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r3f-native-orbitcontrols

v1.0.12

Published

OrbitControls for React Three Fiber in React Native

Downloads

22,449

Readme

r3f-native-orbitcontrols

OrbitControls for React Three Fiber in React Native

Install

r3f-native-orbitcontrols is distributed as a npm package and can be installed as follows:

// with npm
npm install r3f-native-orbitcontrols
// with yarn
yarn add r3f-native-orbitcontrols

Example

import useControls from "r3f-native-orbitcontrols"

import { Canvas } from "@react-three/fiber/native"
import { View } from "react-native"
// The import below is used only in Canvases:
import { PerspectiveCamera } from "three"

function SingleCanvas() {
  const [OrbitControls, events] = useControls()

  return (
    // If this isn't working check if you have set the size of the View.
    // The easiest way to do it is to use the full size, e.g.:
    //   <View style={{ flex: 1 }} />
    <View {...events}>
      <Canvas>
        <OrbitControls />

        {/* Place the scene elements here as usual */}
      </Canvas>
    </View>
  )
}

function Canvases() {
  // You also can use the same OrbitControls for multiple canvases
  // creating an effect like the game
  // The Medium (https://store.steampowered.com/app/1293160)
  const [OrbitControls, events] = useControls()

  // In this case the same camera must be used in all the canvases
  const camera = new PerspectiveCamera()
  // You need to configure the camera too. Follow three.js' documentation.
  // Default configuration:
  //   camera.position.set(10, 10, 10)
  //   camera.lookAt(0, 0, 0)

  return (
    <View {...events}>
      <Canvas camera={camera}>
        <OrbitControls />
      </Canvas>
      <Canvas camera={camera}>
        <OrbitControls />
      </Canvas>
    </View>
  )
}

You can find an example app here.

Options

The <OrbitControls /> element may receive the following properties:

| Property | Type | Description | | :--------------- | :-------------: | ----------------------------------------------: | | camera | Camera | read-only, available to onChange | | enabled | boolean | | | target | Vector3 | | | minPolarAngle | number | how close you can orbit vertically | | maxPolarAngle | number | how far you can orbit vertically | | minAzimuthAngle | number | how close you can orbit horizontally | | maxAzimuthAngle | number | how far you can orbit horizontally | | dampingFactor | number | inertia factor | | enableZoom | boolean | | | zoomSpeed | number | | | minZoom | number | | | maxZoom | number | | | enableRotate | boolean | | | rotateSpeed | number | | | enablePan | boolean | | | panSpeed | number | | | ignoreQuickPress | boolean | may cause bugs when enabled* | | onChange | (event) => void | receives an event with all the properties above |

You can find the defaults for each option here.

*: This option is not recommended in modern devices. It's only useful in older devices, which don't propagate touch events to prevent "bubbling". You can find more information about this here.

Why not use drei's OrbitControls?

The answer is very simple: they don't work on native, only on the web and (much) older versions of React Three Fiber.