process.

You can save these logs into a file by setting the parameter enableFileLogs to true. (False by default).


...
logs: {
    enableFileLogs: true
    ...
}

You can modify :

  • path: The path where the logs are saved
  • level: The log level.
  • zippedArchive: if true then the logs file are zipped when archived,
  • maxSize: Maximum size of the file after which it will rotate. This can be a number of bytes, or units of kb, mb, and gb. If using the units, add 'k', 'm', or 'g' as the suffix. The units need to directly follow the number. (default: null)
  • maxFiles: Maximum number of logs to keep. If not set, no logs will be removed. This can be a number of files or number of days. If using days, add 'd' as the suffix. (default: null)

these parameters are in the parameter file like the following:

...
logs: {
    file: {
        path: '/var/tmp/mypath/',
        level: 'error',
        zippedArchive: true,
        maxSize: '10m',
        maxFiles: 10
    }
}

The available log levels are: error, warn, info and debug

Notice: Each day a new file is created.

Stopping the SDK

At any time, you can stop the connection to Rainbow by calling the API stop(). This will stop all services. The only way to reconnect is to call the API start() again.


...
rainbowSDK.events.on('rainbow_onstopped', () => {
    // do something when the SDK has been stopped
    ...
});


rainbowSDK.stop().then((res) => {
    // Do something when the SDK has been stopped
    ...
});

Auto-reconnection

When the SDK for Node.JS is disconnected from Rainbow, attempts are made to try to reconnect automatically.

This reconnection step can be followed by listening to events rainbow_ondisconnected, rainbow_onreconnecting, rainbow_onconnected and rainbow_onready.


...
rainbowSDK.events.on('rainbow_ondisconnected', () => {
    // do something when the SDK has been disconnected
    ...
});


rainbowSDK.events.on('rainbow_onreconnecting', () => {
    // do something when the SDK tries to reconnect to Rainbow
    ...
});

rainbowSDK.events.on('rainbow_onconnected', () => {
    // do something when the SDK has connected to Rainbow
    ...
});

rainbowSDK.events.on('rainbow_onready', () => {
    // do something when the SDK is ready to be used
    ...
});

API Return codes

Here is the table and description of the API return codes:

| Return code | Label | Message | Meaning | |------------------ | ----- | ------ | ------ | | 1 | "SUCCESSFULL" | "" | The request has been successfully executed | | -1 | "INTERNALERROR" | "An error occured. See details for more information" | A error occurs. Check the details property for more information on this issue | | -2 | "UNAUTHORIZED" | "The email or the password is not correct" | Either the login or the password is not correct. Check your Rainbow account | | -4 | "XMPPERROR" | "An error occured. See details for more information" | An error occurs regarding XMPP. Check the details property for more information on this issue | | -16 | "BADREQUEST" | "One or several parameters are not valid for that request." | You entered bad parameters for that request. Check this documentation for the list of correct values |

When there is an issue calling an API, an error object is returned like in the following example:


{
    code: -1                // The error code
    label: "INTERNALERROR"  // The error label
    msg: "..."              // The error message
    details: ...            // The JS error
}

Notice: In case of successfull request, this object is returned only when there is no other information returned.

Features provided

Here is the list of features supported by the Rainbow-Node-SDK

Instant Messaging

  • Send and receive One-to-One messages

  • XEP-0045: Multi-user Chat: Send and receive messages in Bubbles

  • XEP-0184: Message Delivery Receipts (received and read)

  • XEP-0280: Message Carbon

Contacts

  • Get the list of contacts

  • Get contact individually

Bubbles

  • Create a new Bubble

  • Get the list of bubbles

  • Get bubble individually

  • Invite contact to a bubble

  • Remove contact from a bubble

  • Leave a bubble

  • Delete a bubble

  • Be notified of an invitation to join a bubble

  • Be notified when affiliation of users changes in a bubble

  • Be notified when my affiliation changes in a bubble

  • Accept to join a bubble

  • Decline to join a bubble

Presence

  • Get the presence of contacts

  • Set the user connected presence

Serviciability

  • Support of connection through an HTTP Proxy

  • Logs into file & console

  • XEP-0199: XMPP Ping

  • REST token automatic renewal and auto-relogin