r3f-form
v4.0.0
Published
An *accessible* webGL form component library for use with React Three Fiber
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r3f-form
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WARNING: UNDER HEAVY DEVELOPMENT
Each release will aim to be a fully functional and usable release, but breaking API changes WILL be likely for the forseeable future.
A webGL form component for use with React Three Fiber
This package aims to create a fully-functional and accessible <Form />
components that can be used within the @react-three/fiber
ecosystem. Ultimately, the goal is to have fully functioning HTML <form>
s -- with all viable input types -- rendered in webGL.
Current implementation binds webGL elements to the existing state and event systems of respective hidden HTML DOM elements. There is a heavy reliance on troika-three-text for text-rendering and selection/caret logic.
Note that
r3f-form
will only work within a React-Three-Fiber Canvas element. You must be usingas dependencies in your project to use
r3f-form
.
Install
npm install r3f-form
# or
yarn add r3f-form
# or
pnpm install r3f-form
How to use
Forms
In order to create a form, just wrap any relevant elements in a <Form>
:
import { Form, Input, Label, Submit } from "r3f-form";
export function MyForm() {
return (
<Form>
<Label text="username" />
<Input name="username" />
<Label text="password" />
<Input name="password" type="password" />
<Submit value="Login" />
</Form>
);
}
Note that each element in the form will require a
name
prop in order to be picked up in submission, just like in a normal DOM form element
The relevant inputs will be bound to respective DOM elements under the hood, and be rendered into the 3D scene like so:
You can define submission behavior just like with any old HTML <form>
:
// redirect to a login script
<Form action="/login.php"></Form>;
// or handle it with a callback
const handleSubmit = (e: FormEvent) => {
e.preventDefault();
const data = new FormData(e.target);
for (let [name, value] of data.entries()) {
console.log(`${name}: ${value}`);
}
};
<Form onSubmit={handleSubmit}></Form>;
Inputs
An editable text-box bound to an DOM <input>
and represented in the webGL canvas.
type Props = {
type?: "text" | "password";
/** width of the container */
width?: number;
backgroundColor?: Color;
selectionColor?: Color;
backgroundOpacity?: number;
/** [left/right , top/bottom] in THREE units, respectively
*
* note that height is implicitly defined by the capHeight of the rendered
* text. The cap height is dependant on both the `textProps.font` being used and the
* `textProps.fontSize` value
*/
padding?: Vector2;
cursorWidth?: number;
/** 3D transformations */
position: Vector3;
rotation: Euler;
scale: Vector3;
// And ALL props available to DOM <input>s
};
Create a basic input field like so:
import { Input, Label } from "r3f-form";
export function MyInput() {
return (
<>
<Label text="label" />
<Input />
</>
);
}
You can access the value of the input via the onChange
callback prop:
The callback is passed the
ChangeEvent
object from the underlying HTML<input>
s change event on every change.Read more about this event here
import { Input, Label } from "r3f-form";
export function MyInput() {
const [username, setUsername] = React.useState("");
// username will always contain the current value
function handleChange(e) {
setUsername(ev.target.value);
}
return (
<>
<Label text="Test Input" />
<Input onChange={handleChange} />
</>
);
}
You can also create password inputs:
import { Input, Label } from "r3f-form";
export function MyPassword() {
return (
<>
<Label text="Password" />
<Input type="password" />
</>
);
}
Add custom padding to the text container:
import { Input, Label } from "r3f-form";
/*
* padding: [horizontal padding, vertical padding] in THREE units
*/
export function MyInput() {
return (
<>
<Label text="Label" />
<Input padding={[0.05, 0.5]} />
</>
);
}
Textarea
type Props = {
/** width of the container */
width?: number;
backgroundColor?: Color;
backgroundOpacity?: number;
selectionColor?: Color;
/** [left/right , top/bottom] in THREE units, respectively
*
* note that height is implicitly defined by the capHeight of the rendered
* text. The cap height is dependant on both the `textProps.font` being used
* and the `textProps.fontSize` value
*/
padding?: Vector2;
cursorWidth?: number;
/** 3D transformations */
position: Vector3;
rotation: Euler;
scale: Vector3;
// And ALL props available to DOM <textarea>s
};
Similar to the <Input />
component, you can also create a <Textarea />
like so:
import { Textarea, Label } from "r3f-form";
export function App() {
return (
<>
<Label text="Default Textarea:" />
<Textarea />
</>
);
}
Text
In order to configure the underlying troika-three-text
instance
that is responsible for rendering the actual text, you can use the
<Text />
component.
There is a respective <InputText />
or <TextareaText />
component for both <Input />
s and
<Textarea />
s.
For all configuration options, check out the troika docs.
Note that not all of troika's props are exposed on these
<Text />
components
Change color and background opacity:
import { Input, Label, InputText } from "r3f-form";
export function App() {
return (
<>
<Label text="Test Color/Opacity" />
<Input backgroundOpacity={0.6} backgroundColor="black">
<InputText color="red" />
</Input>
</>
);
}
import { Input, Textarea, Label, InputText, TextareaText } from "r3f-form";
export function App() {
return (
<>
<Label text="Test Color/Opacity" />
<Input>
<InputText color="#red" />
</Input>
<Label text="Test Textarea" />
<Textarea>
<TextareaText color="red" />
</Textarea>
</>
);
}
Submit
Equivalent to a DOM <input type="submit" />
, exposed as
an independent component. By default it renders a button
using the following props:
type Props = {
value?: string;
fontSize?: number;
width?: number;
height?: number;
color?: Color;
backgroundColor?: Color;
/** 3D transformations */
position: Vector3;
rotation: Euler;
scale: Vector3;
// And ALL props available to DOM <input>s
};
Add a simple submit button to your forms like so:
<Form>
<Label text="Username" />
<Input name="username" />
<Label text="Password" />
<Input name="password" type="password" />
<Submit value="Login" />
</Form>
While this provides a somewhat-customizable default button, the main purpose of this component is to provide a simple interface to use 3D elements to submit your forms. Any children passed in will submit the form on click. For example:
<Form>
. . .
<Submit value="submit">
<MySubmitButton />
</Submit>
</Form>
Clicking on the big red button would submit the <Form>