npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

r3f-framer

v7.0.30

Published

A React renderer for Threejs

Downloads

16

Readme

Version Downloads Twitter Discord Open Collective ETH BTC

react-three-fiber is a React renderer for threejs.

npm install three @react-three/fiber

Why?

Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive and can tap into React's ecosystem.

Does it have limitations?

None. Everything that works in threejs will work here without exception.

Can it keep up with frequent updates to threejs?

Yes, because it merely expresses threejs in JSX: <mesh /> becomes new THREE.Mesh(), and that happens dynamically. There is no hard dependency on a particular threejs version, it does not wrap or duplicate a single threejs class.

Is it slower than plain threejs?

There is no additional overhead. Components participate in the renderloop outside of React.

What does it look like?

Imports first

import React, { useRef, useState } from 'react'
import ReactDOM from 'react-dom'
import { Canvas, useFrame } from '@react-three/fiber'

Define a component

function Box(props) {
  // This reference will give us direct access to the mesh
  const mesh = useRef()
  // Set up state for the hovered and active state
  const [hovered, setHover] = useState(false)
  const [active, setActive] = useState(false)
  // Rotate mesh every frame, this is outside of React without overhead
  useFrame(() => (mesh.current.rotation.x += 0.01))

  return (
    <mesh
      {...props}
      ref={mesh}
      scale={active ? 1.5 : 1}
      onClick={(event) => setActive(!active)}
      onPointerOver={(event) => setHover(true)}
      onPointerOut={(event) => setHover(false)}>
      <boxGeometry args={[1, 2, 3]} />
      <meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} />
    </mesh>
  )
}

Compose the scene

Either use Canvas, which you can think of as a portal to threejs inside your regular dom graph. Everything within it is a native threejs element. If you want to mix Webgl and Html (react-dom) this is what you should use.

ReactDOM.render(
  <Canvas>
    <ambientLight />
    <pointLight position={[10, 10, 10]} />
    <Box position={[-1.2, 0, 0]} />
    <Box position={[1.2, 0, 0]} />
  </Canvas>,
  document.getElementById('root'),
)

Or use react-three-fibers own render function, which is a little more low-level but could save you the extra cost of carrying react-dom. It renders into a dom canvas element. Use this for Webgl-only apps.

import { render } from '@react-three/fiber'

render(<Scene />, document.querySelector('canvas'))
import { Canvas, MeshProps, useFrame } from '@react-three/fiber'

const Box: React.FC<MeshProps> = (props) => {
  // This reference will give us direct access to the mesh
  const mesh = useRef<THREE.Mesh>(null!)
  // Set up state for the hovered and active state
  const [hovered, setHover] = useState(false)
  const [active, setActive] = useState(false)
  // Rotate mesh every frame, this is outside of React without overhead
  useFrame(() => (mesh.current.rotation.x += 0.01))

  return (
    <mesh
      {...props}
      ref={mesh}
      scale={active ? 1.5 : 1}
      onClick={(event) => setActive(!active)}
      onPointerOver={(event) => setHover(true)}
      onPointerOut={(event) => setHover(false)}>
      <boxGeometry args={[1, 2, 3]} />
      <meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} />
    </mesh>
  )
}

ReactDOM.render(
  <Canvas>
    <ambientLight />
    <pointLight position={[10, 10, 10]} />
    <Box position={[-1.2, 0, 0]} />
    <Box position={[1.2, 0, 0]} />
  </Canvas>,
  document.getElementById('root'),
)

Documentation

Fundamentals

You need to be versed in both React and Threejs before rushing into this. If you are unsure about React consult the official React docs, especially the section about hooks. As for Threejs, make sure you at least glance over the following links:

  1. Make sure you have a basic grasp of Threejs. Keep that site open.
  2. When you know what a scene is, a camera, mesh, geometry, material, fork the demo above.
  3. Look up the JSX elements that you see (mesh, ambientLight, etc), all threejs exports are native to three-fiber.
  4. Try changing some values, scroll though our Api to see what the various settings and hooks do.

Some reading material:

Ecosystem

How to contribute

If you like this project, please consider helping out. All contributions are welcome as well as donations to Opencollective, or in crypto BTC: 36fuguTPxGCNnYZSRdgdh6Ea94brCAjMbH, ETH: 0x6E3f79Ea1d0dcedeb33D3fC6c34d2B1f156F2682.

Backers

Thank you to all our backers! 🙏

Contributors

This project exists thanks to all the people who contribute.